Player Matchup

Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond III
Eriayl
Heimdallr
Diamond III
Level 160
God Stats
1W - 2L
1,622 SR
Queue Stats
271W - 261L
2,299 MMR
Solo
Thoth
Thoth
Platinum I
Ocultom9
Thoth
Platinum I
Level 129
God Stats
13W - 13L
1,492 SR
Queue Stats
241W - 246L
1,859 MMR
Solo
Susano
Susano
Masters
Xtraision
Susano
Masters
Level 87
God Stats
18W - 16L
1,811 SR
Queue Stats
216W - 204L
2,591 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,585 SR
1,950 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,671 SR
1,910 MMR
Chaac
Chaac
Diamond III
 
Chaac
Diamond III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Masters
GhostsNeverDie
Hou Yi
Masters
Level 155
God Stats
24W - 9L
1,874 SR
Queue Stats
321W - 278L
2,069 MMR
Solo
Merlin
Merlin
Diamond II
IVIASK-OFF
Merlin
Diamond II
Level 159
God Stats
124W - 98L
1,695 SR
Queue Stats
274W - 261L
2,247 MMR
Party 1
Bacchus
Bacchus
Gold I
SekerDeker
Bacchus
Gold I
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
563W - 562L
1,583 MMR
Solo
Tyr
Tyr
Diamond IV
isradical03
Tyr
Diamond IV
Level 144
God Stats
22W - 18L
1,788 SR
Queue Stats
142W - 122L
2,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 1 / 0
5,961
542
3,226
5,552
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Geb
 
Geb
8
0 / 2 / 2
5,156
469
2,495
8,701
3,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Eriayl
Heimdallr
10
2 / 4 / 0
5,995
545
3,962
6,522
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
Ocultom9
Thoth
10
1 / 0 / 0
5,795
527
1,976
3,340
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
Xtraision
Susano
9
0 / 4 / 0
5,300
482
2,098
7,741
2,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
LokiJanusTiamatSetAthena

VS

Bans
TsukuyomiSun WukongNemesisCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 1 / 2
6,433
585
5,248
8,420
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 0
7,437
676
7,064
7,191
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
IVIASK-OFF
Merlin
12
1 / 1 / 1
6,336
576
2,865
3,178
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
SekerDeker
Bacchus
9
2 / 1 / 4
5,968
543
2,538
4,336
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 1 / 2
6,470
588
4,670
7,981
3,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
5
Kills
11
11
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
0
2
L
Geb
 
Geb
0
2
2
0.5
W
Chaac
 
Chaac
4
1
2
5
L
Heimdallr
Eriayl
Heimdallr
2
4
0
0.5
W
4
1
0
4
W
Merlin
IVIASK-OFF
Merlin
1
1
1
1.5
L
Thoth
Ocultom9
Thoth
1
0
0
1
W
Bacchus
SekerDeker
Bacchus
2
1
4
4
L
Susano
Xtraision
Susano
0
4
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,757
Damage
22,385
31,856
Taken
31,106
9,867
Mitigated
12,588
8,039
Healing
13,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,226
1,090
0
2,084
5,552
1,506
0
100
5,452
27,732
0
L
Geb
 
Geb
2,495
325
0
2,450
8,701
3,199
0
1,276
7,359
13,121
0
W
Chaac
 
Chaac
5,248
832
0
2,495
8,420
3,491
817
1,778
6,456
0
41,954
L
Heimdallr
Eriayl
Heimdallr
3,962
1,608
0
1,017
6,522
1,961
0
859
5,627
0
28,135
W
7,064
3,843
0
3,609
7,191
2,232
0
1,494
5,688
0
46,337
W
Merlin
IVIASK-OFF
Merlin
2,865
40
0
1,195
3,178
1,117
172
843
2,293
44,525
0
L
Thoth
Ocultom9
Thoth
1,976
108
0
369
3,340
961
0
1,802
1,364
27,423
0
W
Bacchus
SekerDeker
Bacchus
2,538
530
0
2,342
4,336
2,724
198
1,021
3,265
6,253
0
L
Susano
Xtraision
Susano
2,098
276
0
2,119
7,741
2,240
0
1,050
6,651
0
27,392
W
4,670
297
0
3,710
7,981
3,024
0
2,167
5,704
0
36,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,207
Gold Earned
32,644
289
Minions Killed
376
0
Camps Cleared
0
1,080,606
Distance Traveled
1,154,455
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,961
542
57
5
0
205,672
2
L
Geb
5,156
469
19
2
0
219,910
3
W
Chaac
6,433
585
87
8
0
225,890
3
L
Heimdallr
5,995
545
63
6
0
217,949
3
W
Hou Yi
7,437
676
93
8
0
230,705
3
W
Merlin
6,336
576
111
10
0
207,293
4
L
Thoth
5,795
527
81
7
0
222,894
4
W
Bacchus
5,968
543
7
1
0
241,258
5
L
Susano
5,300
482
69
6
0
214,181
4
W
Tyr
6,470
588
78
7
0
249,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role