Player Matchup

Heimdallr
Heimdallr
Diamond I
I_Picklez
Heimdallr
Diamond I
Level 157
God Stats
26W - 18L
1,699 SR
Queue Stats
510W - 513L
2,547 MMR
Solo
Hades
Hades
Masters
Jhimes18
Hades
Masters
Level 149
God Stats
7W - 7L
1,987 SR
Queue Stats
474W - 432L
2,698 MMR
Solo
Da Ji
Da Ji
Masters
Kiburu
Da Ji
Masters
Level 140
God Stats
7W - 4L
1,431 SR
Queue Stats
422W - 339L
2,546 MMR
Solo
Artio
Artio
Masters
NotPinguu-
Artio
Masters
Level 149
God Stats
73W - 54L
1,775 SR
Queue Stats
363W - 323L
2,822 MMR
Solo
Sobek
Sobek
Diamond II
iNeedMeUhhh
Sobek
Diamond II
Level 144
God Stats
21W - 21L
1,665 SR
Queue Stats
204W - 186L
2,441 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,711 SR
2,611 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,771 SR
2,638 MMR
King Arthur
King Arthur
Masters
A_M_V_I
King Arthur
Masters
Level 147
God Stats
28W - 25L
1,650 SR
Queue Stats
230W - 212L
2,415 MMR
Solo
Nemesis
Nemesis
Masters
Athyol
Nemesis
Masters
Level 149
God Stats
28W - 11L
1,892 SR
Queue Stats
208W - 170L
2,541 MMR
Party 1
Terra
Terra
Diamond I
DiazBeKappin
Terra
Diamond I
Level 147
God Stats
2W - 0L
1,594 SR
Queue Stats
606W - 602L
2,374 MMR
Solo
Anhur
Anhur
Grandmaster
HakeemOlaĵuwon
Anhur
Grandmaster
Level 157
God Stats
11W - 2L
1,888 SR
Queue Stats
138W - 73L
3,500 MMR
Solo
Chang'e
Chang'e
Masters
Kambonie
Chang'e
Masters
Level 159
God Stats
1W - 0L
1,832 SR
Queue Stats
261W - 232L
2,361 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
I_Picklez
Heimdallr
19
3 / 4 / 3
12,647
527
9,846
16,339
4,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Jhimes18
Hades
17
6 / 5 / 2
11,852
494
20,105
15,532
9,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Kiburu
Da Ji
19
3 / 6 / 5
12,144
506
7,817
17,074
13,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
19
5 / 4 / 1
12,735
531
20,858
24,776
21,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
0 / 4 / 10
9,940
414
11,680
21,753
25,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetGuan YuTiamatAthenaTsukuyomi

VS

Bans
DanzaburouSusanoCu ChulainnSun WukongPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A_M_V_I
King Arthur
20
5 / 2 / 12
14,655
611
17,535
30,772
28,755
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
Athyol
Nemesis
20
9 / 2 / 10
14,921
622
16,005
18,706
9,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 4 / 12
10,621
443
4,234
20,928
16,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 5 / 4
15,398
642
20,515
24,478
8,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Kambonie
Chang'e
19
2 / 4 / 13
12,498
521
12,537
15,758
6,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
17
Kills
23
23
Deaths
17
21
Assists
51
Player
Kills
Deaths
Assists
KDA
W
King Arthur
A_M_V_I
King Arthur
5
2
12
5.5
W
Nemesis
Athyol
Nemesis
9
2
10
7
W
0
4
12
1.5
W
7
5
4
1.8
L
Heimdallr
I_Picklez
Heimdallr
3
4
3
1.13
L
Hades
Jhimes18
Hades
6
5
2
1.4
W
Chang'e
Kambonie
Chang'e
2
4
13
2.13
L
Da Ji
Kiburu
Da Ji
3
6
5
0.92
L
Artio
5
4
1
1.38
L
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,306
Damage
70,826
95,474
Taken
110,642
74,531
Mitigated
69,612
36,278
Healing
52,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
A_M_V_I
King Arthur
17,535
2,374
0
13,241
30,772
28,755
324
13,095
16,868
0
105,279
W
Nemesis
Athyol
Nemesis
16,005
7,062
0
3,561
18,706
9,239
2,565
8,934
9,466
0
125,127
W
4,234
689
4,052
5,408
20,928
16,606
212
10,754
10,058
21,328
0
W
20,515
16,457
0
11,551
24,478
8,579
5,660
9,965
14,299
0
131,793
L
Heimdallr
I_Picklez
Heimdallr
9,846
5,363
0
5,525
16,339
4,785
906
1,268
15,033
0
98,149
L
Hades
Jhimes18
Hades
20,105
1,219
1,031
5,348
15,532
9,686
0
3,889
11,501
94,356
0
W
Chang'e
Kambonie
Chang'e
12,537
1,024
6,707
7,798
15,758
6,433
264
8,630
6,990
100,146
0
L
Da Ji
Kiburu
Da Ji
7,817
2,091
0
6,402
17,074
13,277
0
1,695
15,237
107
97,325
L
Artio
20,858
903
2,003
10,293
24,776
21,764
0
2,336
22,366
78,572
0
L
11,680
835
0
5,676
21,753
25,019
0
6,831
14,566
28,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,318
Gold Earned
68,093
714
Minions Killed
775
0
Camps Cleared
0
2,264,918
Distance Traveled
2,385,649
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,655
611
207
9
0
482,620
7
W
Nemesis
14,921
622
156
7
0
534,178
12
W
Terra
10,621
443
37
2
0
486,069
5
W
Anhur
15,398
642
198
8
0
399,661
3
L
Heimdallr
12,647
527
186
8
0
416,502
3
L
Hades
11,852
494
197
8
0
427,707
5
W
Chang'e
12,498
521
177
7
0
483,121
3
L
Da Ji
12,144
506
150
6
0
457,136
4
L
Artio
12,735
531
157
7
0
476,396
7
L
Sobek
9,940
414
24
1
0
487,177
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role