Player Matchup

Neith
Neith
DarylZero
Neith
Level 103
God Stats
1W - 2L
1,571 SR
Queue Stats
8W - 12L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
DasThief
Cthulhu
Level 147
God Stats
1W - 1L
1,499 SR
Queue Stats
72W - 85L
1,487 Elo+
Party 1
Ra
Ra
InnrDmn69
Ra
Level 85
God Stats
0W - 1L
1,540 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 112
1,537 SR
1,498 Elo+

VS

Team Averages
Level 101
1,431 SR
1,418 Elo+
Medusa
Medusa
IopendOoRs7616
Medusa
Level 115
God Stats
14W - 30L
1,304 SR
Queue Stats
557W - 912L
1,323 Elo+
Party 2
Hera
Hera
LinearTick
Hera
Level 143
God Stats
3W - 4L
1,307 SR
Queue Stats
476W - 405L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
Shadow beast894
Gilgamesh
Level 45
God Stats
10W - 13L
1,682 SR
Queue Stats
346W - 340L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DarylZero
Neith
15
6 / 7 / 3
12,068
710
11,021
14,390
7,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
DasThief
Cthulhu
13
2 / 6 / 7
10,946
644
13,180
21,297
14,104
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 9 / 4
10,681
628
8,897
13,692
7,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 14
11,129
655
8,889
11,803
4,098
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
7 / 4 / 12
13,035
767
15,811
12,725
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Shadow beast894
Gilgamesh
17
14 / 2 / 4
13,084
770
14,134
17,767
13,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
11
Kills
22
22
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
DarylZero
Neith
6
7
3
1.07
L
Cthulhu
DasThief
Cthulhu
2
6
7
0.92
L
3
9
4
0.56
W
1
5
14
1.6
W
7
4
12
3.25
W
Gilgamesh
Shadow beast894
Gilgamesh
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,098
Damage
38,834
49,379
Taken
42,295
29,050
Mitigated
22,594
9,011
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DarylZero
Neith
11,021
5,231
891
2,112
14,390
7,198
514
5,145
9,245
0
50,219
L
Cthulhu
DasThief
Cthulhu
13,180
379
316
2,952
21,297
14,104
43
7,159
14,138
43,682
0
L
8,897
1,191
989
1,751
13,692
7,748
198
3,529
10,163
31,829
0
W
8,889
5,249
941
2,384
11,803
4,098
1,230
7,808
3,995
0
52,503
W
15,811
4,285
0
4,674
12,725
4,580
1,539
6,816
5,909
78,280
0
W
Gilgamesh
Shadow beast894
Gilgamesh
14,134
4,580
0
2,613
17,767
13,916
436
8,122
9,645
0
44,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,695
Gold Earned
37,248
173
Minions Killed
216
0
Camps Cleared
0
795,270
Distance Traveled
873,665
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,068
710
79
5
0
229,930
2
L
Cthulhu
10,946
644
52
3
0
312,467
1
L
Ra
10,681
628
42
2
0
252,873
3
W
Medusa
11,129
655
64
4
0
277,643
4
W
Hera
13,035
767
122
7
0
287,989
5
W
Gilgamesh
13,084
770
30
2
0
308,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role