Player Matchup

Janus
Janus
Chaseinator
Janus
Level 115
God Stats
23W - 23L
1,605 SR
Queue Stats
372W - 376L
1,537 Elo+
Party 1
Chiron
Chiron
CobraCon
Chiron
Level 115
God Stats
7W - 14L
1,452 SR
Queue Stats
107W - 121L
1,515 Elo+
Party 1
Ao Kuang
Ao Kuang
GamerzAnonymous
Ao Kuang
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
127W - 116L
1,618 Elo+
Party 1
Fenrir
Fenrir
Mariehub1
Fenrir
Level 89
God Stats
2W - 3L
1,617 SR
Queue Stats
106W - 122L
1,487 Elo+
Party 1
Achilles
Achilles
Pwuntahs
Achilles
Level 126
God Stats
5W - 7L
1,759 SR
Queue Stats
424W - 404L
1,583 Elo+
Party 1
Team Averages
Level 110
1,586 SR
1,548 Elo+

VS

Team Averages
Level 106
1,547 SR
1,589 Elo+
Fenrir
Fenrir
ImadV
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 17L
1,571 Elo+
Solo
Tyr
Tyr
SrChaac31
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
hcuoCehT
Sol
Level 98
God Stats
5W - 2L
1,503 SR
Queue Stats
251W - 202L
1,668 Elo+
Solo
King Arthur
King Arthur
iiiHAVEYOUNOW
King Arthur
Level 128
God Stats
78W - 57L
1,615 SR
Queue Stats
890W - 861L
1,582 Elo+
Solo
Scylla
Scylla
rubenl5l
Scylla
Level 92
God Stats
55W - 28L
1,616 SR
Queue Stats
529W - 490L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 5
10,510
457
12,004
18,650
7,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
CobraCon
Chiron
16
1 / 5 / 1
9,975
434
9,124
19,604
7,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ao Kuang
16
6 / 6 / 3
10,855
472
9,581
21,114
8,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Mariehub1
Fenrir
13
1 / 8 / 4
9,301
404
3,834
20,909
15,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Pwuntahs
Achilles
16
1 / 6 / 6
9,932
432
12,413
25,398
20,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ImadV
Fenrir
17
7 / 2 / 14
12,684
551
12,150
19,772
23,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 2 / 12
13,617
592
16,078
24,527
25,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
7 / 1 / 12
15,465
672
25,676
18,051
7,540
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
iiiHAVEYOUNOW
King Arthur
20
5 / 1 / 9
13,337
580
9,681
12,329
6,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
rubenl5l
Scylla
19
10 / 5 / 9
13,264
577
20,261
13,856
5,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
89
11
Kills
33
33
Deaths
11
19
Assists
56
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
L
Chiron
CobraCon
Chiron
1
5
1
0.3
L
Ao Kuang
6
6
3
1.25
W
Fenrir
ImadV
Fenrir
7
2
14
7
L
Fenrir
Mariehub1
Fenrir
1
8
4
0.38
L
Achilles
Pwuntahs
Achilles
1
6
6
0.67
W
4
2
12
5
W
7
1
12
13
W
King Arthur
iiiHAVEYOUNOW
King Arthur
5
1
9
9.5
W
Scylla
rubenl5l
Scylla
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,956
Damage
83,846
105,675
Taken
88,535
59,618
Mitigated
68,069
17,829
Healing
35,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,004
472
0
614
18,650
7,126
0
8,099
10,551
70,546
0
L
Chiron
CobraCon
Chiron
9,124
1,475
495
4,369
19,604
7,297
0
11,028
8,576
0
79,626
L
Ao Kuang
9,581
1,059
0
4,996
21,114
8,881
0
5,772
15,342
65,110
0
W
Fenrir
ImadV
Fenrir
12,150
1,166
0
4,285
19,772
23,512
646
5,736
13,956
0
34,373
L
Fenrir
Mariehub1
Fenrir
3,834
587
0
1,816
20,909
15,628
0
11,762
9,147
0
17,187
L
Achilles
Pwuntahs
Achilles
12,413
2,415
0
5,539
25,398
20,686
0
9,276
16,122
0
57,554
W
16,078
1,886
0
10,931
24,527
25,135
394
5,915
18,512
0
84,268
W
25,676
12,671
0
13,616
18,051
7,540
6,127
1,994
15,991
150,820
0
W
King Arthur
iiiHAVEYOUNOW
King Arthur
9,681
1,789
0
2,923
12,329
6,380
218
3,994
8,200
0
104,352
W
Scylla
rubenl5l
Scylla
20,261
1,474
0
3,602
13,856
5,502
1,658
5,747
7,877
102,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,573
Gold Earned
68,367
516
Minions Killed
745
0
Camps Cleared
0
2,275,147
Distance Traveled
2,268,670
29
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,510
457
136
6
0
440,557
9
L
Chiron
9,975
434
147
6
0
468,192
8
L
Ao Kuang
10,855
472
101
4
0
420,093
8
W
Fenrir
12,684
551
36
2
0
445,292
6
L
Fenrir
9,301
404
35
2
0
479,618
2
L
Achilles
9,932
432
97
4
0
466,687
2
W
Tyr
13,617
592
145
6
0
459,767
8
W
Sol
15,465
672
213
9
0
426,024
9
W
King Arthur
13,337
580
195
8
0
511,540
7
W
Scylla
13,264
577
156
7
0
426,047
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role