Player Matchup

King Arthur
King Arthur
Platinum II
MYSTERY_GAMER123
King Arthur
Platinum II
Level 143
God Stats
9W - 13L
1,637 SR
Queue Stats
102W - 83L
1,977 MMR
Solo
Achilles
Achilles
Masters
SES44
Achilles
Masters
Level 141
God Stats
7W - 19L
1,259 SR
Queue Stats
1,237W - 1,206L
1,944 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
TooDank4You420
Heimdallr
Platinum IV
Level 82
God Stats
2W - 2L
1,631 SR
Queue Stats
21W - 12L
2,017 MMR
Solo
Sol
Sol
Gold I
sweet_jenny_
Sol
Gold I
Level 69
God Stats
1W - 1L
1,707 SR
Queue Stats
17W - 12L
1,954 MMR
Solo
Ymir
Ymir
Platinum I
wisecrackNmouse
Ymir
Platinum I
Level 157
God Stats
6W - 7L
1,446 SR
Queue Stats
357W - 342L
1,954 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,536 SR
1,969 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,674 SR
1,839 MMR
Cu Chulainn
Cu Chulainn
Diamond V
 
Cu Chulainn
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
Frigidous
Cthulhu
Platinum II
Level 147
God Stats
27W - 18L
1,663 SR
Queue Stats
142W - 118L
1,910 MMR
Solo
Rama
Rama
Platinum IV
ImATree90
Rama
Platinum IV
Level 64
God Stats
3W - 1L
1,930 SR
Queue Stats
47W - 37L
1,912 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
Kuhari Online
Nu Wa
Platinum II
Level 82
God Stats
21W - 14L
1,821 SR
Queue Stats
301W - 299L
1,921 MMR
Solo
Fenrir
Fenrir
Platinum I
Pope Noctis
Fenrir
Platinum I
Level 153
God Stats
6W - 5L
1,456 SR
Queue Stats
413W - 390L
1,954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MYSTERY_GAMER123
King Arthur
15
1 / 3 / 1
9,149
482
10,817
21,725
14,728
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
SES44
Achilles
13
5 / 6 / 0
8,291
436
7,843
15,087
10,987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
TooDank4You420
Heimdallr
11
0 / 2 / 1
7,560
398
4,566
12,247
3,703
16
2 / 5 / 2
9,670
509
9,670
17,243
5,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 8 / 3
8,171
430
5,959
18,394
7,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
AthenaSetLokiTiamatTsukuyomi

VS

Bans
ScyllaJanusAnhurCerberusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
2 / 2 / 8
10,578
557
16,170
19,159
13,918
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Frigidous
Cthulhu
14
3 / 4 / 10
9,772
514
9,075
13,762
9,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
20
3 / 0 / 2
13,023
685
10,913
12,685
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
9 / 0 / 9
11,367
598
19,728
6,917
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
7 / 2 / 10
10,470
551
10,909
12,844
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
24
24
Deaths
8
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
2
8
3
W
Cthulhu
Frigidous
Cthulhu
3
4
10
2
W
Rama
3
0
2
4
W
9
0
9
13.5
L
King Arthur
MYSTERY_GAMER123
King Arthur
1
3
1
0.5
W
Fenrir
7
2
10
6
L
Achilles
SES44
Achilles
5
6
0
0.83
L
Heimdallr
TooDank4You420
Heimdallr
0
2
1
0.25
L
2
5
2
0.6
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,855
Damage
66,795
84,696
Taken
65,367
42,429
Mitigated
38,714
25,087
Healing
24,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
16,170
2,933
0
7,503
19,159
13,918
0
5,860
13,299
7,106
69,228
W
Cthulhu
Frigidous
Cthulhu
9,075
1,106
1,106
1,229
13,762
9,637
236
4,239
9,523
25,325
0
W
Rama
10,913
9,262
0
8,495
12,685
4,921
4,458
2,151
10,534
0
118,467
W
19,728
4,062
0
872
6,917
2,719
601
1,658
5,259
77,251
0
L
King Arthur
MYSTERY_GAMER123
King Arthur
10,817
1,388
0
4,317
21,725
14,728
0
5,865
15,860
4,024
56,820
W
Fenrir
10,909
3,745
0
5,022
12,844
7,519
151
2,968
9,876
0
58,711
L
Achilles
SES44
Achilles
7,843
2,137
0
3,396
15,087
10,987
0
7,802
7,285
0
34,928
L
Heimdallr
TooDank4You420
Heimdallr
4,566
2,365
0
4,445
12,247
3,703
0
3,066
9,181
0
42,095
L
9,670
2,607
0
7,628
17,243
5,766
0
7,218
10,025
81,649
0
L
5,959
1,053
0
5,301
18,394
7,245
0
6,511
11,883
53,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,841
Gold Earned
55,210
534
Minions Killed
606
0
Camps Cleared
0
1,497,216
Distance Traveled
1,833,517
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,578
557
123
6
0
363,835
1
W
Cthulhu
9,772
514
37
2
0
359,167
7
W
Rama
13,023
685
216
11
0
320,904
3
W
Nu Wa
11,367
598
143
8
0
394,412
3
L
King Arthur
9,149
482
137
7
0
325,832
7
W
Fenrir
10,470
551
87
5
0
395,199
1
L
Achilles
8,291
436
59
3
0
273,613
0
L
Heimdallr
7,560
398
72
4
0
248,876
2
L
Sol
9,670
509
158
8
0
313,477
4
L
Ymir
8,171
430
108
6
0
335,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role