Player Matchup

Arachne
Arachne
Itas Roots
Arachne
Level 28
God Stats
1W - 1L
1,435 SR
Queue Stats
5W - 1L
1,622 Elo+
Party 1
Ymir
Ymir
Throwables
Ymir
Level 9
God Stats
1W - 4L
1,391 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Neith
Neith
deffhit
Neith
Level 21
God Stats
0W - 1L
1,458 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Team Averages
Level 19
1,428 SR
1,541 Elo+

VS

Team Averages
Level 42
1,462 SR
1,419 Elo+
Nu Wa
Nu Wa
Cavanoune
Nu Wa
Level 95
God Stats
5W - 2L
1,350 SR
Queue Stats
179W - 137L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
GVCCI_Green2896
Gilgamesh
Level 28
God Stats
2W - 2L
1,536 SR
Queue Stats
11W - 22L
1,231 Elo+
Solo
Ravana
Ravana
le_con12
Ravana
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Itas Roots
Arachne
14
4 / 8 / 8
11,375
711
6,373
16,304
6,883
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 7 / 7
10,836
677
11,633
17,223
11,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
deffhit
Neith
13
5 / 9 / 4
10,814
676
7,734
15,588
4,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cavanoune
Nu Wa
17
12 / 3 / 11
13,110
819
18,932
8,347
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
GVCCI_Green2896
Gilgamesh
14
2 / 8 / 15
10,963
685
10,007
13,645
8,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
le_con12
Ravana
16
10 / 3 / 9
12,711
794
11,881
10,920
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
14
Kills
24
24
Deaths
14
19
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Cavanoune
Nu Wa
12
3
11
5.83
W
Gilgamesh
GVCCI_Green2896
Gilgamesh
2
8
15
1.19
L
Arachne
Itas Roots
Arachne
4
8
8
1
L
5
7
7
1.21
L
Neith
deffhit
Neith
5
9
4
0.78
W
Ravana
le_con12
Ravana
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,740
Damage
40,820
49,115
Taken
32,912
23,200
Mitigated
16,223
5,433
Healing
4,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Cavanoune
Nu Wa
18,932
7,518
0
1,068
8,347
3,155
1,815
1,660
6,687
58,564
0
W
Gilgamesh
GVCCI_Green2896
Gilgamesh
10,007
2,697
0
743
13,645
8,129
262
4,845
8,800
0
24,998
L
Arachne
Itas Roots
Arachne
6,373
4,755
0
2,033
16,304
6,883
0
5,496
10,356
0
21,954
L
11,633
3,392
0
1,330
17,223
11,620
0
4,941
11,923
47,570
0
L
Neith
deffhit
Neith
7,734
3,702
0
2,070
15,588
4,697
39
7,442
7,844
0
38,519
W
Ravana
le_con12
Ravana
11,881
4,119
422
2,178
10,920
4,939
464
5,148
5,772
0
51,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,025
Gold Earned
36,784
139
Minions Killed
199
0
Camps Cleared
0
726,329
Distance Traveled
799,833
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,110
819
88
6
0
239,466
1
W
Gilgamesh
10,963
685
38
2
0
257,763
0
L
Arachne
11,375
711
26
2
0
266,569
0
L
Ymir
10,836
677
62
4
0
245,184
0
L
Neith
10,814
676
51
3
0
214,576
0
W
Ravana
12,711
794
73
5
0
302,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role