Player Matchup

Baron Samedi
Baron Samedi
Crazy Uncle Kev
Baron Samedi
Level 61
God Stats
9W - 8L
1,362 SR
Queue Stats
102W - 137L
1,499 Elo+
Party 1
Khepri
Khepri
LilDylP
Khepri
Level 109
God Stats
19W - 16L
1,634 SR
Queue Stats
407W - 555L
1,437 Elo+
Solo
Ullr
Ullr
TRexPhantom
Ullr
Level 128
God Stats
15W - 5L
1,811 SR
Queue Stats
623W - 640L
1,513 Elo+
Party 1
Team Averages
Level 99
1,602 SR
1,483 Elo+

VS

Team Averages
Level 92
1,597 SR
1,648 Elo+
Tiamat
Tiamat
EsTontong
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
JoATMON1
Rama
Level 123
God Stats
1W - 5L
1,446 SR
Queue Stats
343W - 387L
1,644 Elo+
Solo
Achilles
Achilles
Terest
Achilles
Level 150
God Stats
31W - 16L
1,845 SR
Queue Stats
880W - 411L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crazy Uncle Kev
Baron Samedi
15
6 / 1 / 10
11,664
729
12,628
9,607
7,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
LilDylP
Khepri
14
4 / 2 / 11
12,265
767
8,407
15,547
17,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 2 / 9
12,223
764
12,762
13,516
6,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
EsTontong
Tiamat
13
0 / 8 / 4
9,536
596
5,354
12,435
5,764
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
14
2 / 5 / 2
11,117
695
12,939
14,062
5,248
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Terest
Achilles
14
3 / 4 / 1
10,238
640
10,385
16,840
17,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
5
5
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Crazy Uncle Kev
Baron Samedi
6
1
10
11
L
Tiamat
EsTontong
Tiamat
0
8
4
0.25
L
Rama
2
5
2
0.6
W
Khepri
LilDylP
Khepri
4
2
11
4.75
W
7
2
9
5.75
L
Achilles
Terest
Achilles
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,797
Damage
28,678
38,670
Taken
43,337
31,435
Mitigated
28,538
12,754
Healing
8,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Crazy Uncle Kev
Baron Samedi
12,628
722
5,215
5,244
9,607
7,460
929
1,022
8,485
53,106
0
L
Tiamat
EsTontong
Tiamat
5,354
500
0
1,292
12,435
5,764
272
7,264
5,171
26,003
0
L
Rama
12,939
8,087
0
4,316
14,062
5,248
1,374
6,689
7,373
0
66,368
W
Khepri
LilDylP
Khepri
8,407
611
0
500
15,547
17,409
343
2,423
12,824
26,053
0
W
12,762
5,774
0
1,795
13,516
6,566
2,214
1,981
11,310
0
75,135
L
Achilles
Terest
Achilles
10,385
2,562
0
3,324
16,840
17,526
0
7,184
9,656
0
36,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,152
Gold Earned
30,891
207
Minions Killed
177
0
Camps Cleared
0
840,582
Distance Traveled
839,857
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,664
729
82
5
0
263,448
0
L
Tiamat
9,536
596
24
2
0
272,861
1
L
Rama
11,117
695
123
8
0
266,155
6
W
Khepri
12,265
767
30
2
0
310,143
2
W
Ullr
12,223
764
95
6
0
266,991
2
L
Achilles
10,238
640
30
2
0
300,841
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role