Player Matchup

King Arthur
King Arthur
GoodRaken
King Arthur
Level 113
God Stats
5W - 1L
1,868 SR
Queue Stats
50W - 59L
1,517 Elo+
Solo
Discordia
Discordia
Kerklonium
Discordia
Level 88
God Stats
6W - 6L
1,565 SR
Queue Stats
62W - 53L
1,475 Elo+
Solo
Skadi
Skadi
pan_con_chamcho
Skadi
Level 12
God Stats
7W - 5L
1,500 SR
Queue Stats
37W - 59L
1,500 Elo+
Solo
Team Averages
Level 71
1,644 SR
1,497 Elo+

VS

Team Averages
Level 125
1,593 SR
1,537 Elo+
Chaac
Chaac
Silffe
Chaac
Level 145
God Stats
11W - 9L
1,707 SR
Queue Stats
87W - 64L
1,551 Elo+
Party 1
Sol
Sol
WallissonPotter
Sol
Level 160
God Stats
13W - 12L
1,559 SR
Queue Stats
238W - 188L
1,550 Elo+
Party 1
Discordia
Discordia
diogoffeliciano
Discordia
Level 69
God Stats
18W - 15L
1,514 SR
Queue Stats
130W - 138L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoodRaken
King Arthur
14
3 / 7 / 4
11,341
667
10,486
22,590
24,743
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Kerklonium
Discordia
16
4 / 4 / 5
12,138
714
22,694
15,366
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 9 / 6
10,853
638
6,101
14,216
5,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Silffe
Chaac
15
6 / 4 / 13
12,098
712
14,121
19,994
14,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
12 / 4 / 6
12,818
754
21,258
23,282
7,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
diogoffeliciano
Discordia
16
2 / 2 / 11
11,364
668
9,054
9,371
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
10
Kills
20
20
Deaths
10
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
GoodRaken
King Arthur
3
7
4
0.71
L
Discordia
Kerklonium
Discordia
4
4
5
1.63
W
Chaac
Silffe
Chaac
6
4
13
3.13
W
12
4
6
3.75
W
Discordia
diogoffeliciano
Discordia
2
2
11
3.75
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,281
Damage
44,433
52,172
Taken
52,647
36,011
Mitigated
25,225
5,062
Healing
25,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
GoodRaken
King Arthur
10,486
1,225
0
240
22,590
24,743
0
14,319
7,838
898
39,913
L
Discordia
Kerklonium
Discordia
22,694
437
0
2,954
15,366
5,768
536
8,954
6,030
69,250
0
W
Chaac
Silffe
Chaac
14,121
1,792
684
7,347
19,994
14,346
285
7,625
11,951
9,690
32,876
W
21,258
6,905
0
15,804
23,282
7,898
3,850
10,265
12,415
74,548
0
W
Discordia
diogoffeliciano
Discordia
9,054
33
0
1,819
9,371
2,981
373
3,900
5,081
40,119
0
L
6,101
1,764
609
1,259
14,216
5,500
1,022
8,560
5,402
0
23,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,332
Gold Earned
36,280
181
Minions Killed
195
0
Camps Cleared
0
857,981
Distance Traveled
886,184
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,341
667
49
3
0
294,336
0
L
Discordia
12,138
714
87
5
0
310,258
4
W
Chaac
12,098
712
38
2
0
281,662
3
W
Sol
12,818
754
87
5
0
273,340
4
W
Discordia
11,364
668
70
4
0
331,182
1
L
Skadi
10,853
638
45
3
0
253,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role