Player Matchup

Tiamat
Tiamat
IBlazeFlashI
Tiamat
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 36L
1,743 Elo+
Party 3
Yemoja
Yemoja
KasumiKitten
Yemoja
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 8L
1,627 Elo+
Party 3
Loki
Loki
YmirlsHere12
Loki
Level 5
God Stats
1W - 1L
1,321 SR
Queue Stats
50W - 9L
1,701 Elo+
Party 3
Guan Yu
Guan Yu
Zhairis-
Guan Yu
Level 160
God Stats
3W - 1L
1,797 SR
Queue Stats
209W - 143L
1,741 Elo+
Party 3
Jing Wei
Jing Wei
v-_-Zedd
Jing Wei
Level 144
God Stats
6W - 1L
1,605 SR
Queue Stats
130W - 56L
1,777 Elo+
Party 3
Team Averages
Level 90
1,545 SR
1,718 Elo+

VS

Team Averages
Level 42
1,453 SR
1,398 Elo+
Fenrir
Fenrir
Akugyo-sama
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,306 Elo+
Party 2
Artemis
Artemis
Eray-077
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,436 Elo+
Party 2
Tiamat
Tiamat
HamboCam
Tiamat
Level 58
God Stats
4W - 11L
1,145 SR
Queue Stats
143W - 156L
1,398 Elo+
Party 1
Bacchus
Bacchus
eltomydkamu
Bacchus
Level 36
God Stats
12W - 11L
1,733 SR
Queue Stats
258W - 275L
1,501 Elo+
Solo
Anhur
Anhur
xXHoUsToNXx1997
Anhur
Level 28
God Stats
5W - 11L
1,384 SR
Queue Stats
299W - 317L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 0 / 3
6,738
674
3,651
3,534
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
9
1 / 2 / 2
5,451
545
2,416
3,692
1,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
8 / 2 / 6
7,275
728
6,174
6,500
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
Zhairis-
Guan Yu
11
5 / 0 / 4
6,639
664
4,287
5,351
3,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
v-_-Zedd
Jing Wei
10
0 / 2 / 3
5,929
593
5,211
6,799
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 5 / 1
4,852
485
1,915
7,392
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Eray-077
Artemis
8
1 / 5 / 1
5,360
536
1,352
6,258
1,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
HamboCam
Tiamat
9
0 / 3 / 0
4,916
492
981
4,778
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
eltomydkamu
Bacchus
8
2 / 2 / 2
5,194
519
4,371
7,456
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 2 / 2
4,881
488
3,404
5,865
1,218
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
5
6
Deaths
17
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
1
0.1
L
Artemis
Eray-077
Artemis
1
5
1
0.3
L
Tiamat
HamboCam
Tiamat
0
3
0
0
W
Tiamat
3
0
3
4.5
W
Yemoja
1
2
2
1
W
8
2
6
5.5
W
Guan Yu
Zhairis-
Guan Yu
5
0
4
7
L
Bacchus
eltomydkamu
Bacchus
2
2
2
1.5
W
Jing Wei
v-_-Zedd
Jing Wei
0
2
3
0.75
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,739
Damage
12,023
25,876
Taken
31,749
11,049
Mitigated
12,152
10,981
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,915
524
0
2,208
7,392
2,281
0
450
6,900
0
19,392
L
Artemis
Eray-077
Artemis
1,352
622
0
270
6,258
1,515
70
0
6,258
0
10,983
L
Tiamat
HamboCam
Tiamat
981
187
0
1,218
4,778
1,930
0
2,421
2,152
21,065
0
W
Tiamat
3,651
479
0
1,503
3,534
1,875
40
708
2,664
33,335
0
W
Yemoja
2,416
1,271
1,063
900
3,692
1,822
180
1,468
2,224
14,139
0
W
6,174
2,667
0
1,879
6,500
2,055
0
280
6,220
0
34,574
W
Guan Yu
Zhairis-
Guan Yu
4,287
1,137
459
2,740
5,351
3,833
793
0
5,351
0
29,041
L
Bacchus
eltomydkamu
Bacchus
4,371
534
0
2,064
7,456
5,208
0
1,237
6,212
20,474
0
W
Jing Wei
v-_-Zedd
Jing Wei
5,211
4,426
0
2,437
6,799
1,464
164
2,734
4,065
0
33,644
L
3,404
2,369
198
1,115
5,865
1,218
0
1,671
4,160
0
14,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,032
Gold Earned
25,203
318
Minions Killed
171
0
Camps Cleared
0
946,069
Distance Traveled
885,890
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,852
485
47
5
0
193,073
0
L
Artemis
5,360
536
24
2
0
142,245
0
L
Tiamat
4,916
492
50
5
0
184,661
2
W
Tiamat
6,738
674
84
8
0
192,404
0
W
Yemoja
5,451
545
20
2
0
167,840
1
W
Loki
7,275
728
79
8
0
223,210
2
W
Guan Yu
6,639
664
68
7
0
198,771
1
L
Bacchus
5,194
519
26
3
0
192,397
4
W
Jing Wei
5,929
593
67
7
0
163,844
2
L
Anhur
4,881
488
24
2
0
173,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role