Player Matchup

Baron Samedi
Baron Samedi
Silver II
Astorfel8069
Baron Samedi
Silver II
Level 119
God Stats
2W - 3L
1,247 SR
Queue Stats
66W - 71L
985 MMR
Solo
Hercules
Hercules
Silver III
DHD FIREMAN 7
Hercules
Silver III
Level 144
God Stats
9W - 14L
1,594 SR
Queue Stats
364W - 396L
915 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
TheChunkert
Kuzenbo
Silver I
Level 121
God Stats
6W - 8L
1,463 SR
Queue Stats
107W - 106L
993 MMR
Solo
Thanatos
Thanatos
Silver III
XXNoobGodXX951
Thanatos
Silver III
Level 74
God Stats
6W - 4L
1,491 SR
Queue Stats
105W - 123L
948 MMR
Solo
Sol
Sol
Silver II
oBig Munchy
Sol
Silver II
Level 160
God Stats
13W - 16L
1,535 SR
Queue Stats
366W - 376L
939 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,466 SR
956 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 78
1,445 SR
956 MMR
Mulan
Mulan
Silver III
Blazing_Glory7
Mulan
Silver III
Level 97
God Stats
0W - 5L
1,519 SR
Queue Stats
228W - 242L
946 MMR
Solo
Jing Wei
Jing Wei
Silver III
Drakko2285
Jing Wei
Silver III
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 211L
849 MMR
Solo
Bellona
Bellona
Silver III
Senku_Rei_Kazuya
Bellona
Silver III
Level 59
God Stats
137W - 141L
1,470 SR
Queue Stats
179W - 193L
949 MMR
Solo
Thor
Thor
Silver IV
VitaminWar
Thor
Silver IV
Level 101
God Stats
0W - 3L
1,149 SR
Queue Stats
40W - 53L
1,054 MMR
Solo
Kukulkan
Kukulkan
Silver II
lumpyskydiver78
Kukulkan
Silver II
Level 48
God Stats
19W - 19L
1,586 SR
Queue Stats
53W - 62L
982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Astorfel8069
Baron Samedi
16
10 / 4 / 8
11,432
602
16,135
15,344
8,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
DHD FIREMAN 7
Hercules
17
4 / 0 / 10
11,482
604
9,862
22,094
23,568
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
TheChunkert
Kuzenbo
14
6 / 3 / 19
11,016
580
7,313
12,873
19,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
14
10 / 3 / 11
10,930
575
9,840
13,117
7,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
13 / 0 / 10
12,460
656
14,374
10,108
4,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
FenrirCernunnosAthenaNikeIzanami

VS

Bans
ScyllaDanzaburouAnhurAnubisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
9,409
495
11,427
17,484
16,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
Drakko2285
Jing Wei
10
0 / 13 / 2
6,754
355
6,436
17,279
5,398
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 6 / 3
8,887
468
4,375
11,551
5,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 9 / 4
8,488
447
6,655
18,205
5,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
13
0 / 9 / 6
8,191
431
12,005
12,294
4,221
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
27
43
Kills
10
10
Deaths
43
58
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Astorfel8069
Baron Samedi
10
4
8
3.5
L
3
6
2
0.67
W
Hercules
DHD FIREMAN 7
Hercules
4
0
10
9
L
Jing Wei
Drakko2285
Jing Wei
0
13
2
0.08
L
3
6
3
0.75
W
Kuzenbo
TheChunkert
Kuzenbo
6
3
19
5.17
L
4
9
4
0.67
W
Thanatos
10
3
11
5.17
L
Kukulkan
0
9
6
0.33
W
13
0
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,524
Damage
40,898
73,536
Taken
76,813
63,440
Mitigated
37,274
37,126
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Astorfel8069
Baron Samedi
16,135
1,138
2,984
6,658
15,344
8,276
772
3,882
11,462
52,887
0
L
11,427
626
0
3,923
17,484
16,713
0
6,507
10,745
428
51,314
W
Hercules
DHD FIREMAN 7
Hercules
9,862
3,109
777
9,898
22,094
23,568
1,816
3,400
18,694
0
66,653
L
Jing Wei
Drakko2285
Jing Wei
6,436
4,812
0
1,320
17,279
5,398
280
9,382
7,783
0
31,188
L
4,375
1,630
318
1,018
11,551
5,104
0
5,556
5,897
0
33,842
W
Kuzenbo
TheChunkert
Kuzenbo
7,313
2,222
0
1,067
12,873
19,812
377
1,413
11,460
20,074
0
L
6,655
2,117
0
4,090
18,205
5,838
0
7,376
10,542
0
40,923
W
Thanatos
9,840
2,770
0
8,666
13,117
7,590
657
2,681
10,436
0
45,175
L
Kukulkan
12,005
412
405
623
12,294
4,221
0
7,420
4,544
54,471
0
W
14,374
6,532
0
7,076
10,108
4,194
13,224
1,033
9,075
72,253
5,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,320
Gold Earned
41,729
438
Minions Killed
392
0
Camps Cleared
0
1,888,949
Distance Traveled
1,648,204
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,432
602
92
5
0
309,580
3
L
Mulan
9,409
495
102
5
0
302,730
0
W
Hercules
11,482
604
117
6
0
424,293
1
L
Jing Wei
6,754
355
61
3
0
339,803
2
L
Bellona
8,887
468
72
4
0
378,647
0
W
Kuzenbo
11,016
580
16
1
0
408,457
1
L
Thor
8,488
447
52
3
0
313,831
3
W
Thanatos
10,930
575
82
4
0
398,060
0
L
Kukulkan
8,191
431
105
6
0
313,193
1
W
Sol
12,460
656
131
7
0
348,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role