Player Matchup

Fenrir
Fenrir
Jroydafatman
Fenrir
Level 105
God Stats
19W - 18L
1,432 SR
Queue Stats
576W - 607L
1,483 Elo+
Party 2
Ah Puch
Ah Puch
ShawnBelaire
Ah Puch
Level 5
God Stats
1W - 1L
1,748 SR
Queue Stats
4W - 2L
1,543 Elo+
Party 2
Hou Yi
Hou Yi
lilreddaug101
Hou Yi
Level 86
God Stats
31W - 38L
1,500 SR
Queue Stats
264W - 274L
1,449 Elo+
Party 2
Team Averages
Level 65
1,560 SR
1,492 Elo+

VS

Team Averages
Level 53
1,389 SR
1,391 Elo+
Agni
Agni
CarsickFlyer933
Agni
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
506W - 530L
1,408 Elo+
Party 1
Bellona
Bellona
RavenHead13
Bellona
Level 18
God Stats
5W - 5L
1,361 SR
Queue Stats
88W - 108L
1,364 Elo+
Party 1
Mulan
Mulan
warwickmonster
Mulan
Level 16
God Stats
8W - 5L
1,305 SR
Queue Stats
18W - 18L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 10 / 11
13,823
658
10,963
22,523
12,665
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Puch
ShawnBelaire
Ah Puch
17
8 / 1 / 15
14,202
676
17,381
8,984
3,692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
8 / 6 / 14
14,312
682
13,713
15,322
6,542
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 2
16,104
767
22,980
16,208
5,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
RavenHead13
Bellona
16
3 / 9 / 6
12,618
601
6,281
20,592
14,729
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 9 / 12
13,250
631
6,091
18,559
17,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
37
23
Kills
17
17
Deaths
23
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
13
5
2
2.8
L
Fenrir
7
10
11
1.25
W
Bellona
RavenHead13
Bellona
3
9
6
0.67
L
Ah Puch
ShawnBelaire
Ah Puch
8
1
15
15.5
L
8
6
14
2.5
W
1
9
12
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,057
Damage
35,352
46,829
Taken
55,359
22,899
Mitigated
38,326
8,696
Healing
3,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,980
1,058
0
2,993
16,208
5,795
561
4,241
11,967
102,649
0
L
Fenrir
10,963
1,460
1,193
4,106
22,523
12,665
407
9,953
12,295
0
58,029
W
Bellona
RavenHead13
Bellona
6,281
2,337
0
234
20,592
14,729
2,200
5,831
14,761
0
33,760
L
Ah Puch
ShawnBelaire
Ah Puch
17,381
627
807
1,301
8,984
3,692
763
4,507
4,427
59,589
0
L
13,713
7,230
255
1,034
15,322
6,542
2,294
8,569
6,728
0
58,123
W
6,091
1,065
0
669
18,559
17,802
0
7,433
11,126
0
37,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,337
Gold Earned
41,972
210
Minions Killed
216
0
Camps Cleared
0
957,848
Distance Traveled
987,462
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
16,104
767
124
6
0
345,393
3
L
Fenrir
13,823
658
57
3
0
330,544
2
W
Bellona
12,618
601
51
2
0
348,831
2
L
Ah Puch
14,202
676
80
4
0
322,990
2
L
Hou Yi
14,312
682
73
3
0
304,314
0
W
Mulan
13,250
631
41
2
0
293,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role