Player Matchup

Cerberus
Cerberus
BigMoistMan
Cerberus
Level 68
God Stats
1W - 1L
1,333 SR
Queue Stats
93W - 65L
1,557 Elo+
Party 2
Arachne
Arachne
traceified
Arachne
Level 136
God Stats
2W - 1L
1,636 SR
Queue Stats
256W - 186L
1,608 Elo+
Party 2
Baron Samedi
Baron Samedi
vhlvv
Baron Samedi
Level 26
God Stats
4W - 8L
1,498 SR
Queue Stats
75W - 58L
1,479 Elo+
Party 2
Team Averages
Level 77
1,489 SR
1,548 Elo+

VS

Team Averages
Level 36
1,623 SR
1,573 Elo+
Ymir
Ymir
Captainwow007
Ymir
Level 23
God Stats
195W - 120L
1,657 SR
Queue Stats
294W - 198L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
WhoDoDaVodooDood
Gilgamesh
Level 57
God Stats
19W - 10L
1,583 SR
Queue Stats
298W - 246L
1,543 Elo+
Party 1
Jing Wei
Jing Wei
YouDoDaVodooDood
Jing Wei
Level 29
God Stats
4W - 0L
1,629 SR
Queue Stats
219W - 166L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigMoistMan
Cerberus
9
2 / 4 / 2
6,495
650
4,217
10,835
7,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
traceified
Arachne
9
2 / 4 / 3
7,062
706
4,209
8,810
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
vhlvv
Baron Samedi
10
1 / 5 / 4
7,000
700
7,922
7,915
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 8
7,376
738
3,436
9,207
3,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
12
7 / 2 / 5
8,398
840
8,839
6,699
3,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 1 / 8
8,231
823
10,766
5,300
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
13
13
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BigMoistMan
Cerberus
2
4
2
0.75
W
1
2
8
2.5
W
Gilgamesh
7
2
5
4.75
W
5
1
8
9
L
Arachne
traceified
Arachne
2
4
3
0.88
L
Baron Samedi
vhlvv
Baron Samedi
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,348
Damage
23,041
27,560
Taken
21,206
13,296
Mitigated
9,446
8,096
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BigMoistMan
Cerberus
4,217
213
0
2,191
10,835
7,079
0
1,219
9,616
14,145
0
W
3,436
295
0
1,539
9,207
3,586
90
5,757
3,125
14,486
0
W
Gilgamesh
8,839
2,822
0
1,820
6,699
3,667
344
3,457
3,017
0
30,688
W
10,766
7,799
0
124
5,300
2,193
221
2,264
2,898
0
33,557
L
Arachne
traceified
Arachne
4,209
3,337
0
2,337
8,810
3,075
0
1,214
7,596
0
11,863
L
Baron Samedi
vhlvv
Baron Samedi
7,922
558
1,290
2,278
7,915
3,142
0
1,035
6,880
26,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,557
Gold Earned
24,005
101
Minions Killed
118
0
Camps Cleared
0
514,045
Distance Traveled
598,526
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,495
650
35
4
0
162,138
1
W
Ymir
7,376
738
14
1
0
189,439
1
W
Gilgamesh
8,398
840
36
4
0
191,064
2
W
Jing Wei
8,231
823
68
7
0
218,023
0
L
Arachne
7,062
706
24
2
0
183,989
0
L
Baron Samedi
7,000
700
42
4
0
167,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role