Player Matchup

Thanatos
Thanatos
Acholade
Thanatos
Level 20
God Stats
0W - 1L
1,332 SR
Queue Stats
1W - 1L
1,678 Elo+
Party 1
Gilgamesh
Gilgamesh
AxelxTheBlueMav
Gilgamesh
Level 89
God Stats
0W - 2L
1,625 SR
Queue Stats
3W - 4L
1,787 Elo+
Party 1
Sylvanus
Sylvanus
FixedResolve
Sylvanus
Level 108
God Stats
7W - 6L
1,665 SR
Queue Stats
149W - 144L
1,449 Elo+
Party 1
Jing Wei
Jing Wei
Jeringaslokas
Jing Wei
Level 49
God Stats
10W - 13L
1,224 SR
Queue Stats
445W - 559L
1,367 Elo+
Solo
Sol
Sol
Obsidianzeppelin
Sol
Level 14
God Stats
0W - 1L
1,783 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 56
1,526 SR
1,556 Elo+

VS

Team Averages
Level 60
1,506 SR
1,364 Elo+
Merlin
Merlin
Caramble
Merlin
Level 104
God Stats
25W - 26L
1,655 SR
Queue Stats
758W - 709L
1,582 Elo+
Solo
Yemoja
Yemoja
NoobNoobx
Yemoja
Level 49
God Stats
10W - 16L
1,523 SR
Queue Stats
331W - 369L
1,375 Elo+
Solo
Rama
Rama
OwO_elfy
Rama
Level 85
God Stats
11W - 7L
1,351 SR
Queue Stats
371W - 480L
1,302 Elo+
Party 2
Arachne
Arachne
Scars223
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,167 Elo+
Party 2
Guan Yu
Guan Yu
Smackkinn
Guan Yu
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 103L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Acholade
Thanatos
14
3 / 9 / 5
9,972
416
10,048
18,435
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
AxelxTheBlueMav
Gilgamesh
17
5 / 6 / 3
11,229
468
19,374
29,876
10,809
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
FixedResolve
Sylvanus
15
1 / 8 / 7
11,194
466
9,159
26,585
20,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Jeringaslokas
Jing Wei
18
6 / 4 / 1
11,772
491
10,588
19,204
6,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 7 / 3
11,220
468
14,606
15,322
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Caramble
Merlin
20
16 / 3 / 8
14,766
615
33,140
14,387
6,936
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
NoobNoobx
Yemoja
17
5 / 3 / 12
11,149
465
8,188
16,320
12,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
16
1 / 7 / 12
10,221
426
12,220
19,018
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Scars223
Arachne
16
5 / 6 / 10
11,208
467
9,229
20,980
11,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Smackkinn
Guan Yu
19
5 / 1 / 6
12,348
515
12,517
22,197
27,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
20
Kills
32
34
Deaths
20
19
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Acholade
Thanatos
3
9
5
0.61
L
Gilgamesh
AxelxTheBlueMav
Gilgamesh
5
6
3
1.08
W
Merlin
Caramble
Merlin
16
3
8
6.67
L
Sylvanus
FixedResolve
Sylvanus
1
8
7
0.56
L
Jing Wei
Jeringaslokas
Jing Wei
6
4
1
1.63
W
Yemoja
NoobNoobx
Yemoja
5
3
12
3.67
L
5
7
3
0.93
W
Rama
1
7
12
1
W
Arachne
Scars223
Arachne
5
6
10
1.67
W
Guan Yu
Smackkinn
Guan Yu
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,775
Damage
75,294
109,422
Taken
92,902
48,580
Mitigated
65,063
36,317
Healing
34,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Acholade
Thanatos
10,048
2,987
0
10,698
18,435
5,992
930
5,606
12,529
0
49,830
L
Gilgamesh
AxelxTheBlueMav
Gilgamesh
19,374
6,290
879
8,119
29,876
10,809
684
9,050
20,378
0
72,708
W
Merlin
Caramble
Merlin
33,140
3,214
907
4,701
14,387
6,936
0
4,229
10,158
114,117
0
L
Sylvanus
FixedResolve
Sylvanus
9,159
1,589
2,322
3,927
26,585
20,010
283
9,565
16,768
31,874
0
L
Jing Wei
Jeringaslokas
Jing Wei
10,588
9,357
0
7,470
19,204
6,419
244
8,884
10,198
0
80,576
W
Yemoja
NoobNoobx
Yemoja
8,188
2,947
3,532
4,255
16,320
12,985
475
4,407
11,913
32,595
0
L
14,606
3,256
0
2,902
15,322
5,350
3,746
6,699
8,221
65,279
1,617
W
Rama
12,220
9,993
0
5,890
19,018
6,194
795
4,157
14,861
0
61,295
W
Arachne
Scars223
Arachne
9,229
6,724
638
4,693
20,980
11,936
0
7,320
13,660
0
67,012
W
Guan Yu
Smackkinn
Guan Yu
12,517
3,284
1,493
8,450
22,197
27,012
132
3,677
18,520
0
87,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,387
Gold Earned
59,692
480
Minions Killed
523
0
Camps Cleared
0
2,161,879
Distance Traveled
2,218,554
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,972
416
77
3
0
461,895
3
L
Gilgamesh
11,229
468
87
4
0
463,128
1
W
Merlin
14,766
615
165
7
0
465,452
9
L
Sylvanus
11,194
466
43
2
0
386,411
2
L
Jing Wei
11,772
491
147
6
0
420,679
0
W
Yemoja
11,149
465
36
2
0
427,126
3
L
Sol
11,220
468
126
5
0
429,766
1
W
Rama
10,221
426
97
4
0
412,845
1
W
Arachne
11,208
467
85
4
0
415,783
0
W
Guan Yu
12,348
515
140
6
0
497,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role