Player Matchup

Cthulhu
Cthulhu
GodofDios
Cthulhu
Level 8
God Stats
0W - 1L
1,616 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
ZJonathanK
Agni
Level 18
God Stats
8W - 9L
1,431 SR
Queue Stats
82W - 106L
1,343 Elo+
Party 1
Tiamat
Tiamat
ZikWeld
Tiamat
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo
Thor
Thor
angelggy
Thor
Level 28
God Stats
6W - 6L
1,338 SR
Queue Stats
61W - 100L
1,308 Elo+
Solo
Rama
Rama
xXFeRnAnDoCrXx0
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,317 Elo+
Party 1
Team Averages
Level 14
1,477 SR
1,393 Elo+

VS

Team Averages
Level 15
1,546 SR
1,462 Elo+
Ymir
Ymir
Akilescojo96
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 78L
1,418 Elo+
Party 2
Arachne
Arachne
BaronBytes
Arachne
Level 26
God Stats
2W - 0L
1,731 SR
Queue Stats
3W - 0L
1,665 Elo+
Solo
Ra
Ra
DylanProplayer
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JulioS8
Sun Wukong
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,464 Elo+
Solo
Medusa
Medusa
intoxicSKT
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GodofDios
Cthulhu
10
1 / 7 / 5
7,250
382
7,442
12,721
11,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
5 / 9 / 1
8,621
454
11,462
11,693
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
ZikWeld
Tiamat
10
0 / 8 / 1
6,966
367
2,141
10,307
4,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
11
1 / 5 / 1
7,618
401
4,372
13,320
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 7 / 2
8,278
436
7,637
10,058
3,190
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 14
9,443
497
8,318
14,213
11,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
BaronBytes
Arachne
16
6 / 3 / 7
9,431
496
7,774
13,182
5,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
0 / 2 / 0
5,919
312
0
1,462
396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
JulioS8
Sun Wukong
18
14 / 0 / 2
11,016
580
14,218
12,441
10,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
intoxicSKT
Medusa
15
9 / 3 / 6
9,776
515
11,546
13,495
4,998
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
10
Kills
35
36
Deaths
11
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
3
14
4.33
W
Arachne
BaronBytes
Arachne
6
3
7
3.17
W
0
2
0
0
L
Cthulhu
GodofDios
Cthulhu
1
7
5
0.5
W
Sun Wukong
JulioS8
Sun Wukong
14
0
2
15
L
5
9
1
0.61
L
Tiamat
ZikWeld
Tiamat
0
8
1
0.06
L
Thor
1
5
1
0.3
W
Medusa
intoxicSKT
Medusa
9
3
6
4
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,054
Damage
41,856
58,099
Taken
54,793
27,030
Mitigated
32,829
7,100
Healing
15,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,318
1,808
0
1,050
14,213
11,432
172
6,340
7,535
28,164
0
W
Arachne
BaronBytes
Arachne
7,774
5,616
0
4,025
13,182
5,881
888
4,295
8,812
0
58,226
W
0
0
0
176
1,462
396
0
527
935
7,271
0
L
Cthulhu
GodofDios
Cthulhu
7,442
497
98
1,330
12,721
11,408
0
2,638
10,083
23,825
0
W
Sun Wukong
JulioS8
Sun Wukong
14,218
3,135
0
3,460
12,441
10,122
23
4,185
8,181
0
75,287
L
11,462
1,638
0
1,111
11,693
3,667
609
1,751
9,942
44,082
0
L
Tiamat
ZikWeld
Tiamat
2,141
567
0
1,886
10,307
4,364
72
0
10,307
28,339
0
L
Thor
4,372
1,579
0
2,675
13,320
4,401
0
1,244
12,076
0
48,787
W
Medusa
intoxicSKT
Medusa
11,546
5,984
0
6,752
13,495
4,998
900
5,107
8,285
0
47,586
L
7,637
5,266
0
0
10,058
3,190
350
2,685
7,373
0
34,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,733
Gold Earned
45,585
287
Minions Killed
373
0
Camps Cleared
0
1,474,851
Distance Traveled
1,448,898
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,443
497
39
2
0
372,594
4
W
Arachne
9,431
496
82
4
0
347,068
1
W
Ra
5,919
312
20
1
0
60,450
1
L
Cthulhu
7,250
382
27
1
0
322,168
3
W
Sun Wukong
11,016
580
145
8
0
352,471
1
L
Agni
8,621
454
71
4
0
264,124
0
L
Tiamat
6,966
367
35
2
0
235,010
1
L
Thor
7,618
401
81
4
0
376,701
0
W
Medusa
9,776
515
87
5
0
316,315
0
L
Rama
8,278
436
73
4
0
276,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role