Player Matchup

Jing Wei
Jing Wei
AttachedMovie51
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 169L
1,315 Elo+
Party 3
Chaac
Chaac
Darkiller568
Chaac
Level 136
God Stats
4W - 3L
1,317 SR
Queue Stats
481W - 423L
1,641 Elo+
Party 4
Ymir
Ymir
SquishySlayer37
Ymir
Level 41
God Stats
0W - 4L
1,234 SR
Queue Stats
91W - 102L
1,414 Elo+
Party 3
Tiamat
Tiamat
zandernelson5
Tiamat
Level 28
God Stats
3W - 5L
1,623 SR
Queue Stats
116W - 80L
1,611 Elo+
Party 4
Zhong Kui
Zhong Kui
zayne123
Zhong Kui
Level 126
God Stats
9W - 6L
1,545 SR
Queue Stats
193W - 176L
1,599 Elo+
Party 4
Team Averages
Level 80
1,444 SR
1,516 Elo+

VS

Team Averages
Level 67
1,575 SR
1,453 Elo+
Gilgamesh
Gilgamesh
AtlasTheMighty
Gilgamesh
Level 120
God Stats
9W - 10L
1,496 SR
Queue Stats
91W - 85L
1,520 Elo+
Party 2
Ah Puch
Ah Puch
Brakkar
Ah Puch
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
LadyofMuthos
Danzaburou
Level 93
God Stats
24W - 22L
1,595 SR
Queue Stats
68W - 75L
1,474 Elo+
Party 2
Bellona
Bellona
PhantomDogma
Bellona
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 43L
1,386 Elo+
Party 1
Khepri
Khepri
bl1ndf1re9961
Khepri
Level 27
God Stats
3W - 1L
1,786 SR
Queue Stats
18W - 23L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
7 / 3 / 4
8,647
540
10,974
10,876
3,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 4 / 6
9,087
568
11,009
14,313
7,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 4
6,555
410
3,569
12,364
5,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 0
7,944
497
2,374
6,364
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
zayne123
Zhong Kui
14
3 / 2 / 1
8,294
518
8,328
10,565
11,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AtlasTheMighty
Gilgamesh
15
5 / 3 / 2
9,183
574
9,149
12,359
7,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Brakkar
Ah Puch
13
3 / 2 / 1
8,215
513
7,318
5,993
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
LadyofMuthos
Danzaburou
12
4 / 6 / 4
8,297
519
10,667
13,574
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
PhantomDogma
Bellona
12
1 / 3 / 2
7,849
491
6,124
10,935
8,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 3 / 4
7,000
438
3,885
10,600
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
17
Kills
14
15
Deaths
17
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AtlasTheMighty
Gilgamesh
5
3
2
2
L
Jing Wei
7
3
4
3
W
Ah Puch
Brakkar
Ah Puch
3
2
1
1.75
L
5
4
6
2
W
Danzaburou
LadyofMuthos
Danzaburou
4
6
4
1
W
Bellona
PhantomDogma
Bellona
1
3
2
0.67
L
0
5
4
0.4
W
1
3
4
1
L
2
1
0
2
L
Zhong Kui
zayne123
Zhong Kui
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,254
Damage
37,143
54,482
Taken
53,461
32,380
Mitigated
31,765
14,014
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AtlasTheMighty
Gilgamesh
9,149
2,247
0
1,508
12,359
7,556
0
2,569
9,710
0
64,868
L
Jing Wei
10,974
7,812
147
3,315
10,876
3,430
554
2,147
8,729
0
43,750
W
Ah Puch
Brakkar
Ah Puch
7,318
36
219
2,709
5,993
2,314
454
676
5,229
46,078
0
L
11,009
3,611
0
3,207
14,313
7,846
0
2,050
12,263
0
65,568
W
Danzaburou
LadyofMuthos
Danzaburou
10,667
3,853
258
4,369
13,574
4,805
484
1,708
11,866
0
38,984
W
Bellona
PhantomDogma
Bellona
6,124
2,635
0
1,698
10,935
8,017
0
5,811
5,124
0
38,386
L
3,569
215
246
1,014
12,364
5,737
0
3,287
9,077
11,177
0
W
3,885
576
0
732
10,600
9,073
252
3,235
7,261
13,207
0
L
2,374
290
0
2,896
6,364
3,428
386
2,593
3,771
29,066
0
L
Zhong Kui
zayne123
Zhong Kui
8,328
1,155
0
3,189
10,565
11,939
806
1,126
9,439
43,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,527
Gold Earned
40,544
388
Minions Killed
390
0
Camps Cleared
0
1,434,176
Distance Traveled
1,471,313
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,183
574
106
7
0
328,520
6
L
Jing Wei
8,647
540
68
4
0
302,774
0
W
Ah Puch
8,215
513
109
7
0
299,465
4
L
Chaac
9,087
568
107
7
0
318,218
4
W
Danzaburou
8,297
519
69
4
0
258,933
4
W
Bellona
7,849
491
89
6
0
295,079
0
L
Ymir
6,555
410
17
1
0
273,106
0
W
Khepri
7,000
438
17
1
0
289,316
0
L
Tiamat
7,944
497
90
6
0
277,901
3
L
Zhong Kui
8,294
518
106
7
0
262,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role