Player Matchup

Vamana
Vamana
AlphaKennnyOne
Vamana
Level 16
God Stats
4W - 3L
1,582 SR
Queue Stats
80W - 51L
1,699 Elo+
Solo
Janus
Janus
Deek2k
Janus
Level 25
God Stats
12W - 11L
1,504 SR
Queue Stats
61W - 53L
1,562 Elo+
Solo
Thor
Thor
MangyCarl
Thor
Level 26
God Stats
2W - 2L
1,678 SR
Queue Stats
49W - 33L
1,691 Elo+
Party 1
Ymir
Ymir
SeanceDog
Ymir
Level 14
God Stats
3W - 0L
1,853 SR
Queue Stats
16W - 8L
1,731 Elo+
Party 1
Chiron
Chiron
sev3nleafkilla
Chiron
Level 29
God Stats
31W - 17L
1,874 SR
Queue Stats
267W - 259L
1,615 Elo+
Solo
Team Averages
Level 22
1,698 SR
1,660 Elo+

VS

Team Averages
Level 20
1,504 SR
1,662 Elo+
Sol
Sol
AdoLorido
Sol
Level 25
God Stats
4W - 2L
1,467 SR
Queue Stats
102W - 96L
1,636 Elo+
Solo
Ares
Ares
AssaultHisWalls
Ares
Level 16
God Stats
0W - 3L
1,214 SR
Queue Stats
30W - 21L
1,721 Elo+
Solo
Cupid
Cupid
SquishySquid69
Cupid
Level 28
God Stats
6W - 2L
1,837 SR
Queue Stats
159W - 131L
1,623 Elo+
Solo
Kukulkan
Kukulkan
Stay Frosty 134
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,660 Elo+
Solo
Hun Batz
Hun Batz
Tablocks
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,967
663
2,672
4,949
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Deek2k
Janus
8
0 / 3 / 4
4,762
529
3,473
4,798
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
1 / 0 / 0
6,151
683
2,034
4,148
1,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
8
1 / 1 / 2
5,253
584
1,940
7,600
2,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 0
5,701
633
3,376
4,619
1,073
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,077
564
4,372
5,681
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 1 / 3
4,776
531
2,798
5,586
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 0
5,890
654
2,612
2,981
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
2
0 / 3 / 1
3,475
386
631
1,630
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Tablocks
Hun Batz
10
0 / 1 / 1
5,293
588
2,497
6,450
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
5
5
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
3
0
0
3
L
0
1
3
1.5
W
Janus
Deek2k
Janus
0
3
4
0.67
W
Thor
1
0
0
1
W
Ymir
1
1
2
2
L
2
0
0
2
L
Kukulkan
0
3
1
0.17
L
Hun Batz
Tablocks
Hun Batz
0
1
1
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,495
Damage
12,910
26,114
Taken
22,328
8,832
Mitigated
6,728
9,303
Healing
8,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,372
709
0
1,874
5,681
1,594
0
2,601
2,880
24,272
0
W
2,672
1,241
0
1,116
4,949
2,159
0
830
4,017
0
32,481
L
2,798
354
0
2,371
5,586
2,120
0
1,267
4,259
16,741
0
W
Janus
Deek2k
Janus
3,473
454
0
669
4,798
1,336
0
2,168
2,404
17,043
0
W
Thor
2,034
291
0
1,401
4,148
1,322
0
383
3,713
0
38,325
W
Ymir
1,940
709
0
2,428
7,600
2,942
0
3,153
4,335
14,504
0
L
2,612
1,714
102
1,701
2,981
601
0
74
2,907
0
30,730
L
Kukulkan
631
310
0
0
1,630
342
0
115
1,475
921
0
L
Hun Batz
Tablocks
Hun Batz
2,497
459
0
2,618
6,450
2,071
0
924
5,394
0
28,860
W
3,376
1,713
463
3,226
4,619
1,073
0
775
3,844
0
35,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,834
Gold Earned
24,511
300
Minions Killed
220
0
Camps Cleared
0
955,811
Distance Traveled
795,954
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,077
564
49
5
0
173,684
3
W
Vamana
5,967
663
65
7
0
212,963
3
L
Ares
4,776
531
18
2
0
190,563
4
W
Janus
4,762
529
35
4
0
184,963
2
W
Thor
6,151
683
90
10
0
182,193
2
W
Ymir
5,253
584
27
3
0
193,367
3
L
Cupid
5,890
654
70
8
0
161,826
3
L
Kukulkan
3,475
386
1
0
0
92,193
0
L
Hun Batz
5,293
588
82
9
0
177,688
3
W
Chiron
5,701
633
83
9
0
182,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role