Player Matchup

Tsukuyomi
Tsukuyomi
Indesire
Tsukuyomi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 57L
1,641 Elo+
Party 1
Bacchus
Bacchus
Shaneito
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 70L
1,625 Elo+
Party 1
Izanami
Izanami
Tropycs
Izanami
Level 26
God Stats
16W - 7L
1,739 SR
Queue Stats
99W - 73L
1,662 Elo+
Party 1
Team Averages
Level 66
1,580 SR
1,642 Elo+

VS

Team Averages
Level 77
1,586 SR
1,499 Elo+
Gilgamesh
Gilgamesh
NuWaDansMonLit
Gilgamesh
Level 106
God Stats
4W - 1L
1,702 SR
Queue Stats
5W - 4L
1,499 Elo+
Party 2
Merlin
Merlin
PvtVoid
Merlin
Level 12
God Stats
5W - 3L
1,556 SR
Queue Stats
5W - 3L
1,499 Elo+
Party 2
Yemoja
Yemoja
THEDADDYKUN
Yemoja
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Indesire
Tsukuyomi
15
4 / 6 / 5
11,833
623
12,629
17,907
7,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Shaneito
Bacchus
16
4 / 5 / 5
13,232
696
7,648
17,131
13,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Tropycs
Izanami
17
3 / 2 / 6
12,922
680
10,831
16,808
6,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NuWaDansMonLit
Gilgamesh
17
7 / 3 / 6
14,212
748
16,156
15,461
7,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
PvtVoid
Merlin
17
2 / 4 / 8
12,381
652
18,367
8,140
2,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
16
4 / 4 / 6
12,230
644
7,234
13,975
13,626
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
11
Kills
13
13
Deaths
11
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Indesire
Tsukuyomi
4
6
5
1.08
W
Gilgamesh
NuWaDansMonLit
Gilgamesh
7
3
6
3.33
W
Merlin
PvtVoid
Merlin
2
4
8
1.5
L
Bacchus
Shaneito
Bacchus
4
5
5
1.3
W
Yemoja
4
4
6
1.75
L
Izanami
Tropycs
Izanami
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,108
Damage
41,757
51,846
Taken
37,576
27,807
Mitigated
23,401
15,824
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Indesire
Tsukuyomi
12,629
3,396
0
4,573
17,907
7,802
0
6,573
11,334
0
46,624
W
Gilgamesh
NuWaDansMonLit
Gilgamesh
16,156
5,298
0
3,047
15,461
7,440
1,147
2,457
13,004
0
48,696
W
Merlin
PvtVoid
Merlin
18,367
533
0
480
8,140
2,335
1,038
1,325
6,815
78,761
0
L
Bacchus
Shaneito
Bacchus
7,648
671
0
5,015
17,131
13,381
0
8,453
8,678
30,748
0
W
Yemoja
7,234
1,115
3,298
1,266
13,975
13,626
832
3,986
9,989
28,267
0
L
Izanami
Tropycs
Izanami
10,831
6,775
0
6,236
16,808
6,624
829
10,667
6,141
0
106,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,987
Gold Earned
38,823
258
Minions Killed
196
0
Camps Cleared
0
1,066,437
Distance Traveled
1,050,511
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,833
623
59
3
0
355,858
5
W
Gilgamesh
14,212
748
42
2
0
373,620
5
W
Merlin
12,381
652
119
6
0
350,668
2
L
Bacchus
13,232
696
29
2
0
360,732
0
W
Yemoja
12,230
644
35
2
0
326,223
1
L
Izanami
12,922
680
170
9
0
349,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role