Player Matchup

Mulan
Mulan
AzureZephyr97
Mulan
Level 115
God Stats
16W - 9L
1,928 SR
Queue Stats
127W - 111L
1,483 Elo+
Party 2
Fenrir
Fenrir
Dabstrology
Fenrir
Level 16
God Stats
4W - 0L
1,821 SR
Queue Stats
80W - 84L
1,374 Elo+
Solo
Apollo
Apollo
Gorillacus
Apollo
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 27L
1,266 Elo+
Party 2
Merlin
Merlin
ModuMasterson
Merlin
Level 22
God Stats
37W - 26L
1,301 SR
Queue Stats
37W - 31L
1,214 Elo+
Party 2
Ares
Ares
xIDGAFxIM2NICE
Ares
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 39
1,610 SR
1,368 Elo+

VS

Team Averages
Level 21
1,619 SR
1,441 Elo+
Kukulkan
Kukulkan
KiraraKira
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,720 Elo+
Party 1
Cabrakan
Cabrakan
Marzanary
Cabrakan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,126 Elo+
Solo
Izanami
Izanami
Toones78
Izanami
Level 22
God Stats
2W - 1L
1,663 SR
Queue Stats
18W - 24L
1,330 Elo+
Party 3
Chaac
Chaac
TrickDesch
Chaac
Level 26
God Stats
10W - 12L
1,841 SR
Queue Stats
13W - 19L
1,720 Elo+
Party 1
Tsukuyomi
Tsukuyomi
okAussie
Tsukuyomi
Level 31
God Stats
14W - 11L
1,590 SR
Queue Stats
90W - 106L
1,307 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,805
681
5,498
5,931
3,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
10
7 / 0 / 4
6,369
637
5,348
5,471
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Gorillacus
Apollo
10
2 / 0 / 1
5,913
591
1,882
3,369
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 0 / 1
5,488
549
1,254
2,037
563
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 0 / 11
6,407
641
6,185
4,198
2,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KiraraKira
Kukulkan
7
0 / 5 / 0
4,363
436
1,576
5,311
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Marzanary
Cabrakan
6
0 / 4 / 0
3,989
399
906
5,089
2,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Toones78
Izanami
8
0 / 2 / 0
4,614
461
1,746
5,600
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Chaac
8
0 / 6 / 0
4,528
453
3,641
8,465
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
okAussie
Tsukuyomi
7
0 / 3 / 0
4,699
470
922
6,957
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
20
Kills
0
0
Deaths
20
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
Fenrir
7
0
4
9
W
Apollo
Gorillacus
Apollo
2
0
1
2.5
L
Kukulkan
KiraraKira
Kukulkan
0
5
0
0
L
Cabrakan
Marzanary
Cabrakan
0
4
0
0
W
2
0
1
2.5
L
Izanami
Toones78
Izanami
0
2
0
0
L
Chaac
0
6
0
0
L
Tsukuyomi
okAussie
Tsukuyomi
0
3
0
0
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,167
Damage
8,791
21,006
Taken
31,422
9,999
Mitigated
12,821
6,632
Healing
5,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,498
949
0
2,648
5,931
3,806
788
120
5,461
0
28,682
W
Fenrir
5,348
1,811
0
1,026
5,471
1,987
0
601
4,770
0
26,189
W
Apollo
Gorillacus
Apollo
1,882
1,313
0
766
3,369
905
678
381
2,988
0
25,269
L
Kukulkan
KiraraKira
Kukulkan
1,576
229
0
120
5,311
1,614
0
2,143
3,143
15,848
0
L
Cabrakan
Marzanary
Cabrakan
906
193
0
92
5,089
2,989
0
1,786
3,303
4,081
0
W
1,254
104
0
224
2,037
563
705
686
1,253
24,284
0
L
Izanami
Toones78
Izanami
1,746
1,315
0
2,669
5,600
1,103
0
731
4,869
0
24,509
L
Chaac
3,641
502
0
1,054
8,465
5,227
77
710
7,467
0
18,108
L
Tsukuyomi
okAussie
Tsukuyomi
922
435
0
1,954
6,957
1,888
0
2,069
4,888
0
20,449
W
6,185
760
0
1,968
4,198
2,738
102
506
3,652
17,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,982
Gold Earned
22,193
233
Minions Killed
179
0
Camps Cleared
0
955,706
Distance Traveled
887,017
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,805
681
68
7
0
199,474
2
W
Fenrir
6,369
637
47
5
0
199,574
1
W
Apollo
5,913
591
49
5
0
172,755
0
L
Kukulkan
4,363
436
35
4
0
172,345
2
L
Cabrakan
3,989
399
9
1
0
177,448
1
W
Merlin
5,488
549
50
5
0
170,344
0
L
Izanami
4,614
461
49
5
0
169,753
0
L
Chaac
4,528
453
30
3
0
176,349
0
L
Tsukuyomi
4,699
470
56
6
0
191,122
1
W
Ares
6,407
641
19
2
0
213,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role