Player Matchup

Discordia
Discordia
ADHDvictim
Discordia
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 8L
1,500 Elo+
Party 1
Da Ji
Da Ji
SCISSORMONSTER
Da Ji
Level 85
God Stats
15W - 7L
1,638 SR
Queue Stats
242W - 171L
1,560 Elo+
Party 1
Nike
Nike
alicechurro
Nike
Level 29
God Stats
51W - 13L
1,828 SR
Queue Stats
348W - 139L
1,790 Elo+
Party 1
Athena
Athena
jaccboi
Athena
Level 29
God Stats
276W - 89L
1,838 SR
Queue Stats
351W - 131L
1,808 Elo+
Party 1
Cthulhu
Cthulhu
yiyi3
Cthulhu
Level 15
God Stats
10W - 6L
1,500 SR
Queue Stats
25W - 36L
1,446 Elo+
Solo
Team Averages
Level 32
1,661 SR
1,621 Elo+

VS

Team Averages
Level 24
1,481 SR
1,495 Elo+
Persephone
Persephone
Aphrodities
Persephone
Level 28
God Stats
0W - 2L
1,274 SR
Queue Stats
63W - 44L
1,589 Elo+
Solo
Cupid
Cupid
Jwow4TheWin
Cupid
Level 23
God Stats
18W - 25L
1,540 SR
Queue Stats
90W - 106L
1,418 Elo+
Solo
Bastet
Bastet
MiaWii
Bastet
Level 26
God Stats
129W - 143L
1,571 SR
Queue Stats
131W - 145L
1,543 Elo+
Solo
Horus
Horus
Muumin
Horus
Level 18
God Stats
29W - 34L
1,520 SR
Queue Stats
47W - 63L
1,508 Elo+
Solo
Geb
Geb
kota903
Geb
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 48L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ADHDvictim
Discordia
18
15 / 0 / 17
12,360
1,236
27,929
5,736
2,731
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
10 / 0 / 19
11,002
1,100
13,972
7,516
5,475
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
5 / 0 / 22
11,267
1,127
9,606
7,653
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
jaccboi
Athena
18
9 / 0 / 24
12,724
1,272
12,527
10,361
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
yiyi3
Cthulhu
16
1 / 1 / 24
10,167
1,017
3,927
13,868
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

319

VS

Team 2 Tickets

27

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Aphrodities
Persephone
14
1 / 11 / 0
8,672
867
12,556
14,389
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 9 / 1
8,741
874
11,397
15,958
6,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
MiaWii
Bastet
14
0 / 6 / 1
8,436
844
3,822
12,015
8,562
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

Horus
Muumin
Horus
14
0 / 8 / 1
8,418
842
6,267
14,910
10,597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
14
0 / 6 / 1
8,361
836
6,144
16,843
17,630
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
5
40
Kills
1
1
Deaths
40
106
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
ADHDvictim
Discordia
15
0
17
23.5
L
Persephone
Aphrodities
Persephone
1
11
0
0.09
L
0
9
1
0.06
L
Bastet
MiaWii
Bastet
0
6
1
0.08
L
Horus
Muumin
Horus
0
8
1
0.06
W
10
0
19
19.5
W
5
0
22
16
W
Athena
jaccboi
Athena
9
0
24
21
L
Geb
0
6
1
0.08
W
Cthulhu
yiyi3
Cthulhu
1
1
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,961
Damage
40,186
45,134
Taken
74,115
36,956
Mitigated
48,358
10,427
Healing
5,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ADHDvictim
Discordia
27,929
2,585
577
1,835
5,736
2,731
0
2,119
3,583
55,927
0
L
Persephone
Aphrodities
Persephone
12,556
2,082
0
675
14,389
5,450
0
8,009
6,149
23,478
0
L
11,397
6,601
83
1,140
15,958
6,119
0
10,883
4,821
0
29,296
L
Bastet
MiaWii
Bastet
3,822
1,153
0
0
12,015
8,562
0
6,475
5,300
0
19,001
L
Horus
Muumin
Horus
6,267
2,338
2,113
1,651
14,910
10,597
0
8,951
5,823
359
17,744
W
13,972
3,716
0
413
7,516
5,475
0
3,742
3,631
0
19,139
W
9,606
1,079
0
1,129
7,653
6,754
0
3,550
3,933
289
27,778
W
Athena
jaccboi
Athena
12,527
2,848
0
1,403
10,361
12,437
0
3,625
6,532
26,441
0
L
Geb
6,144
1,134
0
0
16,843
17,630
0
9,284
7,387
13,189
0
W
Cthulhu
yiyi3
Cthulhu
3,927
295
151
4,919
13,868
9,559
0
5,214
8,396
7,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,520
Gold Earned
42,628
179
Minions Killed
149
8
Camps Cleared
4
1,008,150
Distance Traveled
840,032
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,360
1,236
75
8
4
181,909
1
L
Persephone
8,672
867
34
3
1
164,537
0
L
Cupid
8,741
874
43
4
2
144,938
0
L
Bastet
8,436
844
44
4
0
190,753
0
L
Horus
8,418
842
16
2
1
162,405
1
W
Da Ji
11,002
1,100
7
1
0
210,888
1
W
Nike
11,267
1,127
54
5
3
222,221
1
W
Athena
12,724
1,272
26
3
0
212,616
0
L
Geb
8,361
836
12
1
0
177,399
0
W
Cthulhu
10,167
1,017
17
2
1
180,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role