Player Matchup

Chaac
Chaac
JulioDaFool5
Chaac
Level 4
God Stats
4W - 2L
1,783 SR
Queue Stats
4W - 2L
1,799 Elo+
Party 2
Aphrodite
Aphrodite
LowkeyStrats
Aphrodite
Level 27
God Stats
11W - 7L
1,708 SR
Queue Stats
111W - 69L
1,711 Elo+
Party 2
Sol
Sol
SAYLEE0041
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
kashmoneyPhD
Arachne
Level 39
God Stats
29W - 21L
1,565 SR
Queue Stats
176W - 111L
1,667 Elo+
Party 2
Danzaburou
Danzaburou
nViolence
Danzaburou
Level 10
God Stats
37W - 30L
1,683 SR
Queue Stats
107W - 92L
1,637 Elo+
Solo
Team Averages
Level 16
1,648 SR
1,663 Elo+

VS

Team Averages
Level 23
1,637 SR
1,625 Elo+
Horus
Horus
ChderIsBetr
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 78L
1,633 Elo+
Solo
Ra
Ra
Goon-Incterprise
Ra
Level 26
God Stats
1W - 0L
1,850 SR
Queue Stats
39W - 14L
1,661 Elo+
Party 1
Ymir
Ymir
LegionsOfJon
Ymir
Level 29
God Stats
41W - 37L
1,636 SR
Queue Stats
436W - 427L
1,665 Elo+
Solo
Chang'e
Chang'e
tangy_relief
Chang'e
Level 14
God Stats
6W - 7L
1,699 SR
Queue Stats
115W - 104L
1,664 Elo+
Solo
Neith
Neith
xSpaceBar-
Neith
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 3
12,107
577
27,668
27,425
27,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
LowkeyStrats
Aphrodite
12
0 / 7 / 6
8,962
427
4,178
16,188
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 5 / 0
10,506
500
8,646
17,182
6,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
kashmoneyPhD
Arachne
14
1 / 3 / 2
9,074
432
4,435
12,157
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
nViolence
Danzaburou
17
6 / 6 / 0
11,372
542
14,341
19,711
7,507
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 4
11,712
558
11,980
20,805
21,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 2 / 7
12,759
608
20,054
16,276
9,579
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
2 / 1 / 11
11,595
552
6,985
17,517
16,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
tangy_relief
Chang'e
19
3 / 5 / 10
11,671
556
16,176
20,946
9,899
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
17
3 / 5 / 10
11,001
524
13,654
12,935
5,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
16
Kills
25
25
Deaths
16
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
11
2
7
7.25
L
6
4
3
1.88
W
2
1
11
7.5
L
Aphrodite
LowkeyStrats
Aphrodite
0
7
6
0.43
L
3
5
0
0.6
L
Arachne
kashmoneyPhD
Arachne
1
3
2
0.67
L
Danzaburou
nViolence
Danzaburou
6
6
0
1
W
Chang'e
tangy_relief
Chang'e
3
5
10
1.6
W
Neith
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,268
Damage
68,849
92,663
Taken
88,479
56,543
Mitigated
62,605
35,744
Healing
38,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,980
5,438
1,697
6,492
20,805
21,162
44
2,590
18,215
0
63,033
W
20,054
1,755
3,645
7,035
16,276
9,579
0
1,958
14,318
96,950
0
L
27,668
6,968
0
10,117
27,425
27,636
0
10,894
16,531
0
104,861
W
6,985
1,266
629
2,400
17,517
16,074
324
3,333
14,184
39,982
0
L
Aphrodite
LowkeyStrats
Aphrodite
4,178
921
3,112
5,611
16,188
9,396
343
10,002
6,186
29,965
0
L
8,646
3,273
0
6,226
17,182
6,806
4,059
10,146
7,036
75,470
3,617
L
Arachne
kashmoneyPhD
Arachne
4,435
2,974
0
3,427
12,157
5,198
764
4,437
7,720
0
50,856
L
Danzaburou
nViolence
Danzaburou
14,341
5,356
0
7,251
19,711
7,507
0
7,736
11,975
0
67,788
W
Chang'e
tangy_relief
Chang'e
16,176
1,621
3,241
11,201
20,946
9,899
912
3,908
17,038
96,275
0
W
Neith
13,654
5,616
0
2,263
12,935
5,891
2,334
677
12,258
0
72,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,021
Gold Earned
58,738
570
Minions Killed
608
0
Camps Cleared
0
1,921,436
Distance Traveled
1,982,644
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,712
558
114
5
0
412,836
5
W
Ra
12,759
608
159
8
0
471,838
2
L
Chaac
12,107
577
185
9
0
399,586
2
W
Ymir
11,595
552
43
2
0
356,304
8
L
Aphrodite
8,962
427
66
3
0
380,392
2
L
Sol
10,506
500
137
7
0
342,424
3
L
Arachne
9,074
432
90
4
0
479,507
0
L
Danzaburou
11,372
542
92
4
0
319,527
4
W
Chang'e
11,671
556
168
8
0
399,862
3
W
Neith
11,001
524
124
6
0
341,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role