Player Matchup

Awilix
Awilix
Corps3maker
Awilix
Level 83
God Stats
1W - 5L
1,790 SR
Queue Stats
2W - 7L
1,461 Elo+
Solo
Neith
Neith
Ele147
Neith
Level 66
God Stats
27W - 17L
1,669 SR
Queue Stats
419W - 444L
1,468 Elo+
Party 1
Khepri
Khepri
Godlypwnage
Khepri
Level 88
God Stats
1W - 2L
1,258 SR
Queue Stats
64W - 50L
1,470 Elo+
Solo
Ymir
Ymir
erikugh
Ymir
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
543W - 593L
1,476 Elo+
Party 1
He Bo
He Bo
slappy420
He Bo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 177L
1,413 Elo+
Solo
Team Averages
Level 88
1,543 SR
1,457 Elo+

VS

Team Averages
Level 145
1,514 SR
1,479 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Extrapalapaquetl
Awilix
Level 157
God Stats
3W - 5L
1,500 SR
Queue Stats
154W - 167L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
IceWolfZ
Kuzenbo
Level 160
God Stats
8W - 0L
1,861 SR
Queue Stats
439W - 458L
1,517 Elo+
Party 2
Cernunnos
Cernunnos
Jamez5998
Cernunnos
Level 127
God Stats
8W - 6L
1,144 SR
Queue Stats
560W - 592L
1,463 Elo+
Party 3
Zeus
Zeus
xxMUNCHIEZxx
Zeus
Level 154
God Stats
174W - 146L
1,567 SR
Queue Stats
401W - 443L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
1 / 3 / 3
6,689
446
3,360
11,588
3,514
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Ele147
Neith
11
0 / 6 / 4
6,221
415
6,980
11,027
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
11
2 / 4 / 4
7,135
476
6,319
9,634
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
erikugh
Ymir
14
0 / 1 / 0
7,956
530
4,292
13,565
8,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
slappy420
He Bo
13
3 / 4 / 1
7,841
523
6,159
9,941
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 1 / 9
7,807
520
9,743
11,164
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 3
7,668
511
5,170
8,677
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Kuzenbo
IceWolfZ
Kuzenbo
11
1 / 3 / 8
6,914
461
4,207
14,740
14,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Jamez5998
Cernunnos
14
1 / 0 / 0
8,121
541
7,698
6,385
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 1 / 4
9,041
603
11,866
6,769
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
6
Kills
18
18
Deaths
6
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
9
8.5
L
Awilix
1
3
3
0.83
L
Neith
Ele147
Neith
0
6
4
0.33
W
4
1
3
5.5
L
Khepri
2
4
4
1
W
Kuzenbo
IceWolfZ
Kuzenbo
1
3
8
1.67
W
Cernunnos
Jamez5998
Cernunnos
1
0
0
1
L
Ymir
erikugh
Ymir
0
1
0
0
L
He Bo
slappy420
He Bo
3
4
1
0.88
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,110
Damage
38,684
55,755
Taken
47,735
24,884
Mitigated
27,393
16,298
Healing
19,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,743
3,278
0
3,990
11,164
4,214
1,439
3,752
7,412
0
38,196
L
Awilix
3,360
1,266
234
4,452
11,588
3,514
0
2,218
9,370
0
29,720
L
Neith
Ele147
Neith
6,980
3,382
0
3,151
11,027
3,198
308
5,066
5,961
0
41,060
W
5,170
1,972
0
2,954
8,677
3,816
0
1,584
7,093
0
41,606
L
Khepri
6,319
645
0
1,431
9,634
6,975
0
3,071
6,563
22,087
0
W
Kuzenbo
IceWolfZ
Kuzenbo
4,207
1,501
1,356
3,299
14,740
14,708
210
4,555
10,185
21,834
0
W
Cernunnos
Jamez5998
Cernunnos
7,698
3,490
0
3,418
6,385
2,173
660
3,274
3,111
0
49,001
L
Ymir
erikugh
Ymir
4,292
438
0
5,900
13,565
8,242
0
551
13,014
50,314
0
L
He Bo
slappy420
He Bo
6,159
0
0
1,130
9,941
2,955
555
5,167
4,774
42,840
0
W
11,866
800
592
3,435
6,769
2,482
354
3,605
3,164
51,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,842
Gold Earned
39,551
355
Minions Killed
374
0
Camps Cleared
0
1,334,854
Distance Traveled
1,365,001
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,807
520
58
4
0
263,095
5
L
Awilix
6,689
446
60
4
0
285,254
0
L
Neith
6,221
415
76
5
0
248,691
2
W
Awilix
7,668
511
74
5
0
317,502
1
L
Khepri
7,135
476
22
1
0
271,924
3
W
Kuzenbo
6,914
461
32
2
0
262,704
2
W
Cernunnos
8,121
541
108
7
0
261,502
2
L
Ymir
7,956
530
109
7
0
261,706
0
L
He Bo
7,841
523
88
6
0
267,279
1
W
Zeus
9,041
603
102
7
0
260,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role