Player Matchup

Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Fancy7400
Achilles
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,716 Elo+
Party 1
Thanatos
Thanatos
GoodOleBussy
Thanatos
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Zhacta
Skadi
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 3L
1,814 Elo+
Party 1
Ares
Ares
emision-benevola
Ares
Level 27
God Stats
10W - 9L
1,642 SR
Queue Stats
64W - 64L
1,493 Elo+
Solo
Team Averages
Level 29
1,528 SR
1,604 Elo+

VS

Team Averages
Level 22
1,441 SR
1,402 Elo+
Bacchus
Bacchus
ALPHADOG639
Bacchus
Level 21
God Stats
9W - 6L
1,403 SR
Queue Stats
132W - 150L
1,289 Elo+
Solo
Nemesis
Nemesis
frankahtank56
Nemesis
Level 28
God Stats
45W - 33L
1,640 SR
Queue Stats
78W - 78L
1,516 Elo+
Solo
Anubis
Anubis
qwertykiddd223
Anubis
Level 17
God Stats
11W - 7L
1,513 SR
Queue Stats
20W - 17L
1,415 Elo+
Party 2
Hou Yi
Hou Yi
travonqaz123123
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,403 Elo+
Party 2
Bellona
Bellona
weed69shadow420
Bellona
Level 16
God Stats
0W - 2L
1,149 SR
Queue Stats
31W - 34L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 3
5,903
590
4,203
2,174
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Fancy7400
Achilles
12
4 / 1 / 0
6,584
658
5,497
7,587
3,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
GoodOleBussy
Thanatos
10
2 / 4 / 3
5,656
566
4,121
7,133
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
Zhacta
Skadi
9
0 / 1 / 2
5,144
514
1,288
2,558
531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 0 / 0
5,456
546
1,711
4,041
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ALPHADOG639
Bacchus
9
1 / 0 / 1
5,236
524
1,919
4,233
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
7
1 / 0 / 1
4,926
493
2,281
4,575
1,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 1
5,415
542
1,253
5,304
1,698
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 4 / 0
5,627
563
2,619
6,717
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 4 / 2
4,731
473
1,865
5,643
3,258
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
6
6
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
3
2.5
L
Bacchus
ALPHADOG639
Bacchus
1
0
1
1.5
W
Achilles
Fancy7400
Achilles
4
1
0
4
W
Thanatos
GoodOleBussy
Thanatos
2
4
3
0.88
W
Skadi
Zhacta
Skadi
0
1
2
1
W
2
0
0
2
L
Nemesis
1
0
1
1.5
L
1
1
1
1.5
L
2
4
0
0.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,820
Damage
9,937
23,493
Taken
26,472
9,509
Mitigated
11,312
8,810
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,203
376
0
590
2,174
553
72
293
1,881
32,435
0
L
Bacchus
ALPHADOG639
Bacchus
1,919
188
0
2,641
4,233
2,301
0
1,190
3,043
14,684
0
W
Achilles
Fancy7400
Achilles
5,497
1,639
0
2,808
7,587
3,570
0
0
7,587
0
33,759
W
Thanatos
GoodOleBussy
Thanatos
4,121
1,554
0
4,028
7,133
2,027
0
1,141
5,992
0
29,671
W
Skadi
Zhacta
Skadi
1,288
184
0
647
2,558
531
0
136
2,422
0
19,395
W
1,711
155
0
737
4,041
2,828
0
1,602
2,439
14,211
0
L
Nemesis
2,281
1,237
0
390
4,575
1,496
282
131
4,414
0
18,655
L
1,253
39
92
878
5,304
1,698
280
2,050
2,946
25,852
0
L
2,619
1,248
0
995
6,717
2,559
0
440
6,237
0
29,172
L
1,865
775
258
840
5,643
3,258
0
1,609
3,918
0
14,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,743
Gold Earned
25,935
275
Minions Killed
203
0
Camps Cleared
0
938,631
Distance Traveled
921,697
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,903
590
65
7
0
205,365
2
L
Bacchus
5,236
524
35
4
0
198,813
2
W
Achilles
6,584
658
76
8
0
184,659
0
W
Thanatos
5,656
566
60
6
0
190,350
2
W
Skadi
5,144
514
49
5
0
168,659
0
W
Ares
5,456
546
25
3
0
189,598
3
L
Nemesis
4,926
493
43
4
0
197,384
0
L
Anubis
5,415
542
52
5
0
182,998
0
L
Hou Yi
5,627
563
48
5
0
169,869
1
L
Bellona
4,731
473
25
3
0
172,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role