Player Matchup

Gilgamesh
Gilgamesh
DeadClownGaming
Gilgamesh
Level 122
God Stats
47W - 38L
1,536 SR
Queue Stats
389W - 355L
1,490 Elo+
Party 1
Sobek
Sobek
SARGENT_SNEAKIE
Sobek
Level 66
God Stats
4W - 7L
1,412 SR
Queue Stats
337W - 309L
1,505 Elo+
Party 1
Nox
Nox
StarvingFrogs
Nox
Level 128
God Stats
2W - 6L
1,330 SR
Queue Stats
322W - 232L
1,664 Elo+
Party 1
Team Averages
Level 105
1,426 SR
1,553 Elo+

VS

Team Averages
Level 107
1,712 SR
1,538 Elo+
Sun Wukong
Sun Wukong
Darkchampion27
Sun Wukong
Level 88
God Stats
20W - 19L
1,512 SR
Queue Stats
44W - 54L
1,543 Elo+
Solo
Chang'e
Chang'e
Scarpheo
Chang'e
Level 147
God Stats
8W - 2L
1,688 SR
Queue Stats
117W - 98L
1,572 Elo+
Solo
Medusa
Medusa
Supreme DRB
Medusa
Level 87
God Stats
3W - 0L
1,935 SR
Queue Stats
72W - 100L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeadClownGaming
Gilgamesh
15
3 / 6 / 1
13,938
581
9,213
24,079
19,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
0 / 2 / 6
14,101
588
11,224
32,674
46,871
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 8 / 3
14,238
593
14,252
20,458
8,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darkchampion27
Sun Wukong
18
3 / 2 / 13
14,842
618
16,162
23,625
21,957
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Scarpheo
Chang'e
19
7 / 2 / 7
15,960
665
25,515
15,344
6,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
20
6 / 3 / 7
15,314
638
22,995
18,132
8,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
16
16
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Darkchampion27
Sun Wukong
3
2
13
4.75
L
Gilgamesh
DeadClownGaming
Gilgamesh
3
6
1
0.58
L
0
2
6
1.5
W
Chang'e
Scarpheo
Chang'e
7
2
7
5.25
L
4
8
3
0.69
W
Medusa
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,689
Damage
64,672
77,211
Taken
57,101
74,373
Mitigated
36,517
13,073
Healing
26,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Darkchampion27
Sun Wukong
16,162
2,898
0
7,116
23,625
21,957
223
9,797
13,828
0
72,998
L
Gilgamesh
DeadClownGaming
Gilgamesh
9,213
1,249
474
3,133
24,079
19,062
644
8,694
14,977
0
32,449
L
11,224
204
988
8,050
32,674
46,871
216
7,889
24,120
40,194
0
W
Chang'e
Scarpheo
Chang'e
25,515
464
5,807
8,550
15,344
6,306
189
5,416
9,928
98,459
0
L
14,252
505
0
428
20,458
8,440
974
7,623
12,484
115,628
0
W
Medusa
22,995
10,392
0
4,994
18,132
8,254
2,732
10,376
7,756
0
114,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,277
Gold Earned
46,116
220
Minions Killed
321
0
Camps Cleared
0
1,184,025
Distance Traveled
1,382,815
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,842
618
85
4
0
481,749
0
L
Gilgamesh
13,938
581
21
1
0
328,577
4
L
Sobek
14,101
588
51
2
0
473,279
0
W
Chang'e
15,960
665
129
5
0
460,673
2
L
Nox
14,238
593
148
6
0
382,169
3
W
Medusa
15,314
638
107
4
0
440,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role