Player Matchup

Anhur
Anhur
Gold IV
AWGL
Anhur
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold IV
SuperBoris
Mercury
Gold IV
Level 126
God Stats
149W - 166L
1,559 SR
Queue Stats
689W - 686L
1,329 MMR
Solo
Agni
Agni
Gold IV
andreselpronob
Agni
Gold IV
Level 139
God Stats
3W - 2L
1,717 SR
Queue Stats
100W - 88L
1,313 MMR
Solo
Tyr
Tyr
Silver I
coach19
Tyr
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Gold V
owlking010067
Ymir
Gold V
Level 160
God Stats
36W - 39L
1,574 SR
Queue Stats
871W - 882L
1,335 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,570 SR
1,395 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 69
1,576 SR
1,434 MMR
Izanami
Izanami
Silver II
Accended
Izanami
Silver II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
DrMeowMD
Ares
Gold V
Level 129
God Stats
87W - 58L
1,638 SR
Queue Stats
300W - 290L
1,304 MMR
Solo
Chaac
Chaac
Silver IV
Moy2020
Chaac
Silver IV
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold V
Sentious
Tiamat
Gold V
Level 48
God Stats
2W - 1L
1,605 SR
Queue Stats
17W - 25L
1,514 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
URaBOTiPROMISE
Danzaburou
Bronze III
Level 41
God Stats
1W - 2L
1,637 SR
Queue Stats
6W - 7L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AWGL
Anhur
12
0 / 5 / 4
7,238
517
4,446
9,726
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SuperBoris
Mercury
14
7 / 2 / 1
8,290
592
5,190
10,813
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 4
7,822
559
6,059
6,675
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
13
1 / 3 / 0
7,766
555
6,271
13,032
13,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 1 / 3
7,351
525
4,071
11,183
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
ApolloScyllaAthenaAphroditeSet

VS

Bans
PoseidonGuan YuTsukuyomiNu WaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Accended
Izanami
14
1 / 1 / 7
8,010
572
7,539
6,389
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
11
1 / 2 / 3
6,971
498
3,631
6,233
3,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Moy2020
Chaac
14
4 / 2 / 0
8,324
595
9,776
10,628
9,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Sentious
Tiamat
12
4 / 6 / 0
8,090
578
8,657
8,626
4,642
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
URaBOTiPROMISE
Danzaburou
14
3 / 2 / 1
8,365
598
6,851
8,034
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
13
Kills
13
13
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
AWGL
Anhur
0
5
4
0.4
W
Izanami
Accended
Izanami
1
1
7
4.5
W
Ares
1
2
3
1.25
W
Chaac
Moy2020
Chaac
4
2
0
2
W
Tiamat
Sentious
Tiamat
4
6
0
0.67
L
Mercury
SuperBoris
Mercury
7
2
1
3.75
W
Danzaburou
URaBOTiPROMISE
Danzaburou
3
2
1
1.75
L
2
2
4
2
L
Tyr
1
3
0
0.33
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,037
Damage
36,454
51,429
Taken
39,910
30,503
Mitigated
21,621
11,828
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AWGL
Anhur
4,446
2,091
0
1,300
9,726
2,842
172
841
8,885
0
46,683
W
Izanami
Accended
Izanami
7,539
3,941
0
2,807
6,389
2,100
805
1,621
4,687
0
50,935
W
Ares
3,631
335
0
1,295
6,233
3,619
0
1,156
5,049
23,703
0
W
Chaac
Moy2020
Chaac
9,776
3,835
0
5,279
10,628
9,146
0
1,231
9,353
0
46,384
W
Tiamat
Sentious
Tiamat
8,657
762
0
1,397
8,626
4,642
841
4,975
3,355
39,201
0
L
Mercury
SuperBoris
Mercury
5,190
2,930
0
1,552
10,813
4,673
0
2,957
7,856
0
51,580
W
Danzaburou
URaBOTiPROMISE
Danzaburou
6,851
2,850
0
3,313
8,034
2,114
0
707
7,327
0
56,978
L
6,059
720
0
1,397
6,675
2,308
992
3,553
3,122
48,781
0
L
Tyr
6,271
2,244
0
5,395
13,032
13,613
0
742
12,290
0
47,084
L
4,071
1,203
0
2,184
11,183
7,067
0
4,195
6,988
23,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,467
Gold Earned
39,760
463
Minions Killed
432
0
Camps Cleared
0
1,333,413
Distance Traveled
1,427,231
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,238
517
98
7
0
221,770
5
W
Izanami
8,010
572
115
8
0
291,096
1
W
Ares
6,971
498
41
3
0
309,061
4
W
Chaac
8,324
595
90
6
0
281,793
2
W
Tiamat
8,090
578
79
6
0
278,966
5
L
Mercury
8,290
592
98
7
0
327,333
0
W
Danzaburou
8,365
598
107
8
0
266,315
6
L
Agni
7,822
559
126
9
0
240,649
4
L
Tyr
7,766
555
107
8
0
248,579
5
L
Ymir
7,351
525
34
2
0
295,082
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role