Player Matchup

Fenrir
Fenrir
AKILLER OGKUSH
Fenrir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,274 Elo+
Party 2
Yemoja
Yemoja
BABirch
Yemoja
Level 120
God Stats
2W - 4L
1,573 SR
Queue Stats
102W - 86L
1,497 Elo+
Party 3
Nu Wa
Nu Wa
QweenNerd
Nu Wa
Level 30
God Stats
19W - 29L
1,482 SR
Queue Stats
26W - 46L
1,441 Elo+
Party 2
Rama
Rama
shlowmoeXD
Rama
Level 129
God Stats
7W - 11L
1,650 SR
Queue Stats
132W - 140L
1,447 Elo+
Party 3
Gilgamesh
Gilgamesh
xMrr
Gilgamesh
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 87
1,541 SR
1,432 Elo+

VS

Team Averages
Level 72
1,547 SR
1,449 Elo+
Scylla
Scylla
C Joey C
Scylla
Level 58
God Stats
6W - 2L
1,496 SR
Queue Stats
11W - 8L
1,424 Elo+
Party 1
Ares
Ares
Comp Guw0p
Ares
Level 3
God Stats
7W - 2L
1,642 SR
Queue Stats
12W - 6L
1,424 Elo+
Party 1
Hel
Hel
Fadal Uchiha
Hel
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,457 Elo+
Party 1
Artemis
Artemis
ObiBonKejovi
Artemis
Level 128
God Stats
36W - 33L
1,597 SR
Queue Stats
227W - 232L
1,514 Elo+
Solo
Hera
Hera
Yasuo main
Hera
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 2
10,099
1,010
7,689
25,447
24,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
BABirch
Yemoja
15
0 / 3 / 3
8,824
882
7,283
13,100
12,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
QweenNerd
Nu Wa
15
2 / 11 / 2
9,497
950
15,824
17,941
7,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 8 / 2
8,820
882
9,850
15,576
6,927
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
xMrr
Gilgamesh
15
3 / 2 / 2
9,985
999
7,766
8,395
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

121

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
C Joey C
Scylla
18
14 / 1 / 19
11,688
1,169
20,762
9,395
3,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 2 / 24
9,713
971
5,958
12,276
12,568
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
10 / 1 / 18
11,367
1,137
11,160
12,501
5,777
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ObiBonKejovi
Artemis
17
4 / 0 / 23
10,539
1,054
17,134
7,944
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
6 / 2 / 23
10,538
1,054
20,673
9,364
3,701
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
142
6
Kills
35
35
Deaths
6
11
Assists
107
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
L
Yemoja
BABirch
Yemoja
0
3
3
0.5
W
Scylla
C Joey C
Scylla
14
1
19
23.5
W
1
2
24
6.5
W
10
1
18
19
W
Artemis
ObiBonKejovi
Artemis
4
0
23
15.5
L
Nu Wa
QweenNerd
Nu Wa
2
11
2
0.27
W
6
2
23
8.75
L
0
8
2
0.13
L
Gilgamesh
xMrr
Gilgamesh
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,412
Damage
75,687
80,459
Taken
51,480
54,802
Mitigated
29,403
10,269
Healing
22,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,689
1,088
0
1,387
25,447
24,848
0
20,640
4,807
0
16,115
L
Yemoja
BABirch
Yemoja
7,283
804
3,692
699
13,100
12,412
0
8,080
5,020
26,847
0
W
Scylla
C Joey C
Scylla
20,762
1,807
0
1,841
9,395
3,688
0
4,889
4,338
47,701
0
W
5,958
869
0
0
12,276
12,568
0
4,800
7,161
15,748
0
W
11,160
2,136
8,678
7,413
12,501
5,777
0
5,827
6,412
25,780
0
W
Artemis
ObiBonKejovi
Artemis
17,134
9,023
294
3,047
7,944
3,669
0
3,542
4,270
0
35,239
L
Nu Wa
QweenNerd
Nu Wa
15,824
3,780
0
917
17,941
7,076
0
12,930
5,011
59,297
0
W
20,673
5,588
0
805
9,364
3,701
0
3,030
6,192
38,760
0
L
9,850
6,602
659
1,009
15,576
6,927
0
12,361
3,215
0
34,674
L
Gilgamesh
xMrr
Gilgamesh
7,766
2,487
159
1,747
8,395
3,539
0
4,542
3,853
0
17,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,225
Gold Earned
53,845
201
Minions Killed
208
8
Camps Cleared
1
755,386
Distance Traveled
933,053
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,099
1,010
10
1
0
205,342
1
L
Yemoja
8,824
882
32
3
1
181,853
1
W
Scylla
11,688
1,169
72
7
1
180,632
0
W
Ares
9,713
971
13
1
0
197,690
0
W
Hel
11,367
1,137
38
4
0
204,474
0
W
Artemis
10,539
1,054
41
4
0
168,638
0
L
Nu Wa
9,497
950
103
10
0
134,080
0
W
Hera
10,538
1,054
44
4
0
181,619
0
L
Rama
8,820
882
36
4
3
141,992
0
L
Gilgamesh
9,985
999
20
2
4
92,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role