Player Matchup

Nemesis
Nemesis
Avalaras
Nemesis
Level 139
God Stats
3W - 1L
1,729 SR
Queue Stats
25W - 17L
1,168 Elo+
Party 1
Medusa
Medusa
Beasty_Ninja123
Medusa
Level 145
God Stats
1W - 0L
1,788 SR
Queue Stats
21W - 27L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
ShadowAlien93
Cthulhu
Level 103
God Stats
2W - 1L
1,631 SR
Queue Stats
6W - 9L
1,456 Elo+
Party 1
Tiamat
Tiamat
celestiixl
Tiamat
Level 43
God Stats
1W - 1L
1,642 SR
Queue Stats
9W - 11L
1,506 Elo+
Party 1
Team Averages
Level 108
1,698 SR
1,371 Elo+

VS

Team Averages
Level 65
1,503 SR
1,464 Elo+
Bellona
Bellona
 
Bellona
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
AshDrakon
Pele
Level 68
God Stats
0W - 1L
1,275 SR
Queue Stats
11W - 8L
1,429 Elo+
Party 2
Sylvanus
Sylvanus
Kingyo_Prime
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,470 Elo+
Party 2
Kukulkan
Kukulkan
Naldy22
Kukulkan
Level 68
God Stats
1W - 2L
1,738 SR
Queue Stats
33W - 42L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Avalaras
Nemesis
14
2 / 2 / 4
8,516
852
5,949
9,120
4,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
10 / 2 / 4
10,051
1,005
12,164
8,638
3,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
14
2 / 3 / 10
8,980
898
4,648
8,873
9,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
celestiixl
Tiamat
14
1 / 1 / 3
8,393
839
6,508
5,875
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 4 / 1
7,924
792
6,495
10,111
6,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
14
3 / 4 / 3
8,135
814
5,855
8,748
3,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Kingyo_Prime
Sylvanus
12
0 / 5 / 2
7,447
745
2,620
11,006
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Naldy22
Kukulkan
14
2 / 2 / 1
8,034
803
7,049
5,434
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
15
Kills
8
8
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
4
1
0.88
L
Pele
3
4
3
1.13
W
Nemesis
Avalaras
Nemesis
2
2
4
2
W
10
2
4
6
L
Sylvanus
Kingyo_Prime
Sylvanus
0
5
2
0.2
L
Kukulkan
Naldy22
Kukulkan
2
2
1
1.25
W
Cthulhu
2
3
10
2.33
W
Tiamat
celestiixl
Tiamat
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,269
Damage
22,019
32,506
Taken
35,299
21,807
Mitigated
21,879
5,461
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,495
1,697
171
1,363
10,111
6,199
0
2,602
7,509
0
20,674
L
Pele
5,855
1,581
0
1,442
8,748
3,250
286
3,124
5,491
0
21,479
W
Nemesis
Avalaras
Nemesis
5,949
2,158
0
1,134
9,120
4,208
1,447
3,300
5,820
0
21,324
W
12,164
5,715
0
1,536
8,638
3,500
2,644
1,996
6,642
0
36,761
L
Sylvanus
Kingyo_Prime
Sylvanus
2,620
868
871
2,387
11,006
10,279
0
2,343
8,615
14,222
0
L
Kukulkan
Naldy22
Kukulkan
7,049
689
0
610
5,434
2,151
361
3,312
1,943
35,997
0
W
Cthulhu
4,648
156
303
0
8,873
9,458
161
1,739
7,134
17,506
0
W
Tiamat
celestiixl
Tiamat
6,508
289
88
2,400
5,875
4,641
870
3,048
2,827
28,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,940
Gold Earned
31,540
178
Minions Killed
162
5
Camps Cleared
7
725,909
Distance Traveled
657,752
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,924
792
37
4
3
182,476
0
L
Pele
8,135
814
34
3
2
189,273
3
W
Nemesis
8,516
852
36
4
1
211,094
0
W
Medusa
10,051
1,005
57
6
1
175,625
1
L
Sylvanus
7,447
745
26
3
0
134,708
2
L
Kukulkan
8,034
803
65
7
2
151,295
2
W
Cthulhu
8,980
898
35
4
1
182,689
3
W
Tiamat
8,393
839
50
5
2
156,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role