Player Matchup

Artio
Artio
Silver I
Born_A_Gamer79
Artio
Silver I
Level 69
God Stats
5W - 1L
1,713 SR
Queue Stats
7W - 2L
1,545 MMR
Party 2
Hades
Hades
Bronze III
DRAG0N_G0DDESS__
Hades
Bronze III
Level 74
God Stats
2W - 3L
1,771 SR
Queue Stats
9W - 13L
1,505 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Shane11111111111
Tsukuyomi
Silver II
Level 123
God Stats
3W - 1L
1,981 SR
Queue Stats
40W - 41L
1,501 MMR
Solo
Cthulhu
Cthulhu
Gold II
drymartini13
Cthulhu
Gold II
Level 107
God Stats
18W - 14L
1,514 SR
Queue Stats
181W - 185L
1,503 MMR
Solo
Rama
Rama
Bronze III
streetrod107
Rama
Bronze III
Level 128
God Stats
1W - 0L
1,559 SR
Queue Stats
5W - 1L
1,486 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,707 SR
1,508 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,510 SR
1,508 MMR
Awilix
Awilix
Gold V
Foggy P
Awilix
Gold V
Level 50
God Stats
4W - 4L
1,801 SR
Queue Stats
57W - 53L
1,519 MMR
Solo
Tyr
Tyr
Gold II
Lazeze2x
Tyr
Gold II
Level 129
God Stats
1W - 3L
1,425 SR
Queue Stats
333W - 332L
1,519 MMR
Solo
Medusa
Medusa
Silver II
Piopi_19
Medusa
Silver II
Level 41
God Stats
0W - 3L
1,365 SR
Queue Stats
130W - 135L
1,536 MMR
Party 1
Bacchus
Bacchus
Gold IV
Shadow_Sheepp
Bacchus
Gold IV
Level 129
God Stats
0W - 1L
1,480 SR
Queue Stats
216W - 220L
1,467 MMR
Party 1
Anubis
Anubis
Gold IV
tengriii
Anubis
Gold IV
Level 140
God Stats
2W - 2L
1,478 SR
Queue Stats
149W - 140L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
9,329
583
2,860
7,823
5,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 1 / 5
9,491
593
9,368
11,289
5,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
17
9 / 2 / 3
10,486
655
6,339
9,573
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
drymartini13
Cthulhu
16
4 / 0 / 6
9,809
613
9,655
9,204
10,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 8 / 2
8,342
521
6,553
14,422
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
DanzaburouTiamatSetAthenaApollo

VS

Bans
ScyllaCu ChulainnYmirHerculesLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Foggy P
Awilix
13
4 / 5 / 1
7,784
487
4,367
10,442
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 4 / 0
5,669
354
797
7,542
2,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Piopi_19
Medusa
12
4 / 5 / 4
7,533
471
9,807
12,764
4,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
12
4 / 4 / 4
7,839
490
9,915
13,213
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
tengriii
Anubis
5
0 / 3 / 0
5,114
320
1,366
2,836
814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
21
Kills
12
12
Deaths
21
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
4
1
5
6.5
L
Awilix
Foggy P
Awilix
4
5
1
0.9
L
0
4
0
0
L
Medusa
Piopi_19
Medusa
4
5
4
1.2
L
Bacchus
4
4
4
1.5
W
Tsukuyomi
9
2
3
5.25
W
Cthulhu
drymartini13
Cthulhu
4
0
6
7
W
2
8
2
0.38
L
Anubis
tengriii
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,775
Damage
26,252
52,311
Taken
46,797
30,458
Mitigated
25,801
21,788
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,860
392
212
4,259
7,823
5,096
0
1,612
6,211
44,831
0
W
9,368
563
333
5,510
11,289
5,784
2,473
5,103
6,186
45,590
0
L
Awilix
Foggy P
Awilix
4,367
1,827
0
2,025
10,442
3,536
0
4,232
5,967
0
39,072
L
797
87
0
1,910
7,542
2,863
0
4,289
2,836
0
17,093
L
Medusa
Piopi_19
Medusa
9,807
3,183
0
2,560
12,764
4,348
0
4,148
8,560
0
38,759
L
Bacchus
9,915
1,089
0
3,475
13,213
14,240
0
6,981
5,886
23,668
0
W
Tsukuyomi
6,339
1,516
0
4,279
9,573
4,235
1,135
892
8,681
0
64,864
W
Cthulhu
drymartini13
Cthulhu
9,655
1,004
134
2,816
9,204
10,489
1,268
680
8,524
56,433
0
W
6,553
5,307
0
4,245
14,422
4,854
4,083
2,994
11,428
0
46,501
L
Anubis
tengriii
Anubis
1,366
81
0
421
2,836
814
0
1,059
1,665
12,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,457
Gold Earned
33,939
502
Minions Killed
251
0
Camps Cleared
0
1,472,717
Distance Traveled
1,001,352
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,329
583
71
4
0
309,714
5
W
Hades
9,491
593
114
7
0
294,542
0
L
Awilix
7,784
487
87
5
0
271,240
1
L
Tyr
5,669
354
41
3
0
112,793
0
L
Medusa
7,533
471
63
4
0
261,150
3
L
Bacchus
7,839
490
35
2
0
284,082
1
W
Tsukuyomi
10,486
655
121
8
0
316,301
2
W
Cthulhu
9,809
613
111
7
0
315,916
5
W
Rama
8,342
521
85
5
0
236,244
0
L
Anubis
5,114
320
25
2
0
72,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role