Player Matchup

Cerberus
Cerberus
Gold V
FROOTBOOTS
Cerberus
Gold V
Level 129
God Stats
83W - 66L
1,595 SR
Queue Stats
213W - 206L
1,307 MMR
Party 2
Bastet
Bastet
Gold I
Hypno-Zick
Bastet
Gold I
Level 88
God Stats
47W - 27L
1,675 SR
Queue Stats
239W - 241L
1,675 MMR
Party 2
Vulcan
Vulcan
Gold IV
MeatGrinder1113
Vulcan
Gold IV
Level 106
God Stats
65W - 42L
1,663 SR
Queue Stats
154W - 147L
1,297 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,645 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,559 SR
1,395 MMR
Horus
Horus
Silver II
LahAlmiron
Horus
Silver II
Level 99
God Stats
18W - 16L
1,586 SR
Queue Stats
19W - 17L
1,407 MMR
Party 1
Eset
Eset
Silver I
Lahfinesse
Eset
Silver I
Level 106
God Stats
4W - 5L
1,487 SR
Queue Stats
45W - 48L
1,222 MMR
Party 1
Cupid
Cupid
Gold V
Mr Fee Fee
Cupid
Gold V
Level 133
God Stats
9W - 7L
1,605 SR
Queue Stats
16W - 11L
1,556 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FROOTBOOTS
Cerberus
14
2 / 4 / 5
11,917
662
7,832
26,492
28,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Hypno-Zick
Bastet
14
4 / 7 / 2
11,586
644
15,875
18,227
7,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 6 / 4
11,847
658
19,433
12,669
5,411
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuAphroditeDanzaburouBaron SamediAthena

VS

Bans
ZeusPoseidonAh PuchAnubisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
7 / 2 / 8
12,475
693
13,855
18,456
19,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 4 / 8
12,618
701
14,687
17,435
6,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
15
3 / 3 / 9
11,817
657
12,413
15,842
5,026
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
17
17
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FROOTBOOTS
Cerberus
2
4
5
1.13
L
Bastet
Hypno-Zick
Bastet
4
7
2
0.71
W
Horus
7
2
8
5.5
W
7
4
8
2.75
L
3
6
4
0.83
W
Cupid
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,140
Damage
40,955
57,388
Taken
51,733
40,954
Mitigated
31,023
16,037
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FROOTBOOTS
Cerberus
7,832
305
0
8,480
26,492
28,399
270
7,557
18,587
32,669
0
L
Bastet
Hypno-Zick
Bastet
15,875
2,018
0
4,149
18,227
7,144
780
4,166
13,742
0
55,821
W
Horus
13,855
5,843
2,663
4,251
18,456
19,116
790
9,465
8,991
0
28,406
W
14,687
1,192
2,070
4,384
17,435
6,881
943
8,376
9,059
58,661
0
L
19,433
8,741
653
2,755
12,669
5,411
639
3,876
8,643
66,294
0
W
Cupid
12,413
8,940
1,108
1,730
15,842
5,026
1,802
9,456
6,386
0
64,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,350
Gold Earned
36,910
212
Minions Killed
219
0
Camps Cleared
0
956,135
Distance Traveled
953,840
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,917
662
60
3
0
313,465
0
L
Bastet
11,586
644
41
2
0
337,609
0
W
Horus
12,475
693
31
2
0
352,715
0
W
Eset
12,618
701
84
5
0
285,302
4
L
Vulcan
11,847
658
111
6
0
305,061
5
W
Cupid
11,817
657
104
6
0
315,823
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role