Player Matchup

Kukulkan
Kukulkan
CheeseMain
Kukulkan
Level 7
God Stats
2W - 2L
1,219 SR
Queue Stats
21W - 14L
1,567 Elo+
Solo
Janus
Janus
Ecksdeez6325
Janus
Level 27
God Stats
1W - 1L
1,709 SR
Queue Stats
5W - 4L
1,743 Elo+
Solo
Anhur
Anhur
FullOfDespair
Anhur
Level 27
God Stats
1W - 4L
1,502 SR
Queue Stats
76W - 73L
1,731 Elo+
Solo
Cu Chulainn
Cu Chulainn
GodPrimeX7
Cu Chulainn
Level 22
God Stats
1W - 2L
1,444 SR
Queue Stats
28W - 20L
1,490 Elo+
Solo
Ne Zha
Ne Zha
drock2010
Ne Zha
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 133L
1,456 Elo+
Solo
Team Averages
Level 17
1,475 SR
1,597 Elo+

VS

Team Averages
Level 9
1,502 SR
1,625 Elo+
Ullr
Ullr
GuyNextToMeSmrfn
Ullr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,735 Elo+
Party 1
Fafnir
Fafnir
ToasterFker
Fafnir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,682 Elo+
Party 1
Ymir
Ymir
UpInRomanian
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,779 Elo+
Party 1
Nemesis
Nemesis
vergazos
Nemesis
Level 8
God Stats
2W - 1L
1,509 SR
Queue Stats
23W - 21L
1,439 Elo+
Solo
Thoth
Thoth
xerathiss
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 116L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CheeseMain
Kukulkan
17
5 / 5 / 4
10,759
489
13,768
18,670
8,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 3 / 3
11,380
517
7,535
11,299
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 6 / 2
10,904
496
10,092
17,478
6,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
GodPrimeX7
Cu Chulainn
15
0 / 6 / 2
9,339
425
5,511
18,296
9,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
drock2010
Ne Zha
15
1 / 6 / 5
9,476
431
6,412
16,704
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 6
11,568
526
9,032
15,359
5,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
17
5 / 2 / 7
12,169
553
7,402
16,727
16,995
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
13 / 0 / 5
14,959
680
24,746
15,338
10,161
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
vergazos
Nemesis
19
5 / 3 / 5
11,583
527
9,674
17,300
8,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
xerathiss
Thoth
15
0 / 5 / 3
9,650
439
4,515
9,510
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
13
Kills
26
26
Deaths
13
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CheeseMain
Kukulkan
5
5
4
1.4
L
4
3
3
1.83
L
3
6
2
0.67
L
Cu Chulainn
GodPrimeX7
Cu Chulainn
0
6
2
0.17
W
3
3
6
2
W
Fafnir
5
2
7
4.25
W
13
0
5
15.5
L
Ne Zha
drock2010
Ne Zha
1
6
5
0.58
W
Nemesis
vergazos
Nemesis
5
3
5
2.5
W
Thoth
xerathiss
Thoth
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,318
Damage
55,369
82,447
Taken
74,234
35,243
Mitigated
43,970
19,073
Healing
22,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CheeseMain
Kukulkan
13,768
1,800
0
4,797
18,670
8,236
42
7,977
10,515
43,903
0
L
7,535
315
0
2,321
11,299
4,349
0
5,152
5,995
92,120
0
L
10,092
6,031
0
5,341
17,478
6,623
698
2,598
14,880
0
79,046
L
Cu Chulainn
GodPrimeX7
Cu Chulainn
5,511
1,085
0
1,068
18,296
9,125
904
13,724
4,572
1,614
44,713
W
9,032
3,070
0
5,150
15,359
5,244
0
2,629
12,730
0
84,546
W
Fafnir
7,402
1,986
0
4,134
16,727
16,995
316
5,517
11,144
32,987
0
W
24,746
6,540
0
9,592
15,338
10,161
1,931
2,948
12,284
134,347
0
L
Ne Zha
drock2010
Ne Zha
6,412
1,230
0
5,546
16,704
6,910
0
6,804
9,822
0
65,726
W
Nemesis
vergazos
Nemesis
9,674
2,766
0
2,797
17,300
8,657
453
4,167
12,959
0
90,226
W
Thoth
xerathiss
Thoth
4,515
449
0
500
9,510
2,913
0
5,753
3,561
45,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,858
Gold Earned
59,929
573
Minions Killed
660
0
Camps Cleared
0
1,860,920
Distance Traveled
2,134,064
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,759
489
50
2
0
369,372
1
L
Janus
11,380
517
179
8
0
419,265
5
L
Anhur
10,904
496
137
6
0
316,368
1
L
Cu Chulainn
9,339
425
97
4
0
386,691
0
W
Ullr
11,568
526
159
7
0
400,044
4
W
Fafnir
12,169
553
29
1
0
457,071
3
W
Ymir
14,959
680
229
10
0
414,619
0
L
Ne Zha
9,476
431
110
5
0
369,224
5
W
Nemesis
11,583
527
135
6
0
476,630
3
W
Thoth
9,650
439
108
5
0
385,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role