Player Matchup

Tsukuyomi
Tsukuyomi
AcridGoldfish77
Tsukuyomi
Level 53
God Stats
5W - 6L
1,123 SR
Queue Stats
252W - 346L
1,295 Elo+
Solo
Rama
Rama
Aimbucket123
Rama
Level 28
God Stats
2W - 11L
1,451 SR
Queue Stats
29W - 71L
1,243 Elo+
Party 1
Sol
Sol
GARNESS
Sol
Level 106
God Stats
12W - 19L
1,417 SR
Queue Stats
48W - 70L
1,258 Elo+
Solo
Sun Wukong
Sun Wukong
Gerard910
Sun Wukong
Level 63
God Stats
3W - 4L
1,520 SR
Queue Stats
197W - 241L
1,351 Elo+
Solo
Kuzenbo
Kuzenbo
zanderzone2007
Kuzenbo
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
274W - 375L
1,306 Elo+
Party 1
Team Averages
Level 63
1,402 SR
1,291 Elo+

VS

Team Averages
Level 78
1,304 SR
1,184 Elo+
Chang'e
Chang'e
Ernleo123
Chang'e
Level 67
God Stats
18W - 19L
1,346 SR
Queue Stats
821W - 809L
1,323 Elo+
Solo
Cthulhu
Cthulhu
Lead_tenor
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
994 Elo+
Party 2
Thanatos
Thanatos
Monadoboy02
Thanatos
Level 68
God Stats
1W - 4L
994 SR
Queue Stats
1W - 7L
994 Elo+
Party 2
Achilles
Achilles
Trashcan god176
Achilles
Level 69
God Stats
4W - 6L
1,282 SR
Queue Stats
87W - 82L
1,202 Elo+
Solo
Neith
Neith
cladmarigold0
Neith
Level 100
God Stats
4W - 7L
1,399 SR
Queue Stats
66W - 67L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AcridGoldfish77
Tsukuyomi
16
5 / 7 / 3
11,004
459
11,927
19,594
8,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 6 / 0
8,927
372
4,790
15,509
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
17
5 / 5 / 0
11,496
479
8,913
14,044
5,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Gerard910
Sun Wukong
14
3 / 4 / 1
9,680
403
8,682
13,685
10,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 9 / 0
8,327
347
6,380
20,922
12,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ernleo123
Chang'e
20
7 / 1 / 7
13,778
574
12,647
11,221
4,979
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Lead_tenor
Cthulhu
16
1 / 5 / 15
11,639
485
10,829
24,004
27,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Monadoboy02
Thanatos
18
5 / 7 / 3
11,936
497
6,481
17,833
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
19
10 / 2 / 6
12,899
537
14,697
20,020
26,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 1 / 4
14,662
611
12,017
9,120
4,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
15
Kills
31
31
Deaths
16
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AcridGoldfish77
Tsukuyomi
5
7
3
0.93
L
2
6
0
0.33
W
Chang'e
Ernleo123
Chang'e
7
1
7
10.5
L
Sol
5
5
0
1
L
Sun Wukong
Gerard910
Sun Wukong
3
4
1
0.88
W
Cthulhu
Lead_tenor
Cthulhu
1
5
15
1.7
W
Thanatos
Monadoboy02
Thanatos
5
7
3
0.93
W
Achilles
10
2
6
6.5
W
8
1
4
10
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,692
Damage
56,671
83,754
Taken
82,198
41,886
Mitigated
70,280
18,509
Healing
36,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AcridGoldfish77
Tsukuyomi
11,927
3,532
0
6,027
19,594
8,184
23
4,105
15,244
0
58,346
L
4,790
2,522
0
3,680
15,509
5,683
990
4,093
11,341
0
50,101
W
Chang'e
Ernleo123
Chang'e
12,647
1,195
1,544
6,697
11,221
4,979
636
1,949
9,272
112,290
0
L
Sol
8,913
2,886
267
3,114
14,044
5,584
2,676
4,870
9,060
59,604
0
L
Sun Wukong
Gerard910
Sun Wukong
8,682
1,602
0
2,038
13,685
10,045
882
2,323
10,937
0
47,730
W
Cthulhu
Lead_tenor
Cthulhu
10,829
1,432
34
3,684
24,004
27,988
1,106
7,239
16,765
37,065
0
W
Thanatos
Monadoboy02
Thanatos
6,481
1,498
0
14,394
17,833
7,162
2,556
1,485
16,348
0
62,879
W
Achilles
14,697
3,376
0
6,070
20,020
26,099
225
2,358
17,662
0
64,051
W
12,017
4,839
0
4,484
9,120
4,052
8,443
2,262
6,858
0
112,160
L
6,380
2,785
771
2,612
20,922
12,390
694
8,085
12,816
32,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,434
Gold Earned
64,914
448
Minions Killed
651
0
Camps Cleared
0
1,783,611
Distance Traveled
2,255,759
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,004
459
99
4
0
418,251
3
L
Rama
8,927
372
90
4
0
303,067
1
W
Chang'e
13,778
574
171
7
0
481,666
5
L
Sol
11,496
479
118
5
0
390,951
0
L
Sun Wukong
9,680
403
86
4
0
314,991
0
W
Cthulhu
11,639
485
59
2
0
443,958
0
W
Thanatos
11,936
497
112
5
0
447,318
2
W
Achilles
12,899
537
88
4
0
473,684
1
W
Neith
14,662
611
221
9
0
409,133
6
L
Kuzenbo
8,327
347
55
2
0
356,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role