Player Matchup

Hel
Hel
CrownOfSerpents
Hel
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 74L
1,536 Elo+
Solo
Jing Wei
Jing Wei
Synecdoche_Idiom
Jing Wei
Level 88
God Stats
5W - 4L
1,604 SR
Queue Stats
17W - 21L
1,492 Elo+
Solo
Thor
Thor
TustierPenny
Thor
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 88L
1,497 Elo+
Solo
Chaac
Chaac
Zahoe
Chaac
Level 149
God Stats
2W - 5L
1,515 SR
Queue Stats
497W - 480L
1,583 Elo+
Party 1
Chang'e
Chang'e
bot_trash-ai
Chang'e
Level 67
God Stats
23W - 14L
1,597 SR
Queue Stats
400W - 347L
1,575 Elo+
Party 1
Team Averages
Level 111
1,543 SR
1,537 Elo+

VS

Team Averages
Level 130
1,546 SR
1,560 Elo+
Ra
Ra
Conky709
Ra
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 99L
1,493 Elo+
Solo
Jormungandr
Jormungandr
DJPsychros
Jormungandr
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 35L
1,585 Elo+
Solo
Chang'e
Chang'e
Frank West877
Chang'e
Level 141
God Stats
3W - 1L
1,500 SR
Queue Stats
695W - 714L
1,559 Elo+
Solo
Fenrir
Fenrir
GamerLuna-Mlp
Fenrir
Level 124
God Stats
5W - 1L
1,732 SR
Queue Stats
154W - 175L
1,521 Elo+
Solo
Artemis
Artemis
temp-821531
Artemis
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 4
10,259
855
7,846
10,209
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 4
10,378
865
8,988
12,013
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 1
10,207
851
6,079
10,467
4,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Zahoe
Chaac
17
1 / 2 / 4
10,682
890
14,340
19,979
25,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
bot_trash-ai
Chang'e
17
2 / 3 / 2
10,550
879
11,716
16,050
6,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

173

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 9
11,418
952
13,269
10,076
4,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
DJPsychros
Jormungandr
17
2 / 1 / 9
11,823
985
12,912
14,114
16,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
17
1 / 4 / 9
10,512
876
12,578
12,326
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 1 / 3
11,104
925
6,373
10,380
5,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
temp-821531
Artemis
18
3 / 0 / 7
11,466
956
20,058
7,150
3,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
6
Kills
12
12
Deaths
6
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
L
0
1
4
2
W
Jormungandr
DJPsychros
Jormungandr
2
1
9
6.5
W
Chang'e
1
4
9
1.38
W
4
1
3
5.5
L
1
4
4
0.75
L
2
2
1
1.25
L
Chaac
Zahoe
Chaac
1
2
4
1.5
L
Chang'e
bot_trash-ai
Chang'e
2
3
2
1
W
Artemis
temp-821531
Artemis
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,969
Damage
65,190
68,718
Taken
54,046
43,908
Mitigated
34,157
31,056
Healing
19,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,269
1,471
2,958
3,085
10,076
4,322
0
2,993
6,869
59,331
0
L
7,846
95
8,556
4,690
10,209
4,056
0
5,791
4,418
38,140
0
W
Jormungandr
DJPsychros
Jormungandr
12,912
1,591
0
1,044
14,114
16,800
0
5,495
8,110
35,557
0
W
Chang'e
12,578
1,056
4,612
3,446
12,326
4,388
0
5,179
6,797
21,477
0
W
6,373
2,445
0
1,878
10,380
5,514
0
3,042
7,158
0
18,517
L
8,988
5,798
0
1,188
12,013
4,631
0
7,419
4,594
0
24,706
L
6,079
593
0
152
10,467
4,090
0
4,489
5,978
0
20,278
L
Chaac
Zahoe
Chaac
14,340
3,046
0
6,872
19,979
25,020
0
9,664
10,315
0
33,666
L
Chang'e
bot_trash-ai
Chang'e
11,716
1,158
5,256
4,342
16,050
6,111
0
11,396
4,654
30,233
0
W
Artemis
temp-821531
Artemis
20,058
11,094
0
2,734
7,150
3,133
0
1,522
5,550
0
40,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,076
Gold Earned
56,323
254
Minions Killed
251
6
Camps Cleared
10
1,183,016
Distance Traveled
1,131,385
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,418
952
103
9
0
247,936
0
L
Hel
10,259
855
93
8
1
252,313
1
W
Jormungandr
11,823
985
42
4
0
231,581
0
W
Chang'e
10,512
876
28
2
2
220,362
3
W
Fenrir
11,104
925
40
3
1
235,348
0
L
Jing Wei
10,378
865
37
3
2
218,377
0
L
Thor
10,207
851
16
1
0
232,412
3
L
Chaac
10,682
890
35
3
3
249,376
4
L
Chang'e
10,550
879
73
6
0
230,538
2
W
Artemis
11,466
956
38
3
7
196,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role