Player Matchup

Kuzenbo
Kuzenbo
Gandrayyyy
Kuzenbo
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
LETmeTOUCHyouNOW
Gilgamesh
Level 18
God Stats
7W - 6L
1,593 SR
Queue Stats
88W - 92L
1,446 Elo+
Party 3
Bakasura
Bakasura
Theseamandemon
Bakasura
Level 28
God Stats
9W - 8L
1,466 SR
Queue Stats
299W - 304L
1,534 Elo+
Party 3
Artemis
Artemis
elbills
Artemis
Level 12
God Stats
9W - 5L
1,436 SR
Queue Stats
1,192W - 1,259L
1,642 Elo+
Party 2
Merlin
Merlin
elgintoki123
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 24
1,499 SR
1,524 Elo+

VS

Team Averages
Level 15
1,457 SR
1,464 Elo+
Artemis
Artemis
CheeseMain
Artemis
Level 5
God Stats
5W - 3L
1,445 SR
Queue Stats
21W - 14L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
EFJKSD
Sun Wukong
Level 15
God Stats
8W - 10L
1,404 SR
Queue Stats
23W - 32L
1,432 Elo+
Party 1
Geb
Geb
FSDAFW
Geb
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,434 Elo+
Party 1
Gilgamesh
Gilgamesh
KOMercy
Gilgamesh
Level 17
God Stats
24W - 16L
1,610 SR
Queue Stats
98W - 88L
1,482 Elo+
Solo
Olorun
Olorun
fartmasterrrr
Olorun
Level 21
God Stats
1W - 2L
1,324 SR
Queue Stats
44W - 57L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gandrayyyy
Kuzenbo
8
0 / 7 / 0
5,466
364
3,726
10,725
8,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
11
1 / 6 / 1
6,826
455
4,317
9,194
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
12
3 / 9 / 0
7,509
501
5,717
12,967
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
elbills
Artemis
10
0 / 4 / 3
6,316
421
5,795
6,371
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
1 / 9 / 1
6,914
461
3,344
12,068
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CheeseMain
Artemis
17
15 / 0 / 5
10,454
697
15,436
10,641
4,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
EFJKSD
Sun Wukong
14
3 / 2 / 1
8,339
556
2,535
9,087
4,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
FSDAFW
Geb
11
1 / 0 / 11
7,257
484
3,569
9,573
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
KOMercy
Gilgamesh
14
12 / 3 / 4
8,894
593
11,718
12,133
5,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 3
7,793
520
5,228
6,386
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
5
Kills
35
35
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
CheeseMain
Artemis
15
0
5
17.5
W
Sun Wukong
EFJKSD
Sun Wukong
3
2
1
1.75
W
Geb
FSDAFW
Geb
1
0
11
6.5
L
Kuzenbo
Gandrayyyy
Kuzenbo
0
7
0
0
W
Gilgamesh
KOMercy
Gilgamesh
12
3
4
4.67
L
Gilgamesh
1
6
1
0.25
L
Bakasura
3
9
0
0.33
L
Artemis
elbills
Artemis
0
4
3
0.38
L
Merlin
1
9
1
0.17
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,899
Damage
38,486
51,325
Taken
47,820
21,513
Mitigated
23,559
2,947
Healing
18,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CheeseMain
Artemis
15,436
8,761
0
6,877
10,641
4,594
1,613
1,027
9,190
0
72,025
W
Sun Wukong
EFJKSD
Sun Wukong
2,535
751
0
3,206
9,087
4,421
554
0
9,031
0
41,368
W
Geb
FSDAFW
Geb
3,569
583
0
3,293
9,573
6,271
0
2,966
6,471
12,384
0
L
Kuzenbo
Gandrayyyy
Kuzenbo
3,726
1,168
0
284
10,725
8,834
0
4,684
6,041
16,863
0
W
Gilgamesh
KOMercy
Gilgamesh
11,718
4,850
0
3,101
12,133
5,522
0
1,867
10,153
0
56,756
L
Gilgamesh
4,317
1,795
0
744
9,194
3,454
572
318
8,876
0
29,492
L
Bakasura
5,717
4,200
0
1,333
12,967
3,980
0
587
12,380
0
29,847
L
Artemis
elbills
Artemis
5,795
2,145
0
12
6,371
2,287
0
2,936
3,435
0
26,400
L
Merlin
3,344
113
0
574
12,068
2,958
0
0
12,068
26,414
0
W
5,228
2,395
100
2,134
6,386
2,751
963
1,046
5,340
44,547
4,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,031
Gold Earned
42,737
249
Minions Killed
419
0
Camps Cleared
0
1,380,995
Distance Traveled
1,316,722
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,454
697
121
8
0
271,773
1
W
Sun Wukong
8,339
556
98
7
0
235,522
1
W
Geb
7,257
484
18
1
0
275,042
2
L
Kuzenbo
5,466
364
29
2
0
297,779
1
W
Gilgamesh
8,894
593
89
6
0
283,205
3
L
Gilgamesh
6,826
455
55
4
0
250,679
1
L
Bakasura
7,509
501
74
5
0
316,340
2
L
Artemis
6,316
421
43
3
0
261,333
0
L
Merlin
6,914
461
48
3
0
254,864
0
W
Olorun
7,793
520
93
6
0
251,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role