Player Matchup

Scylla
Scylla
Silver I
ElNegratta
Scylla
Silver I
Level 150
God Stats
2W - 0L
1,360 SR
Queue Stats
20W - 10L
1,541 MMR
Party 2
Fenrir
Fenrir
Gold III
RFrítas
Fenrir
Gold III
Level 157
God Stats
7W - 2L
1,950 SR
Queue Stats
72W - 51L
1,517 MMR
Solo
Susano
Susano
Gold I
Riejh
Susano
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
SweetyTrap
King Arthur
Gold III
Level 148
God Stats
1W - 0L
1,296 SR
Queue Stats
20W - 19L
1,481 MMR
Party 2
Anhur
Anhur
Gold II
adcVICTOR
Anhur
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,521 SR
1,508 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,617 SR
1,595 MMR
Medusa
Medusa
Gold IV
Fr4nkanox
Medusa
Gold IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,508 MMR
Solo
Athena
Athena
Gold I
GatoPortaYT
Athena
Gold I
Level 149
God Stats
0W - 2L
1,658 SR
Queue Stats
49W - 48L
1,748 MMR
Party 1
Pele
Pele
Platinum V
Lawiz
Pele
Platinum V
Level 84
God Stats
1W - 5L
1,762 SR
Queue Stats
160W - 141L
1,772 MMR
Party 1
Janus
Janus
Gold V
POZEROMON
Janus
Gold V
Level 116
God Stats
3W - 4L
1,425 SR
Queue Stats
47W - 40L
1,509 MMR
Solo
Hercules
Hercules
Gold IV
darttruenitos
Hercules
Gold IV
Level 118
God Stats
3W - 4L
1,741 SR
Queue Stats
88W - 84L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ElNegratta
Scylla
10
1 / 1 / 2
5,431
603
2,854
2,782
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
RFrítas
Fenrir
8
0 / 1 / 3
4,961
551
1,675
3,977
1,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Susano
Riejh
Susano
10
4 / 0 / 1
5,789
643
2,986
5,245
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
SweetyTrap
King Arthur
9
1 / 1 / 2
4,952
550
3,699
6,283
2,708
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
adcVICTOR
Anhur
9
2 / 2 / 1
5,315
591
2,563
4,281
1,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetTiamatTsukuyomiGuan YuDanzaburou

VS

Bans
ApolloNe ZhaJing WeiYemojaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fr4nkanox
Medusa
8
2 / 2 / 1
5,025
558
2,989
5,172
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
7
0 / 2 / 2
4,623
514
1,357
4,313
1,007
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
Lawiz
Pele
7
1 / 0 / 2
4,711
523
2,102
3,543
975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
POZEROMON
Janus
11
1 / 1 / 0
5,979
664
297
3,224
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
darttruenitos
Hercules
10
1 / 3 / 0
5,530
614
4,858
8,335
4,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
8
Kills
5
5
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
ElNegratta
Scylla
1
1
2
2
L
Medusa
Fr4nkanox
Medusa
2
2
1
1.25
L
Athena
0
2
2
0.5
L
Pele
Lawiz
Pele
1
0
2
2
L
Janus
POZEROMON
Janus
1
1
0
1
W
Fenrir
RFrítas
Fenrir
0
1
3
1.5
W
Susano
Riejh
Susano
4
0
1
4.5
W
King Arthur
SweetyTrap
King Arthur
1
1
2
2
W
Anhur
adcVICTOR
Anhur
2
2
1
1.25
L
Hercules
darttruenitos
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,777
Damage
11,603
22,568
Taken
24,587
7,622
Mitigated
9,007
6,271
Healing
8,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ElNegratta
Scylla
2,854
935
0
901
2,782
788
0
297
2,485
31,617
0
L
Medusa
Fr4nkanox
Medusa
2,989
1,692
0
1,767
5,172
1,217
0
0
5,172
0
20,809
L
Athena
1,357
472
0
778
4,313
1,007
0
0
4,313
8,614
0
L
Pele
Lawiz
Pele
2,102
525
0
1,760
3,543
975
0
399
3,120
0
21,789
L
Janus
POZEROMON
Janus
297
57
0
1,185
3,224
855
0
1,458
1,604
39,736
0
W
Fenrir
RFrítas
Fenrir
1,675
642
0
1,450
3,977
1,409
0
517
3,460
0
11,094
W
Susano
Riejh
Susano
2,986
1,355
0
500
5,245
1,658
0
0
5,245
0
30,572
W
King Arthur
SweetyTrap
King Arthur
3,699
438
0
1,958
6,283
2,708
181
0
6,283
0
22,186
W
Anhur
adcVICTOR
Anhur
2,563
1,503
0
1,462
4,281
1,059
0
840
3,441
0
27,071
L
Hercules
darttruenitos
Hercules
4,858
1,870
0
2,658
8,335
4,953
0
757
7,524
0
34,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,448
Gold Earned
25,868
256
Minions Killed
289
0
Camps Cleared
0
935,449
Distance Traveled
855,036
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,431
603
60
7
0
185,523
2
L
Medusa
5,025
558
42
5
0
146,163
4
L
Athena
4,623
514
13
1
0
157,734
3
L
Pele
4,711
523
53
6
0
164,745
1
L
Janus
5,979
664
107
12
0
201,937
2
W
Fenrir
4,961
551
24
3
0
202,961
4
W
Susano
5,789
643
69
8
0
193,048
1
W
King Arthur
4,952
550
41
5
0
199,485
2
W
Anhur
5,315
591
62
7
0
154,432
3
L
Hercules
5,530
614
74
8
0
184,457
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role