Player Matchup

Artemis
Artemis
HardlyDavisson
Artemis
Level 129
God Stats
27W - 17L
1,781 SR
Queue Stats
646W - 477L
1,483 Elo+
Solo
Odin
Odin
NATRCLRK
Odin
Level 75
God Stats
3W - 5L
1,302 SR
Queue Stats
425W - 394L
1,517 Elo+
Solo
Kukulkan
Kukulkan
lStrawHatLuffyl
Kukulkan
Level 113
God Stats
24W - 10L
1,637 SR
Queue Stats
285W - 279L
1,461 Elo+
Solo
Team Averages
Level 106
1,573 SR
1,487 Elo+

VS

Team Averages
Level 78
1,547 SR
1,526 Elo+
Gilgamesh
Gilgamesh
Das_Gefahr
Gilgamesh
Level 120
God Stats
6W - 2L
1,640 SR
Queue Stats
83W - 77L
1,543 Elo+
Party 1
Hades
Hades
DeathGamingZ
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
FAZE_NA3NO3
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 6
8,314
831
5,417
4,134
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
10
5 / 1 / 7
7,961
796
4,789
5,403
2,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
11
3 / 2 / 7
7,599
760
3,668
4,120
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Das_Gefahr
Gilgamesh
10
1 / 5 / 0
6,210
621
4,888
8,466
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 4 / 1
6,239
624
1,325
6,736
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
7
1 / 5 / 1
6,489
649
1,903
5,126
2,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
3
3
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Das_Gefahr
Gilgamesh
1
5
0
0.2
L
1
4
1
0.38
L
Tiamat
1
5
1
0.3
W
6
0
6
9
W
Odin
5
1
7
8.5
W
Kukulkan
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,874
Damage
8,116
13,657
Taken
20,328
5,083
Mitigated
11,039
3,259
Healing
3,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Das_Gefahr
Gilgamesh
4,888
1,329
111
1,574
8,466
5,231
0
1,497
6,969
0
23,236
L
1,325
29
41
1,486
6,736
3,245
0
1,412
5,324
7,056
0
L
Tiamat
1,903
70
111
480
5,126
2,563
0
851
4,275
8,603
0
W
5,417
2,355
0
2,332
4,134
1,296
496
1,457
2,677
0
28,684
W
Odin
4,789
1,529
0
406
5,403
2,227
38
654
4,749
0
14,800
W
Kukulkan
3,668
428
0
521
4,120
1,560
184
1,209
2,911
37,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,874
Gold Earned
18,938
131
Minions Killed
60
0
Camps Cleared
0
522,180
Distance Traveled
391,945
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,210
621
32
3
0
152,304
1
L
Hades
6,239
624
16
2
0
128,076
0
L
Tiamat
6,489
649
12
1
0
111,565
0
W
Artemis
8,314
831
40
4
0
156,278
3
W
Odin
7,961
796
24
2
0
193,209
1
W
Kukulkan
7,599
760
67
7
0
172,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role