Player Matchup

Bakasura
Bakasura
FernidadJame1313
Bakasura
Level 108
God Stats
1W - 0L
1,738 SR
Queue Stats
310W - 340L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
JovaniTTGT500
Danzaburou
Level 86
God Stats
5W - 5L
1,538 SR
Queue Stats
136W - 130L
1,445 Elo+
Party 2
Chronos
Chronos
Poptart Toes
Chronos
Level 106
God Stats
3W - 5L
1,306 SR
Queue Stats
227W - 249L
1,384 Elo+
Party 2
Bacchus
Bacchus
TexasWilding
Bacchus
Level 103
God Stats
2W - 1L
1,670 SR
Queue Stats
126W - 117L
1,431 Elo+
Party 2
Guan Yu
Guan Yu
lokibalder
Guan Yu
Level 78
God Stats
22W - 12L
1,583 SR
Queue Stats
501W - 500L
1,408 Elo+
Solo
Team Averages
Level 96
1,567 SR
1,421 Elo+

VS

Team Averages
Level 96
1,477 SR
1,435 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CaptainCurlz57
Cthulhu
Level 66
God Stats
2W - 3L
1,611 SR
Queue Stats
2W - 10L
1,282 Elo+
Party 1
Chernobog
Chernobog
Dogs500
Chernobog
Level 63
God Stats
12W - 7L
1,488 SR
Queue Stats
223W - 228L
1,403 Elo+
Party 1
Vulcan
Vulcan
Rame963
Vulcan
Level 64
God Stats
2W - 8L
1,287 SR
Queue Stats
274W - 300L
1,385 Elo+
Solo
Osiris
Osiris
The_Mystro_77
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 132L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
8,070
621
6,688
11,835
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
JovaniTTGT500
Danzaburou
13
3 / 1 / 5
7,859
605
5,139
6,326
2,094
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Poptart Toes
Chronos
14
2 / 2 / 8
8,127
625
6,885
9,315
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
TexasWilding
Bacchus
12
5 / 2 / 3
7,751
596
5,461
9,115
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
lokibalder
Guan Yu
14
4 / 1 / 2
8,425
648
3,218
9,276
6,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
4 / 6 / 3
6,856
527
6,436
11,817
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 3 / 2
5,577
429
4,733
8,524
3,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
Dogs500
Chernobog
10
1 / 4 / 2
6,307
485
3,826
6,029
1,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
Rame963
Vulcan
10
1 / 4 / 2
6,165
474
6,420
6,435
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,960
458
2,608
6,119
2,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
18
Kills
9
9
Deaths
18
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
6
3
0.92
L
2
3
2
1
L
Chernobog
Dogs500
Chernobog
1
4
2
0.5
W
4
3
2
1.67
W
Danzaburou
JovaniTTGT500
Danzaburou
3
1
5
5.5
W
Chronos
Poptart Toes
Chronos
2
2
8
3
L
Vulcan
Rame963
Vulcan
1
4
2
0.5
W
Bacchus
TexasWilding
Bacchus
5
2
3
3.25
L
1
1
0
1
W
Guan Yu
lokibalder
Guan Yu
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,391
Damage
24,023
45,867
Taken
38,924
22,219
Mitigated
14,908
17,752
Healing
8,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,436
2,007
0
2,620
11,817
4,597
0
2,269
8,590
0
29,941
L
4,733
310
258
2,124
8,524
3,830
0
3,307
4,932
15,142
0
L
Chernobog
Dogs500
Chernobog
3,826
1,950
0
998
6,029
1,684
0
2,489
3,494
0
29,222
W
6,688
4,742
0
3,659
11,835
4,467
1,409
2,289
9,424
0
39,921
W
Danzaburou
JovaniTTGT500
Danzaburou
5,139
2,364
0
3,268
6,326
2,094
1,766
1,448
4,678
0
45,777
W
Chronos
Poptart Toes
Chronos
6,885
823
0
3,193
9,315
2,928
1,919
3,354
5,588
45,427
0
L
Vulcan
Rame963
Vulcan
6,420
1,698
0
1,486
6,435
2,010
0
3,312
2,758
30,138
0
W
Bacchus
TexasWilding
Bacchus
5,461
807
0
3,831
9,115
6,375
246
2,125
6,734
22,640
0
L
2,608
1,263
0
1,083
6,119
2,787
0
454
5,245
0
21,829
W
Guan Yu
lokibalder
Guan Yu
3,218
542
406
3,395
9,276
6,355
1,058
918
8,290
0
44,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,232
Gold Earned
30,865
400
Minions Killed
244
0
Camps Cleared
0
1,289,169
Distance Traveled
1,149,245
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,856
527
44
3
0
243,909
2
L
Cthulhu
5,577
429
25
2
0
228,025
1
L
Chernobog
6,307
485
60
5
0
244,714
5
W
Bakasura
8,070
621
106
8
0
284,751
4
W
Danzaburou
7,859
605
73
6
0
232,965
7
W
Chronos
8,127
625
91
7
0
257,462
1
L
Vulcan
6,165
474
58
4
0
232,902
3
W
Bacchus
7,751
596
30
2
0
253,996
4
L
Osiris
5,960
458
57
4
0
199,695
0
W
Guan Yu
8,425
648
100
8
0
259,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role