Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Splash_Onyx
Sun Wukong
Level 41
God Stats
0W - 2L
1,273 SR
Queue Stats
374W - 350L
1,423 Elo+
Party 1
Tyr
Tyr
U Bleeding Out
Tyr
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
429W - 412L
1,450 Elo+
Solo
Rama
Rama
Vans_batch
Rama
Level 49
God Stats
3W - 11L
1,500 SR
Queue Stats
577W - 575L
1,392 Elo+
Party 1
Zhong Kui
Zhong Kui
xxRepzzxx04
Zhong Kui
Level 57
God Stats
1W - 3L
1,719 SR
Queue Stats
487W - 463L
1,379 Elo+
Party 1
Team Averages
Level 82
1,499 SR
1,429 Elo+

VS

Team Averages
Level 87
1,501 SR
1,409 Elo+
Cthulhu
Cthulhu
CaptainCurlz57
Cthulhu
Level 66
God Stats
2W - 3L
1,723 SR
Queue Stats
2W - 10L
1,228 Elo+
Party 2
Osiris
Osiris
Da Papa Bowser
Osiris
Level 64
God Stats
16W - 7L
1,676 SR
Queue Stats
46W - 32L
1,514 Elo+
Solo
Fenrir
Fenrir
DemonZagan
Fenrir
Level 129
God Stats
25W - 19L
1,588 SR
Queue Stats
276W - 280L
1,448 Elo+
Solo
Chernobog
Chernobog
Dogs500
Chernobog
Level 63
God Stats
12W - 7L
1,299 SR
Queue Stats
223W - 228L
1,403 Elo+
Party 2
Discordia
Discordia
scorch_oblivion
Discordia
Level 113
God Stats
27W - 22L
1,220 SR
Queue Stats
394W - 399L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 2
7,726
552
6,621
8,272
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Splash_Onyx
Sun Wukong
13
4 / 2 / 2
7,590
542
4,771
8,397
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 4 / 1
7,793
557
6,619
13,064
8,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 0
5,658
404
3,618
9,781
2,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
xxRepzzxx04
Zhong Kui
10
0 / 3 / 0
5,870
419
5,618
9,648
5,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 2
7,114
508
8,542
8,517
4,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 3 / 2
8,266
590
9,822
11,709
7,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
DemonZagan
Fenrir
12
3 / 4 / 6
7,467
533
4,556
9,701
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Dogs500
Chernobog
12
3 / 0 / 5
7,295
521
5,260
7,320
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
scorch_oblivion
Discordia
14
1 / 1 / 0
7,578
541
5,202
9,165
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
8
Kills
16
16
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
2
1
W
6
1
2
7
W
3
3
2
1.33
W
Fenrir
DemonZagan
Fenrir
3
4
6
1.5
W
Chernobog
Dogs500
Chernobog
3
0
5
5.5
L
Sun Wukong
Splash_Onyx
Sun Wukong
4
2
2
2.5
L
3
4
1
0.88
L
0
5
0
0
W
Discordia
scorch_oblivion
Discordia
1
1
0
1
L
Zhong Kui
xxRepzzxx04
Zhong Kui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
33,382
49,162
Taken
46,412
23,383
Mitigated
20,536
14,839
Healing
16,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,621
608
0
2,435
8,272
2,870
487
3,766
3,946
47,752
0
W
8,542
322
900
2,959
8,517
4,407
24
2,329
6,188
28,359
0
W
9,822
4,961
0
5,105
11,709
7,912
283
0
11,709
0
49,538
W
Fenrir
DemonZagan
Fenrir
4,556
824
335
2,150
9,701
3,465
29
1,765
7,884
0
29,847
W
Chernobog
Dogs500
Chernobog
5,260
3,107
0
1,210
7,320
2,239
813
2,253
5,067
0
38,398
L
Sun Wukong
Splash_Onyx
Sun Wukong
4,771
956
429
3,263
8,397
3,543
593
950
7,320
0
44,593
L
6,619
1,760
0
2,964
13,064
8,226
405
527
12,491
0
38,319
L
3,618
2,922
393
3,575
9,781
2,861
412
4,148
5,308
0
26,749
W
Discordia
scorch_oblivion
Discordia
5,202
293
0
3,713
9,165
2,513
492
5,218
3,325
44,301
0
L
Zhong Kui
xxRepzzxx04
Zhong Kui
5,618
501
0
1,780
9,648
5,883
445
3,045
6,353
26,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,637
Gold Earned
37,720
371
Minions Killed
357
0
Camps Cleared
0
1,287,832
Distance Traveled
1,356,591
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,726
552
108
8
0
240,670
0
W
Cthulhu
7,114
508
48
3
0
260,015
2
W
Osiris
8,266
590
97
7
0
260,239
1
W
Fenrir
7,467
533
57
4
0
301,260
0
W
Chernobog
7,295
521
66
5
0
279,174
3
L
Sun Wukong
7,590
542
92
7
0
274,448
2
L
Tyr
7,793
557
78
6
0
286,426
3
L
Rama
5,658
404
46
3
0
236,984
0
W
Discordia
7,578
541
89
6
0
255,903
3
L
Zhong Kui
5,870
419
47
3
0
249,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role