Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Bandiger
Scylla
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
171W - 148L
1,446 Elo+
Party 1
Janus
Janus
Bennylenton
Janus
Level 81
God Stats
7W - 9L
1,895 SR
Queue Stats
239W - 212L
1,565 Elo+
Solo
Ullr
Ullr
DarkFeuer
Ullr
Level 155
God Stats
2W - 5L
1,364 SR
Queue Stats
414W - 392L
1,526 Elo+
Solo
Xing Tian
Xing Tian
PetoriousBIG
Xing Tian
Level 125
God Stats
5W - 1L
1,849 SR
Queue Stats
214W - 183L
1,559 Elo+
Party 1
Team Averages
Level 125
1,622 SR
1,519 Elo+

VS

Team Averages
Level 110
1,478 SR
1,481 Elo+
Ne Zha
Ne Zha
BABirch
Ne Zha
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,526 Elo+
Solo
Cernunnos
Cernunnos
FuzzyUdders
Cernunnos
Level 137
God Stats
1W - 3L
1,229 SR
Queue Stats
26W - 45L
1,276 Elo+
Party 2
Mercury
Mercury
OhConner
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,696 Elo+
Solo
Yemoja
Yemoja
ShoesRiceRamen
Yemoja
Level 101
God Stats
1W - 3L
1,445 SR
Queue Stats
197W - 192L
1,541 Elo+
Solo
Discordia
Discordia
xjedi
Discordia
Level 124
God Stats
1W - 1L
1,716 SR
Queue Stats
32W - 48L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
10 / 2 / 25
14,146
786
19,210
17,237
12,746
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
Bandiger
Scylla
20
8 / 2 / 29
13,354
742
13,780
13,737
8,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 3 / 27
13,461
748
22,969
16,700
8,874
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
18
3 / 5 / 25
11,762
653
12,303
17,181
8,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
PetoriousBIG
Xing Tian
20
7 / 3 / 26
12,865
715
12,104
28,593
37,128
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BABirch
Ne Zha
18
4 / 7 / 8
11,317
629
18,083
17,961
16,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
FuzzyUdders
Cernunnos
19
4 / 7 / 5
12,541
697
14,541
21,328
10,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
OhConner
Mercury
17
1 / 11 / 9
11,090
616
11,586
20,553
10,510
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
0 / 7 / 10
10,642
591
7,013
20,788
26,786
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
xjedi
Discordia
20
6 / 6 / 8
12,932
718
22,762
14,939
7,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
55
37
Kills
15
15
Deaths
38
132
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
10
2
25
11.25
L
Ne Zha
BABirch
Ne Zha
4
7
8
1.14
W
Scylla
Bandiger
Scylla
8
2
29
11.25
W
9
3
27
7.5
W
Ullr
3
5
25
3.1
L
Cernunnos
FuzzyUdders
Cernunnos
4
7
5
0.93
L
Mercury
OhConner
Mercury
1
11
9
0.5
W
Xing Tian
PetoriousBIG
Xing Tian
7
3
26
6.67
L
0
7
10
0.71
L
Discordia
xjedi
Discordia
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,366
Damage
73,985
93,448
Taken
95,569
75,828
Mitigated
72,089
36,865
Healing
31,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
19,210
2,513
6,115
5,049
17,237
12,746
1,260
5,954
11,283
54,969
0
L
Ne Zha
BABirch
Ne Zha
18,083
3,475
1,315
3,499
17,961
16,521
1,493
12,332
5,629
0
39,148
W
Scylla
Bandiger
Scylla
13,780
1,002
1,673
2,574
13,737
8,109
1,485
4,323
9,414
35,700
0
W
22,969
1,860
3,327
3,361
16,700
8,874
1,501
7,046
9,654
43,864
0
W
Ullr
12,303
5,911
3,037
2,254
17,181
8,971
1,792
4,585
12,596
0
26,078
L
Cernunnos
FuzzyUdders
Cernunnos
14,541
5,295
1,782
4,107
21,328
10,595
1,113
15,783
5,545
0
35,337
L
Mercury
OhConner
Mercury
11,586
3,383
1,409
1,799
20,553
10,510
1,173
15,504
5,049
0
25,476
W
Xing Tian
PetoriousBIG
Xing Tian
12,104
546
3,908
5,567
28,593
37,128
879
7,867
20,726
22,334
0
L
7,013
793
10,395
3,603
20,788
26,786
622
12,383
8,405
11,456
0
L
Discordia
xjedi
Discordia
22,762
1,837
1,168
1,994
14,939
7,677
1,305
12,061
2,878
45,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,588
Gold Earned
58,522
193
Minions Killed
149
0
Camps Cleared
0
1,554,174
Distance Traveled
1,457,272
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,146
786
77
4
0
271,624
2
L
Ne Zha
11,317
629
25
1
0
280,650
1
W
Scylla
13,354
742
41
2
0
314,144
0
W
Janus
13,461
748
46
3
0
359,614
2
W
Ullr
11,762
653
18
1
0
274,164
1
L
Cernunnos
12,541
697
36
2
0
270,248
6
L
Mercury
11,090
616
20
1
0
316,488
7
W
Xing Tian
12,865
715
11
1
0
334,628
0
L
Yemoja
10,642
591
16
1
0
279,851
1
L
Discordia
12,932
718
52
3
0
310,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role