Player Matchup

Vamana
Vamana
Akriiel
Vamana
Level 7
God Stats
9W - 7L
1,500 SR
Queue Stats
79W - 69L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
Diosito420
Cthulhu
Level 29
God Stats
10W - 12L
1,517 SR
Queue Stats
254W - 245L
1,556 Elo+
Solo
Ravana
Ravana
IndianaDiones
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,564 Elo+
Party 2
Zeus
Zeus
Xifrudinho
Zeus
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 70L
1,491 Elo+
Party 2
Izanami
Izanami
cacaman012
Izanami
Level 28
God Stats
3W - 4L
1,154 SR
Queue Stats
94W - 91L
1,610 Elo+
Solo
Team Averages
Level 16
1,434 SR
1,540 Elo+

VS

Team Averages
Level 12
1,500 SR
1,520 Elo+
Medusa
Medusa
RainhaNordica
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,398 Elo+
Party 1
Scylla
Scylla
jamestra5
Scylla
Level 20
God Stats
2W - 0L
1,707 SR
Queue Stats
22W - 20L
1,465 Elo+
Party 1
Neith
Neith
mobasbot
Neith
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 4L
1,797 Elo+
Solo
Bellona
Bellona
omarjavier01
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
xXpescadorXx
Set
Level 9
God Stats
1W - 3L
1,296 SR
Queue Stats
31W - 39L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Akriiel
Vamana
12
1 / 6 / 1
6,917
407
4,451
12,827
8,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Diosito420
Cthulhu
13
3 / 4 / 6
7,679
452
10,189
17,678
16,186
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 9 / 6
7,392
435
6,522
13,478
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
5 / 7 / 0
8,629
508
10,296
9,288
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
cacaman012
Izanami
14
3 / 5 / 4
8,279
487
5,470
13,430
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 6
8,965
527
12,256
11,233
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
jamestra5
Scylla
15
5 / 3 / 9
8,761
515
10,079
11,467
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
mobasbot
Neith
17
6 / 2 / 8
10,739
632
9,375
10,317
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
omarjavier01
Bellona
18
9 / 0 / 5
10,926
643
13,262
13,463
14,969
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 5 / 5
9,051
532
7,280
14,934
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
13
Kills
30
31
Deaths
13
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
Akriiel
Vamana
1
6
1
0.25
L
Cthulhu
Diosito420
Cthulhu
3
4
6
1.5
L
1
9
6
0.44
W
7
3
6
3.33
L
5
7
0
0.71
L
Izanami
cacaman012
Izanami
3
5
4
1
W
Scylla
jamestra5
Scylla
5
3
9
3.17
W
Neith
mobasbot
Neith
6
2
8
5
W
Bellona
omarjavier01
Bellona
9
0
5
11.5
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,928
Damage
52,252
66,701
Taken
61,414
39,386
Mitigated
32,010
11,337
Healing
18,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Akriiel
Vamana
4,451
909
0
1,138
12,827
8,585
0
81
12,746
0
31,540
L
Cthulhu
Diosito420
Cthulhu
10,189
153
842
4,257
17,678
16,186
0
3,068
14,294
32,554
0
L
6,522
1,834
0
1,900
13,478
6,179
0
891
12,513
0
40,629
W
12,256
5,635
0
2,326
11,233
3,748
669
4,474
6,653
0
45,452
L
10,296
1,340
0
385
9,288
3,298
0
2,475
6,705
43,523
0
L
Izanami
cacaman012
Izanami
5,470
3,840
0
2,815
13,430
5,138
0
2,842
10,364
0
56,445
W
Scylla
jamestra5
Scylla
10,079
973
0
2,682
11,467
3,732
510
4,573
6,794
39,514
0
W
Neith
mobasbot
Neith
9,375
4,626
0
5,911
10,317
4,087
772
4,732
5,323
0
68,420
W
Bellona
omarjavier01
Bellona
13,262
5,388
0
1,972
13,463
14,969
1,701
1,696
11,693
0
71,276
W
7,280
4,287
0
5,864
14,934
5,474
0
4,406
10,466
0
58,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,896
Gold Earned
48,442
391
Minions Killed
515
0
Camps Cleared
0
1,501,448
Distance Traveled
1,472,204
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,917
407
61
4
0
315,693
1
L
Cthulhu
7,679
452
42
2
0
326,282
8
L
Ravana
7,392
435
80
5
0
305,761
0
W
Medusa
8,965
527
52
3
0
289,496
2
L
Zeus
8,629
508
92
5
0
253,709
0
L
Izanami
8,279
487
116
7
0
300,003
5
W
Scylla
8,761
515
71
4
0
291,108
3
W
Neith
10,739
632
138
8
0
279,591
7
W
Bellona
10,926
643
155
9
0
301,232
2
W
Set
9,051
532
99
6
0
310,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role