Player Matchup

Jing Wei
Jing Wei
Anubis_hungria
Jing Wei
Level 18
God Stats
12W - 21L
1,425 SR
Queue Stats
13W - 25L
1,260 Elo+
Party 1
Tiamat
Tiamat
Frost_The_Ninja
Tiamat
Level 18
God Stats
4W - 8L
1,445 SR
Queue Stats
7W - 14L
1,310 Elo+
Party 1
Baron Samedi
Baron Samedi
Strike_of_fear
Baron Samedi
Level 28
God Stats
10W - 5L
1,599 SR
Queue Stats
35W - 52L
1,304 Elo+
Party 1
Odin
Odin
djv11605
Odin
Level 4
God Stats
1W - 1L
1,484 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 1
Set
Set
random_neptune
Set
Level 28
God Stats
1W - 1L
1,431 SR
Queue Stats
56W - 61L
1,376 Elo+
Party 1
Team Averages
Level 19
1,477 SR
1,350 Elo+

VS

Team Averages
Level 18
1,544 SR
1,338 Elo+
Ares
Ares
Ammacd
Ares
Level 27
God Stats
21W - 15L
1,601 SR
Queue Stats
325W - 350L
1,399 Elo+
Solo
Ah Puch
Ah Puch
BadiMosquito44
Ah Puch
Level 18
God Stats
6W - 3L
1,503 SR
Queue Stats
158W - 156L
1,352 Elo+
Solo
Nike
Nike
CRAIGERS88
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,073 Elo+
Solo
Nemesis
Nemesis
Urbanklaw
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
j11ninja1
Anhur
Level 29
God Stats
14W - 12L
1,616 SR
Queue Stats
166W - 202L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
4 / 2 / 1
6,317
632
1,992
4,423
743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 0 / 4
6,357
636
2,758
2,945
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Strike_of_fear
Baron Samedi
10
1 / 3 / 6
5,960
596
3,825
6,344
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
8
1 / 4 / 2
5,066
507
2,755
6,843
2,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
13 / 0 / 1
7,566
757
6,935
7,331
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ammacd
Ares
8
0 / 2 / 4
5,080
508
3,934
7,488
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 6 / 0
5,669
567
4,103
7,918
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

1
0 / 5 / 0
3,412
341
468
3,675
1,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Urbanklaw
Nemesis
4
0 / 6 / 0
3,808
381
1,149
5,343
934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
j11ninja1
Anhur
10
5 / 2 / 1
5,875
588
5,159
6,285
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
21
Kills
8
9
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
Ammacd
Ares
0
2
4
1
W
Jing Wei
4
2
1
2.25
L
3
6
0
0.5
L
0
5
0
0
W
2
0
4
4
W
Baron Samedi
Strike_of_fear
Baron Samedi
1
3
6
1.33
L
Nemesis
Urbanklaw
Nemesis
0
6
0
0
W
Odin
1
4
2
0.5
L
Anhur
j11ninja1
Anhur
5
2
1
2.75
W
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,265
Damage
14,813
27,886
Taken
30,709
10,199
Mitigated
9,016
11,475
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Ammacd
Ares
3,934
449
0
1,524
7,488
2,931
0
1,454
5,890
24,932
0
W
Jing Wei
1,992
1,992
0
1,006
4,423
743
962
36
4,387
0
26,336
L
4,103
230
0
965
7,918
2,174
292
3,228
4,318
24,735
0
L
468
286
0
75
3,675
1,332
0
825
2,752
0
1,593
W
2,758
475
0
1,800
2,945
1,550
1,596
1,167
1,778
22,482
0
W
Baron Samedi
Strike_of_fear
Baron Samedi
3,825
331
0
1,497
6,344
2,869
953
4,144
2,200
23,208
0
L
Nemesis
Urbanklaw
Nemesis
1,149
423
0
618
5,343
934
0
388
4,853
0
7,153
W
Odin
2,755
843
0
2,295
6,843
2,372
0
291
6,552
0
7,308
L
Anhur
j11ninja1
Anhur
5,159
2,548
0
2,192
6,285
1,645
0
0
6,035
0
21,592
W
6,935
3,889
0
4,877
7,331
2,665
119
2,399
4,857
0
29,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,266
Gold Earned
23,844
216
Minions Killed
144
0
Camps Cleared
0
948,063
Distance Traveled
812,031
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,080
508
50
5
0
202,393
0
W
Jing Wei
6,317
632
55
6
0
189,032
1
L
Ah Puch
5,669
567
47
5
0
164,442
3
L
Nike
3,412
341
4
0
0
159,686
0
W
Tiamat
6,357
636
53
5
0
159,632
0
W
Baron Samedi
5,960
596
47
5
0
179,804
0
L
Nemesis
3,808
381
14
1
0
126,382
1
W
Odin
5,066
507
7
1
0
198,708
2
L
Anhur
5,875
588
29
3
0
159,128
2
W
Set
7,566
757
54
5
0
220,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role