Player Matchup

Khepri
Khepri
Albatrooxx
Khepri
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,201 Elo+
Party 3
Izanami
Izanami
Fireperez1
Izanami
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,201 Elo+
Party 3
Xing Tian
Xing Tian
Jaškyn
Xing Tian
Level 24
God Stats
3W - 0L
1,264 SR
Queue Stats
30W - 19L
1,373 Elo+
Party 1
Tiamat
Tiamat
Orgius
Tiamat
Level 22
God Stats
2W - 0L
1,749 SR
Queue Stats
26W - 21L
1,379 Elo+
Party 1
Fenrir
Fenrir
iTensei13
Fenrir
Level 13
God Stats
5W - 2L
1,668 SR
Queue Stats
13W - 8L
1,467 Elo+
Party 1
Team Averages
Level 13
1,536 SR
1,324 Elo+

VS

Team Averages
Level 12
1,505 SR
1,598 Elo+
Bellona
Bellona
ArchieHcnyl
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 163L
1,703 Elo+
Party 2
Geb
Geb
BlueFlame1010
Geb
Level 6
God Stats
1W - 1L
1,728 SR
Queue Stats
28W - 22L
1,443 Elo+
Party 2
Izanami
Izanami
TheFeral
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,383 Elo+
Solo
Kukulkan
Kukulkan
isowenye
Kukulkan
Level 7
God Stats
0W - 1L
1,298 SR
Queue Stats
51W - 61L
1,703 Elo+
Party 2
Ne Zha
Ne Zha
sausageboi123
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 88L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Albatrooxx
Khepri
16
2 / 5 / 18
12,763
532
6,444
16,364
23,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Fireperez1
Izanami
18
14 / 4 / 5
13,582
566
17,497
16,757
9,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Jaškyn
Xing Tian
18
4 / 2 / 5
12,412
517
11,714
18,354
23,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Orgius
Tiamat
17
3 / 3 / 12
12,156
507
10,262
12,488
5,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
iTensei13
Fenrir
20
16 / 1 / 2
15,030
626
17,752
26,251
13,432
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ArchieHcnyl
Bellona
13
1 / 6 / 3
9,231
385
5,297
13,375
7,814
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 8 / 8
10,626
443
8,008
17,655
13,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
TheFeral
Izanami
14
1 / 11 / 6
9,817
409
10,171
19,172
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
isowenye
Kukulkan
14
1 / 9 / 1
9,791
408
10,157
14,500
5,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
10 / 5 / 0
12,402
517
16,767
19,011
8,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
39
Kills
15
15
Deaths
39
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
Albatrooxx
Khepri
2
5
18
2.2
L
Bellona
ArchieHcnyl
Bellona
1
6
3
0.42
L
2
8
8
0.75
W
Izanami
Fireperez1
Izanami
14
4
5
4.13
W
Xing Tian
Jaškyn
Xing Tian
4
2
5
3.25
W
Tiamat
Orgius
Tiamat
3
3
12
3
L
Izanami
TheFeral
Izanami
1
11
6
0.36
W
Fenrir
iTensei13
Fenrir
16
1
2
17
L
Kukulkan
isowenye
Kukulkan
1
9
1
0.17
L
10
5
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,669
Damage
50,400
90,214
Taken
83,713
75,537
Mitigated
41,247
35,515
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Albatrooxx
Khepri
6,444
553
510
3,698
16,364
23,075
1,191
5,689
10,511
25,466
0
L
Bellona
ArchieHcnyl
Bellona
5,297
1,372
0
210
13,375
7,814
960
7,133
5,778
0
21,620
L
8,008
1,787
0
1,043
17,655
13,993
913
7,453
9,905
34,295
0
W
Izanami
Fireperez1
Izanami
17,497
11,897
0
5,693
16,757
9,823
6,948
4,319
12,362
0
96,511
W
Xing Tian
Jaškyn
Xing Tian
11,714
896
0
2,980
18,354
23,213
792
1,958
16,356
55,778
0
W
Tiamat
Orgius
Tiamat
10,262
439
172
3,385
12,488
5,994
862
4,183
8,027
46,173
0
L
Izanami
TheFeral
Izanami
10,171
7,374
0
3,068
19,172
5,590
0
4,202
14,950
0
52,372
W
Fenrir
iTensei13
Fenrir
17,752
8,962
0
19,077
26,251
13,432
0
3,255
22,962
0
159,537
L
Kukulkan
isowenye
Kukulkan
10,157
1,142
0
0
14,500
5,626
382
5,476
8,630
49,614
0
L
16,767
6,970
0
7,732
19,011
8,224
677
2,771
16,030
0
81,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,943
Gold Earned
51,867
539
Minions Killed
413
0
Camps Cleared
0
2,012,269
Distance Traveled
2,090,436
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,763
532
18
1
0
404,488
7
L
Bellona
9,231
385
43
2
0
377,556
4
L
Geb
10,626
443
39
2
0
458,830
4
W
Izanami
13,582
566
163
7
0
379,727
1
W
Xing Tian
12,412
517
94
4
0
359,690
3
W
Tiamat
12,156
507
96
4
0
444,126
0
L
Izanami
9,817
409
98
4
0
417,050
5
W
Fenrir
15,030
626
168
7
0
424,238
5
L
Kukulkan
9,791
408
116
5
0
403,814
3
L
Ne Zha
12,402
517
117
5
0
433,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role