Player Matchup

Ares
Ares
BigDMK_
Ares
Level 47
God Stats
5W - 2L
1,715 SR
Queue Stats
50W - 49L
1,462 Elo+
Party 2
Ra
Ra
strikerbot7
Ra
Level 118
God Stats
7W - 6L
1,454 SR
Queue Stats
170W - 160L
1,468 Elo+
Party 2
Chernobog
Chernobog
trans4m
Chernobog
Level 61
God Stats
0W - 2L
1,361 SR
Queue Stats
38W - 25L
1,561 Elo+
Party 2
Team Averages
Level 75
1,510 SR
1,497 Elo+

VS

Team Averages
Level 88
1,644 SR
1,571 Elo+
Set
Set
DirtyDan219
Set
Level 148
God Stats
5W - 4L
1,675 SR
Queue Stats
290W - 168L
1,665 Elo+
Party 1
Chang'e
Chang'e
Spartacus422
Chang'e
Level 101
God Stats
11W - 8L
1,520 SR
Queue Stats
137W - 131L
1,500 Elo+
Party 1
Fenrir
Fenrir
zz Meridian zz
Fenrir
Level 16
God Stats
4W - 1L
1,736 SR
Queue Stats
31W - 23L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BigDMK_
Ares
9
1 / 3 / 2
6,817
682
2,871
10,047
7,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
2 / 6 / 1
6,472
647
2,263
7,498
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
trans4m
Chernobog
9
0 / 6 / 4
6,244
624
4,075
8,707
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 8
7,884
788
7,691
6,278
4,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Spartacus422
Chang'e
11
3 / 1 / 11
7,708
771
6,906
5,912
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
6 / 2 / 9
8,129
813
7,356
8,865
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
3
Kills
15
15
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ares
BigDMK_
Ares
1
3
2
0.67
W
6
1
8
10
W
Chang'e
Spartacus422
Chang'e
3
1
11
8.5
L
2
6
1
0.42
L
Chernobog
trans4m
Chernobog
0
6
4
0.33
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,209
Damage
21,953
26,252
Taken
21,055
13,988
Mitigated
12,114
4,200
Healing
7,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
BigDMK_
Ares
2,871
70
0
965
10,047
7,823
339
2,884
6,853
8,813
0
W
7,691
3,741
0
644
6,278
4,432
749
2,095
4,183
0
24,939
W
Chang'e
Spartacus422
Chang'e
6,906
596
1,453
3,617
5,912
2,095
830
1,040
4,872
33,156
0
L
2,263
116
574
1,369
7,498
2,810
0
1,621
5,649
24,467
0
L
Chernobog
trans4m
Chernobog
4,075
3,174
0
1,292
8,707
3,355
174
1,899
6,450
0
18,859
W
7,356
2,847
0
1,928
8,865
5,587
1,712
2,031
6,834
0
14,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,533
Gold Earned
23,721
92
Minions Killed
111
0
Camps Cleared
0
484,105
Distance Traveled
572,358
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,817
682
9
1
0
170,876
2
W
Set
7,884
788
31
3
0
200,689
0
W
Chang'e
7,708
771
62
6
0
182,270
4
L
Ra
6,472
647
41
4
0
161,287
1
L
Chernobog
6,244
624
42
4
0
151,942
2
W
Fenrir
8,129
813
18
2
0
189,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role