Player Matchup

Chang'e
Chang'e
Enkelisi
Chang'e
Level 11
God Stats
0W - 1L
1,689 SR
Queue Stats
0W - 2L
1,187 Elo+
Party 3
Ra
Ra
NeppisUG
Ra
Level 8
God Stats
0W - 1L
1,179 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
NuNoF
Amaterasu
Level 10
God Stats
0W - 1L
1,760 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Geb
Geb
PepeHandler
Geb
Level 12
God Stats
0W - 1L
1,380 SR
Queue Stats
0W - 2L
1,187 Elo+
Party 3
Guan Yu
Guan Yu
WwidowW
Guan Yu
Level 7
God Stats
0W - 1L
1,891 SR
Queue Stats
0W - 2L
1,187 Elo+
Party 3
Team Averages
Level 10
1,580 SR
1,312 Elo+

VS

Team Averages
Level 14
1,623 SR
1,581 Elo+
Cthulhu
Cthulhu
Majeiter
Cthulhu
Level 7
God Stats
7W - 4L
1,753 SR
Queue Stats
10W - 8L
1,609 Elo+
Party 1
Medusa
Medusa
NemeSenpai
Medusa
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,857 Elo+
Party 1
Artemis
Artemis
homer8096
Artemis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 31L
1,350 Elo+
Party 2
Baron Samedi
Baron Samedi
yendah
Baron Samedi
Level 27
God Stats
5W - 5L
1,609 SR
Queue Stats
112W - 94L
1,663 Elo+
Solo
Bellona
Bellona
youyouuu
Bellona
Level 15
God Stats
2W - 0L
1,752 SR
Queue Stats
16W - 24L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Enkelisi
Chang'e
16
4 / 7 / 11
10,322
413
12,650
22,926
12,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 1
6,750
270
857
1,190
249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
NuNoF
Amaterasu
17
6 / 8 / 6
11,048
442
14,252
27,059
20,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 8 / 11
10,057
402
15,190
26,854
17,756
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
WwidowW
Guan Yu
14
3 / 7 / 10
9,341
374
10,721
27,630
28,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Majeiter
Cthulhu
16
3 / 3 / 22
12,784
511
14,850
22,215
25,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
NemeSenpai
Medusa
17
7 / 5 / 12
12,407
496
22,666
15,502
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
homer8096
Artemis
14
1 / 3 / 6
10,917
437
4,076
11,645
4,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
yendah
Baron Samedi
20
16 / 1 / 10
15,706
628
35,143
19,902
9,808
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
youyouuu
Bellona
15
4 / 7 / 9
10,995
440
9,391
20,264
15,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
90
18
Kills
31
31
Deaths
19
39
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Enkelisi
Chang'e
4
7
11
1.36
W
Cthulhu
Majeiter
Cthulhu
3
3
22
4.67
W
Medusa
NemeSenpai
Medusa
7
5
12
2.6
L
0
1
1
0.5
L
Amaterasu
NuNoF
Amaterasu
6
8
6
1.13
L
5
8
11
1.31
L
Guan Yu
WwidowW
Guan Yu
3
7
10
1.14
W
Artemis
homer8096
Artemis
1
3
6
1.33
W
Baron Samedi
yendah
Baron Samedi
16
1
10
21
W
Bellona
youyouuu
Bellona
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,670
Damage
86,126
105,659
Taken
89,528
79,375
Mitigated
60,952
30,000
Healing
27,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Enkelisi
Chang'e
12,650
1,941
7,526
6,786
22,926
12,086
138
12,672
9,992
51,074
0
W
Cthulhu
Majeiter
Cthulhu
14,850
569
1,906
3,276
22,215
25,049
641
6,790
14,889
49,081
0
W
Medusa
NemeSenpai
Medusa
22,666
13,618
0
280
15,502
6,076
5,359
5,971
9,302
0
82,049
L
857
315
0
208
1,190
249
69
141
1,049
6,096
0
L
Amaterasu
NuNoF
Amaterasu
14,252
5,396
0
7,290
27,059
20,825
0
12,325
14,381
309
58,928
L
15,190
3,189
0
1,687
26,854
17,756
0
9,941
16,699
47,791
0
L
Guan Yu
WwidowW
Guan Yu
10,721
1,446
2,429
4,074
27,630
28,459
0
13,713
13,545
587
30,656
W
Artemis
homer8096
Artemis
4,076
1,618
0
2,462
11,645
4,963
516
2,061
9,429
0
54,845
W
Baron Samedi
yendah
Baron Samedi
35,143
3,722
5,705
10,470
19,902
9,808
5,027
6,732
12,900
138,475
0
W
Bellona
youyouuu
Bellona
9,391
3,528
0
2,924
20,264
15,056
972
6,900
12,738
0
32,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,518
Gold Earned
62,809
290
Minions Killed
476
0
Camps Cleared
0
1,851,822
Distance Traveled
2,185,704
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,322
413
101
4
0
462,446
1
W
Cthulhu
12,784
511
57
2
0
451,741
3
W
Medusa
12,407
496
85
3
0
445,688
3
L
Ra
6,750
270
7
0
0
58,719
0
L
Amaterasu
11,048
442
83
3
0
435,680
4
L
Geb
10,057
402
54
2
0
421,612
7
L
Guan Yu
9,341
374
45
2
0
473,365
3
W
Artemis
10,917
437
90
4
0
359,573
0
W
Baron Samedi
15,706
628
206
8
0
460,451
11
W
Bellona
10,995
440
38
2
0
468,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role