Player Matchup

Athena
Athena
HazardousBuffalo
Athena
Level 122
God Stats
6W - 11L
1,410 SR
Queue Stats
293W - 287L
1,532 Elo+
Party 2
Fenrir
Fenrir
JyIex
Fenrir
Level 79
God Stats
11W - 8L
1,625 SR
Queue Stats
569W - 544L
1,549 Elo+
Party 2
King Arthur
King Arthur
N0ZER0
King Arthur
Level 98
God Stats
12W - 8L
1,606 SR
Queue Stats
166W - 143L
1,569 Elo+
Party 2
Agni
Agni
PepperBrookss
Agni
Level 108
God Stats
6W - 3L
1,715 SR
Queue Stats
376W - 360L
1,555 Elo+
Party 2
Hachiman
Hachiman
Unlawful_Waffle_
Hachiman
Level 102
God Stats
19W - 13L
1,684 SR
Queue Stats
157W - 147L
1,590 Elo+
Solo
Team Averages
Level 102
1,608 SR
1,559 Elo+

VS

Team Averages
Level 129
1,488 SR
1,568 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AG Anbu
Baron Samedi
Level 107
God Stats
0W - 1L
1,285 SR
Queue Stats
184W - 190L
1,570 Elo+
Party 1
Tyr
Tyr
Lacdino
Tyr
Level 149
God Stats
2W - 4L
1,446 SR
Queue Stats
440W - 443L
1,611 Elo+
Party 1
Cerberus
Cerberus
Sindivision
Cerberus
Level 160
God Stats
16W - 17L
1,572 SR
Queue Stats
537W - 489L
1,568 Elo+
Solo
Osiris
Osiris
jrthebest050
Osiris
Level 99
God Stats
4W - 3L
1,638 SR
Queue Stats
184W - 158L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 10
8,223
514
6,515
12,937
10,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
JyIex
Fenrir
13
6 / 3 / 4
8,536
534
7,130
9,925
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
N0ZER0
King Arthur
15
1 / 0 / 3
8,989
562
7,589
12,635
7,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
9 / 1 / 3
9,720
608
10,151
5,985
2,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 1 / 3
9,526
595
8,299
7,116
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 4 / 1
8,304
519
2,392
10,497
2,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
AG Anbu
Baron Samedi
13
1 / 6 / 3
7,799
487
4,420
10,237
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
12
4 / 4 / 0
8,016
501
6,886
11,289
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
Sindivision
Cerberus
11
1 / 4 / 1
7,239
452
5,485
12,734
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
12
0 / 6 / 1
7,489
468
6,912
12,529
8,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
24
Kills
6
6
Deaths
24
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
1
0.13
L
Baron Samedi
AG Anbu
Baron Samedi
1
6
3
0.42
W
2
1
10
7
W
Fenrir
JyIex
Fenrir
6
3
4
2.67
L
Tyr
4
4
0
1
W
King Arthur
N0ZER0
King Arthur
1
0
3
2.5
W
9
1
3
10.5
L
Cerberus
Sindivision
Cerberus
1
4
1
0.38
W
6
1
3
7.5
L
Osiris
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,684
Damage
26,095
48,598
Taken
57,286
26,735
Mitigated
26,961
13,845
Healing
15,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,392
1,524
0
2,566
10,497
2,861
916
2,160
8,337
0
51,138
L
Baron Samedi
AG Anbu
Baron Samedi
4,420
303
630
1,993
10,237
4,123
0
4,132
6,105
49,510
0
W
6,515
2,122
0
1,820
12,937
10,849
56
4,672
8,265
23,484
0
W
Fenrir
JyIex
Fenrir
7,130
1,995
0
1,165
9,925
3,791
0
2,347
7,578
0
50,219
L
Tyr
6,886
2,033
0
2,952
11,289
5,135
0
4,285
7,004
0
41,581
W
King Arthur
N0ZER0
King Arthur
7,589
1,608
0
5,174
12,635
7,275
466
0
12,635
0
60,305
W
10,151
707
0
2,541
5,985
2,678
474
2,099
3,886
69,178
0
L
Cerberus
Sindivision
Cerberus
5,485
480
0
3,730
12,734
6,201
0
5,097
7,637
21,190
0
W
8,299
4,319
0
3,145
7,116
2,142
151
787
6,329
0
63,067
L
Osiris
6,912
2,220
0
3,868
12,529
8,641
0
992
11,537
0
44,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,994
Gold Earned
38,847
511
Minions Killed
422
0
Camps Cleared
0
1,556,608
Distance Traveled
1,438,786
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,304
519
115
7
0
264,781
5
L
Baron Samedi
7,799
487
94
6
0
280,366
6
W
Athena
8,223
514
34
2
0
321,201
3
W
Fenrir
8,536
534
97
6
0
350,889
1
L
Tyr
8,016
501
78
5
0
329,669
8
W
King Arthur
8,989
562
132
8
0
295,698
4
W
Agni
9,720
608
136
9
0
296,723
5
L
Cerberus
7,239
452
45
3
0
305,104
6
W
Hachiman
9,526
595
112
7
0
292,097
7
L
Osiris
7,489
468
90
6
0
258,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role