Player Matchup

Mercury
Mercury
Aicil
Mercury
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,634 Elo+
Party 1
Nox
Nox
Artio
Nox
Level 146
God Stats
34W - 33L
1,432 SR
Queue Stats
478W - 353L
1,590 Elo+
Party 1
Sol
Sol
DragotheBeast09
Sol
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
586W - 448L
1,482 Elo+
Party 1
Cernunnos
Cernunnos
Nightmare4000
Cernunnos
Level 108
God Stats
18W - 11L
1,730 SR
Queue Stats
632W - 504L
1,588 Elo+
Party 1
Athena
Athena
sasukejutsu
Athena
Level 153
God Stats
27W - 11L
1,718 SR
Queue Stats
1,293W - 1,071L
1,510 Elo+
Party 1
Team Averages
Level 93
1,576 SR
1,561 Elo+

VS

Team Averages
Level 65
1,584 SR
1,531 Elo+
Neith
Neith
Angelicdecline
Neith
Level 54
God Stats
155W - 161L
1,512 SR
Queue Stats
204W - 232L
1,459 Elo+
Solo
Danzaburou
Danzaburou
BENELLi BEBS
Danzaburou
Level 17
God Stats
30W - 22L
1,568 SR
Queue Stats
48W - 41L
1,497 Elo+
Party 2
Terra
Terra
C0VIDisFAKE
Terra
Level 107
God Stats
1W - 3L
1,402 SR
Queue Stats
115W - 62L
1,658 Elo+
Party 2
Artio
Artio
criosdawg
Artio
Level 55
God Stats
1W - 4L
1,527 SR
Queue Stats
116W - 136L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
dior bifocals
Cthulhu
Level 91
God Stats
7W - 4L
1,909 SR
Queue Stats
287W - 233L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aicil
Mercury
18
15 / 4 / 13
13,321
1,332
21,235
12,740
4,584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
Artio
Nox
18
8 / 1 / 18
12,094
1,209
15,579
7,953
2,940
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 2 / 23
10,889
1,089
10,861
7,421
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cernunnos
Nightmare4000
Cernunnos
18
9 / 1 / 20
12,301
1,230
20,929
14,775
4,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
18
4 / 6 / 23
11,429
1,143
11,233
16,738
16,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

224

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
9,640
964
5,119
7,469
3,125
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
BENELLi BEBS
Danzaburou
17
5 / 9 / 9
11,904
1,190
16,753
16,227
7,839
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 9 / 10
11,704
1,170
15,465
24,336
24,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artio
criosdawg
Artio
17
2 / 8 / 8
10,046
1,005
6,881
20,754
25,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
16
3 / 8 / 8
10,257
1,026
11,599
19,123
21,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
55
38
Kills
14
14
Deaths
38
97
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aicil
Mercury
15
4
13
5.38
L
1
4
6
1
W
Nox
Artio
Nox
8
1
18
17
L
Danzaburou
BENELLi BEBS
Danzaburou
5
9
9
1.06
L
3
9
10
0.89
W
2
2
23
6.75
W
Cernunnos
Nightmare4000
Cernunnos
9
1
20
19
L
Artio
criosdawg
Artio
2
8
8
0.75
L
Cthulhu
3
8
8
0.88
W
Athena
4
6
23
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,837
Damage
55,817
59,627
Taken
87,909
31,228
Mitigated
83,156
3,807
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aicil
Mercury
21,235
12,147
0
0
12,740
4,584
0
8,128
4,612
0
31,119
L
5,119
1,926
0
599
7,469
3,125
0
3,039
4,390
0
29,096
W
Nox
Artio
Nox
15,579
1,548
0
742
7,953
2,940
0
3,703
4,250
38,155
0
L
Danzaburou
BENELLi BEBS
Danzaburou
16,753
7,936
0
2,013
16,227
7,839
0
5,332
10,819
0
33,807
L
15,465
2,112
2,150
3,641
24,336
24,970
0
8,770
15,407
31,602
0
W
10,861
3,274
0
2,815
7,421
2,297
0
4,624
2,797
34,260
0
W
Cernunnos
Nightmare4000
Cernunnos
20,929
14,701
0
0
14,775
4,810
0
8,127
6,648
0
34,654
L
Artio
criosdawg
Artio
6,881
1,538
1,347
2,395
20,754
25,997
0
11,532
9,075
17,026
0
L
Cthulhu
11,599
514
589
0
19,123
21,225
0
8,288
10,545
28,315
0
W
Athena
11,233
2,408
0
250
16,738
16,597
0
9,363
7,375
23,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,034
Gold Earned
53,551
188
Minions Killed
164
13
Camps Cleared
3
991,777
Distance Traveled
890,120
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,321
1,332
18
2
3
204,621
0
L
Neith
9,640
964
44
4
0
136,748
0
W
Nox
12,094
1,209
61
6
3
216,484
1
L
Danzaburou
11,904
1,190
43
4
2
175,676
0
L
Terra
11,704
1,170
39
4
0
205,621
1
W
Sol
10,889
1,089
49
5
3
185,487
0
W
Cernunnos
12,301
1,230
36
4
4
192,433
1
L
Artio
10,046
1,005
14
1
1
206,001
0
L
Cthulhu
10,257
1,026
24
2
0
166,074
0
W
Athena
11,429
1,143
24
2
0
192,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role