Player Matchup

Xbalanque
Xbalanque
BMP Contland
Xbalanque
Level 27
God Stats
6W - 16L
1,649 SR
Queue Stats
20W - 28L
1,692 Elo+
Party 1
Artemis
Artemis
BMP Kharxim
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,500 Elo+
Party 1
Chang'e
Chang'e
LondonLobsters
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 61L
1,447 Elo+
Solo
Hercules
Hercules
StormyReighns04
Hercules
Level 29
God Stats
4W - 7L
1,392 SR
Queue Stats
133W - 135L
1,505 Elo+
Solo
Hel
Hel
sad_olvs
Hel
Level 16
God Stats
3W - 7L
1,478 SR
Queue Stats
22W - 41L
1,448 Elo+
Solo
Team Averages
Level 20
1,504 SR
1,519 Elo+

VS

Team Averages
Level 15
1,469 SR
1,377 Elo+
Gilgamesh
Gilgamesh
AKONDGN
Gilgamesh
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,132 Elo+
Solo
Danzaburou
Danzaburou
DeadDraken
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,430 Elo+
Solo
Yemoja
Yemoja
Sethra30
Yemoja
Level 18
God Stats
47W - 54L
1,471 SR
Queue Stats
176W - 213L
1,450 Elo+
Solo
Agni
Agni
hyuhdaddy
Agni
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,534 Elo+
Solo
Pele
Pele
lnoxis
Pele
Level 28
God Stats
12W - 16L
1,374 SR
Queue Stats
88W - 99L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BMP Contland
Xbalanque
14
1 / 14 / 2
9,238
355
8,643
22,813
6,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
BMP Kharxim
Artemis
13
0 / 14 / 0
8,142
313
4,149
14,957
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 3 / 5
10,107
389
15,153
16,950
6,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
20
2 / 7 / 1
13,126
505
7,577
22,284
22,679
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 6 / 3
11,319
435
8,975
24,230
20,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AKONDGN
Gilgamesh
20
6 / 1 / 8
14,708
566
14,171
22,166
21,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
DeadDraken
Danzaburou
18
4 / 3 / 7
13,061
502
11,986
19,748
7,894
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Sethra30
Yemoja
17
0 / 3 / 11
12,313
474
4,540
13,564
11,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
20
19 / 1 / 7
16,109
620
34,928
20,983
10,134
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
lnoxis
Pele
20
15 / 2 / 7
15,896
611
18,588
22,381
9,773
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
9
Kills
44
44
Deaths
10
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AKONDGN
Gilgamesh
6
1
8
10
L
Xbalanque
BMP Contland
Xbalanque
1
14
2
0.14
L
Artemis
BMP Kharxim
Artemis
0
14
0
0
W
Danzaburou
DeadDraken
Danzaburou
4
3
7
2.5
L
1
3
5
1.17
W
Yemoja
Sethra30
Yemoja
0
3
11
1.83
L
Hercules
2
7
1
0.36
W
Agni
19
1
7
22.5
W
Pele
lnoxis
Pele
15
2
7
9.25
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,497
Damage
84,213
101,234
Taken
98,842
61,207
Mitigated
60,340
19,111
Healing
45,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AKONDGN
Gilgamesh
14,171
4,396
0
7,707
22,166
21,131
1,720
2,269
19,849
0
90,792
L
Xbalanque
BMP Contland
Xbalanque
8,643
5,060
0
1,197
22,813
6,443
654
9,331
13,168
0
35,746
L
Artemis
BMP Kharxim
Artemis
4,149
1,560
0
0
14,957
5,198
0
7,557
7,010
0
21,902
W
Danzaburou
DeadDraken
Danzaburou
11,986
5,745
0
9,710
19,748
7,894
4,103
8,494
10,926
0
81,225
L
15,153
816
1,683
3,618
16,950
6,295
0
9,069
7,465
47,606
0
W
Yemoja
Sethra30
Yemoja
4,540
762
5,028
2,390
13,564
11,408
1,343
6,560
6,798
27,511
0
L
Hercules
7,577
2,432
0
4,716
22,284
22,679
0
3,330
18,922
0
83,288
W
Agni
34,928
729
967
8,925
20,983
10,134
3,537
5,427
15,127
128,948
0
W
Pele
lnoxis
Pele
18,588
4,066
0
11,036
22,381
9,773
1,975
4,453
16,363
0
134,341
L
8,975
964
2,603
5,294
24,230
20,592
657
8,881
15,041
53,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,932
Gold Earned
72,087
417
Minions Killed
622
0
Camps Cleared
0
1,984,194
Distance Traveled
2,361,574
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,708
566
119
5
0
469,002
0
L
Xbalanque
9,238
355
60
2
0
400,214
1
L
Artemis
8,142
313
29
1
0
321,157
1
W
Danzaburou
13,061
502
98
4
0
432,768
7
L
Chang'e
10,107
389
85
3
0
475,291
3
W
Yemoja
12,313
474
39
2
0
438,462
4
L
Hercules
13,126
505
176
7
0
385,458
0
W
Agni
16,109
620
182
7
0
445,482
3
W
Pele
15,896
611
184
7
0
575,860
9
L
Hel
11,319
435
67
3
0
402,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role