Player Matchup

Janus
Janus
CDADDY6969
Janus
Level 15
God Stats
11W - 15L
1,655 SR
Queue Stats
47W - 42L
1,608 Elo+
Party 3
Apollo
Apollo
DwarfInACar
Apollo
Level 21
God Stats
4W - 1L
1,849 SR
Queue Stats
44W - 37L
1,540 Elo+
Party 1
Ao Kuang
Ao Kuang
ELITECLUTCH44
Ao Kuang
Level 17
God Stats
2W - 6L
1,545 SR
Queue Stats
33W - 31L
1,609 Elo+
Party 3
Chaac
Chaac
Mamameya0
Chaac
Level 26
God Stats
16W - 15L
1,676 SR
Queue Stats
84W - 69L
1,614 Elo+
Party 1
Ymir
Ymir
armad1do
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 38L
1,563 Elo+
Party 1
Team Averages
Level 21
1,645 SR
1,587 Elo+

VS

Team Averages
Level 28
1,516 SR
1,560 Elo+
Discordia
Discordia
Daese
Discordia
Level 15
God Stats
2W - 0L
1,307 SR
Queue Stats
66W - 49L
1,408 Elo+
Solo
Neith
Neith
DeductedClub31
Neith
Level 58
God Stats
117W - 107L
1,601 SR
Queue Stats
846W - 756L
1,547 Elo+
Party 2
Nike
Nike
ImUnfortAtJungle
Nike
Level 26
God Stats
1W - 0L
1,303 SR
Queue Stats
155W - 112L
1,596 Elo+
Party 2
King Arthur
King Arthur
JungleIsThrowing
King Arthur
Level 17
God Stats
11W - 5L
1,821 SR
Queue Stats
48W - 36L
1,704 Elo+
Party 2
Ymir
Ymir
glitchybruhh
Ymir
Level 25
God Stats
19W - 19L
1,547 SR
Queue Stats
103W - 105L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 7 / 3
9,711
486
7,415
14,352
5,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
16
2 / 1 / 2
9,468
473
5,545
11,536
4,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
ELITECLUTCH44
Ao Kuang
16
5 / 6 / 2
10,285
514
10,090
20,027
7,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Mamameya0
Chaac
15
0 / 4 / 2
8,643
432
5,823
15,037
10,785
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Ymir
14
1 / 4 / 5
9,198
460
5,524
14,131
14,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Daese
Discordia
17
2 / 3 / 4
10,463
523
12,445
10,037
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 3
9,625
481
7,626
7,728
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
8 / 2 / 6
10,907
545
11,608
12,722
6,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
JungleIsThrowing
King Arthur
18
11 / 3 / 4
11,972
599
21,893
23,253
18,661
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 1 / 6
7,770
389
1,527
7,465
5,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
10
Kills
22
22
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
2
7
3
0.5
W
Discordia
Daese
Discordia
2
3
4
1.33
W
1
2
3
1.25
L
Apollo
2
1
2
3
L
Ao Kuang
ELITECLUTCH44
Ao Kuang
5
6
2
1
W
8
2
6
5.5
W
King Arthur
JungleIsThrowing
King Arthur
11
3
4
4.33
L
Chaac
Mamameya0
Chaac
0
4
2
0.25
L
Ymir
1
4
5
0.88
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,397
Damage
55,099
75,083
Taken
61,205
42,636
Mitigated
36,131
23,022
Healing
14,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,415
298
60
3,908
14,352
5,294
84
3,502
10,850
57,872
0
W
Discordia
Daese
Discordia
12,445
994
142
2,923
10,037
3,654
714
4,935
4,886
75,483
0
W
7,626
4,189
0
3,314
7,728
2,182
581
3,087
4,641
0
67,244
L
Apollo
5,545
2,770
0
4,980
11,536
4,076
0
2,476
9,060
0
78,391
L
Ao Kuang
ELITECLUTCH44
Ao Kuang
10,090
2,515
0
8,576
20,027
7,724
0
1,067
18,960
51,749
0
W
11,608
3,301
0
444
12,722
6,422
1,692
5,353
7,247
0
74,850
W
King Arthur
JungleIsThrowing
King Arthur
21,893
1,479
0
7,906
23,253
18,661
558
6,854
16,243
0
81,193
L
Chaac
Mamameya0
Chaac
5,823
1,155
0
4,548
15,037
10,785
0
2,891
12,146
0
49,365
L
Ymir
5,524
810
0
950
14,131
14,757
0
4,036
10,095
19,549
0
W
1,527
50
0
212
7,465
5,212
173
2,286
5,159
11,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,305
Gold Earned
50,737
483
Minions Killed
561
0
Camps Cleared
0
1,812,366
Distance Traveled
1,931,978
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,711
486
113
6
0
349,647
0
W
Discordia
10,463
523
136
7
0
393,168
5
W
Neith
9,625
481
132
7
0
342,009
0
L
Apollo
9,468
473
157
8
0
402,095
5
L
Ao Kuang
10,285
514
93
5
0
338,564
0
W
Nike
10,907
545
125
6
0
440,484
4
W
King Arthur
11,972
599
145
7
0
377,264
3
L
Chaac
8,643
432
94
5
0
353,827
4
L
Ymir
9,198
460
26
1
0
368,233
4
W
Ymir
7,770
389
23
1
0
379,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role