Player Matchup

Odin
Odin
BigBoyRoyNoToy
Odin
Level 28
God Stats
8W - 5L
1,620 SR
Queue Stats
116W - 97L
1,611 Elo+
Solo
Danzaburou
Danzaburou
Rotolis
Danzaburou
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 148L
1,677 Elo+
Solo
Geb
Geb
SelomQues
Geb
Level 25
God Stats
1W - 1L
1,287 SR
Queue Stats
27W - 22L
1,615 Elo+
Solo
Awilix
Awilix
Spectre_Oscaar
Awilix
Level 29
God Stats
2W - 4L
1,227 SR
Queue Stats
75W - 60L
1,648 Elo+
Solo
Merlin
Merlin
iAskel
Merlin
Level 27
God Stats
19W - 20L
1,520 SR
Queue Stats
88W - 65L
1,630 Elo+
Solo
Team Averages
Level 26
1,431 SR
1,636 Elo+

VS

Team Averages
Level 24
1,531 SR
1,559 Elo+
Sobek
Sobek
Edalys
Sobek
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,516 Elo+
Party 2
Nu Wa
Nu Wa
LilacLight
Nu Wa
Level 29
God Stats
12W - 2L
1,820 SR
Queue Stats
261W - 194L
1,689 Elo+
Solo
Jing Wei
Jing Wei
Togii
Jing Wei
Level 27
God Stats
2W - 4L
1,333 SR
Queue Stats
48W - 41L
1,590 Elo+
Party 2
Bellona
Bellona
Z7GMikami
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
equiinoxv2
Arachne
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,528
566
2,066
4,394
2,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Danzaburou
Rotolis
Danzaburou
6
0 / 1 / 0
3,665
458
1,520
2,531
396
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 1
4,047
506
2,299
3,138
953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 3
5,305
663
2,924
4,173
1,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
iAskel
Merlin
9
2 / 0 / 0
5,151
644
2,461
2,344
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Edalys
Sobek
5
0 / 1 / 1
4,194
524
1,152
3,446
1,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
1
0 / 0 / 0
2,982
373
0
0
0
Jing Wei
Togii
Jing Wei
8
1 / 0 / 0
4,755
594
2,505
2,970
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Z7GMikami
Bellona
7
1 / 3 / 0
4,391
549
3,410
6,276
3,293
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
equiinoxv2
Arachne
6
0 / 1 / 0
4,076
510
1,967
4,911
1,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Sobek
Edalys
Sobek
0
1
1
0.5
L
Nu Wa
0
0
0
0
W
Danzaburou
Rotolis
Danzaburou
0
1
0
0
W
0
0
1
0.5
W
2
0
3
3.5
L
Jing Wei
Togii
Jing Wei
1
0
0
1
L
Bellona
Z7GMikami
Bellona
1
3
0
0.33
L
Arachne
equiinoxv2
Arachne
0
1
0
0
W
Merlin
iAskel
Merlin
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,270
Damage
9,034
16,580
Taken
17,603
5,808
Mitigated
7,078
4,730
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,066
315
0
1,790
4,394
2,460
0
0
4,394
0
16,638
L
Sobek
Edalys
Sobek
1,152
424
0
845
3,446
1,505
0
941
2,505
3,287
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Rotolis
Danzaburou
1,520
491
0
872
2,531
396
0
612
1,919
0
12,746
W
2,299
538
0
1,078
3,138
953
0
540
2,598
8,658
0
W
2,924
1,366
0
500
4,173
1,302
0
0
4,173
0
32,743
L
Jing Wei
Togii
Jing Wei
2,505
2,341
0
975
2,970
768
0
1,358
1,612
0
22,427
L
Bellona
Z7GMikami
Bellona
3,410
1,260
0
2,222
6,276
3,293
0
772
5,187
0
16,877
L
Arachne
equiinoxv2
Arachne
1,967
1,312
0
1,690
4,911
1,512
0
1,481
3,264
0
15,516
W
Merlin
iAskel
Merlin
2,461
47
0
490
2,344
697
116
0
2,344
26,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,696
Gold Earned
20,398
213
Minions Killed
129
0
Camps Cleared
0
741,251
Distance Traveled
620,338
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
4,528
566
32
4
0
135,803
1
L
Sobek
4,194
524
4
1
0
169,673
2
L
Nu Wa
2,982
373
0
0
0
0
0
W
Danzaburou
3,665
458
25
3
0
125,469
3
W
Geb
4,047
506
8
1
0
165,732
2
W
Awilix
5,305
663
74
9
0
170,960
2
L
Jing Wei
4,755
594
55
7
0
149,750
1
L
Bellona
4,391
549
32
4
0
149,121
2
L
Arachne
4,076
510
38
5
0
151,794
4
W
Merlin
5,151
644
74
9
0
143,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role