Player Matchup

Ymir
Ymir
RajaKertai
Ymir
Level 26
God Stats
0W - 2L
1,302 SR
Queue Stats
84W - 69L
1,420 Elo+
Solo
Medusa
Medusa
Selinti
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,370 Elo+
Solo
Kali
Kali
Yanmu
Kali
Level 6
God Stats
0W - 2L
1,265 SR
Queue Stats
2W - 10L
949 Elo+
Solo
Scylla
Scylla
pijera
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,327 Elo+
Solo
Bellona
Bellona
康桥oO
Bellona
Level 18
God Stats
1W - 1L
1,459 SR
Queue Stats
25W - 38L
1,294 Elo+
Solo
Team Averages
Level 17
1,405 SR
1,272 Elo+

VS

Team Averages
Level 19
1,378 SR
1,313 Elo+
Athena
Athena
Derenblackmarl
Athena
Level 15
God Stats
2W - 7L
1,214 SR
Queue Stats
3W - 8L
1,107 Elo+
Party 2
Camazotz
Camazotz
JailBateJack
Camazotz
Level 16
God Stats
2W - 2L
1,327 SR
Queue Stats
37W - 37L
1,258 Elo+
Party 2
Ne Zha
Ne Zha
Nounoubot
Ne Zha
Level 10
God Stats
1W - 0L
1,198 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
SkumbagTally
Tiamat
Level 29
God Stats
1W - 0L
1,663 SR
Queue Stats
1W - 1L
1,318 Elo+
Solo
Cernunnos
Cernunnos
SlAsHcOoLbOy
Cernunnos
Level 26
God Stats
2W - 2L
1,489 SR
Queue Stats
6W - 5L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 8
10,279
467
13,898
23,043
15,904
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Selinti
Medusa
15
6 / 7 / 5
10,646
484
10,350
13,868
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kali
Yanmu
Kali
16
3 / 9 / 3
9,962
453
6,474
21,184
9,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
pijera
Scylla
14
1 / 9 / 1
8,624
392
4,898
17,294
5,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
康桥oO
Bellona
16
2 / 3 / 5
9,963
453
5,789
14,209
12,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 16
11,757
534
15,410
17,702
16,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Camazotz
JailBateJack
Camazotz
17
2 / 8 / 6
11,245
511
7,305
17,815
9,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ne Zha
Nounoubot
Ne Zha
17
3 / 3 / 7
11,186
508
4,308
14,387
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
20
16 / 1 / 11
13,686
622
31,529
11,059
8,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
SlAsHcOoLbOy
Cernunnos
18
8 / 1 / 6
12,070
549
9,189
10,660
4,243
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
17
Kills
34
35
Deaths
17
22
Assists
46
Player
Kills
Deaths
Assists
KDA
W
5
4
16
3.25
W
Camazotz
JailBateJack
Camazotz
2
8
6
0.63
W
Ne Zha
Nounoubot
Ne Zha
3
3
7
2.17
L
5
7
8
1.29
L
Medusa
Selinti
Medusa
6
7
5
1.21
W
Tiamat
16
1
11
21.5
W
Cernunnos
SlAsHcOoLbOy
Cernunnos
8
1
6
11
L
Kali
Yanmu
Kali
3
9
3
0.5
L
Scylla
pijera
Scylla
1
9
1
0.17
L
Bellona
康桥oO
Bellona
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,409
Damage
67,741
89,598
Taken
71,623
47,292
Mitigated
45,536
13,587
Healing
23,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,410
4,811
0
3,514
17,702
16,327
1,701
5,142
12,509
54,434
0
W
Camazotz
JailBateJack
Camazotz
7,305
1,070
0
5,736
17,815
9,982
3,878
4,004
13,803
0
50,669
W
Ne Zha
Nounoubot
Ne Zha
4,308
1,643
0
5,569
14,387
6,000
3,422
2,029
12,322
0
65,340
L
13,898
2,278
627
4,066
23,043
15,904
0
12,350
10,018
36,963
0
L
Medusa
Selinti
Medusa
10,350
6,897
0
0
13,868
4,673
776
6,576
6,878
0
43,646
W
Tiamat
31,529
3,315
675
4,578
11,059
8,984
2,834
4,614
6,272
83,151
0
W
Cernunnos
SlAsHcOoLbOy
Cernunnos
9,189
3,345
291
3,547
10,660
4,243
911
2,563
7,921
0
77,349
L
Kali
Yanmu
Kali
6,474
3,112
0
3,842
21,184
9,171
0
8,482
12,317
0
72,504
L
Scylla
pijera
Scylla
4,898
829
0
2,460
17,294
5,132
596
9,040
7,894
24,700
0
L
Bellona
康桥oO
Bellona
5,789
1,406
0
2,592
14,209
12,412
0
8,517
5,068
0
34,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,474
Gold Earned
59,944
385
Minions Killed
568
0
Camps Cleared
0
1,935,555
Distance Traveled
2,060,304
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,757
534
92
4
0
423,580
0
W
Camazotz
11,245
511
114
5
0
384,046
0
W
Ne Zha
11,186
508
111
5
0
429,026
4
L
Ymir
10,279
467
65
3
0
369,325
5
L
Medusa
10,646
484
75
3
0
402,907
0
W
Tiamat
13,686
622
127
6
0
412,615
1
W
Cernunnos
12,070
549
124
6
0
411,037
1
L
Kali
9,962
453
103
5
0
398,586
1
L
Scylla
8,624
392
72
3
0
348,510
1
L
Bellona
9,963
453
70
3
0
416,227
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role