Player Matchup

Bellona
Bellona
Ellorene
Bellona
Level 13
God Stats
2W - 2L
1,260 SR
Queue Stats
80W - 93L
1,410 Elo+
Solo
Fenrir
Fenrir
HesOneHit
Fenrir
Level 27
God Stats
4W - 4L
1,405 SR
Queue Stats
373W - 387L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
LizTheRose
Cthulhu
Level 17
God Stats
26W - 41L
1,372 SR
Queue Stats
47W - 80L
1,354 Elo+
Party 1
Hachiman
Hachiman
ShaeCalmine
Hachiman
Level 23
God Stats
2W - 4L
1,352 SR
Queue Stats
130W - 183L
1,379 Elo+
Party 1
Merlin
Merlin
TheCrusader555
Merlin
Level 18
God Stats
18W - 10L
1,334 SR
Queue Stats
359W - 331L
1,416 Elo+
Party 2
Team Averages
Level 20
1,345 SR
1,403 Elo+

VS

Team Averages
Level 19
1,524 SR
1,391 Elo+
Bakasura
Bakasura
Astriqx
Bakasura
Level 17
God Stats
3W - 1L
1,622 SR
Queue Stats
66W - 64L
1,509 Elo+
Solo
Fenrir
Fenrir
IPlaySmute
Fenrir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,154 Elo+
Solo
Cernunnos
Cernunnos
Migtoru
Cernunnos
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
350W - 380L
1,425 Elo+
Solo
Nike
Nike
SCWTEMA
Nike
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
215W - 224L
1,500 Elo+
Solo
Chang'e
Chang'e
felimb
Chang'e
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ellorene
Bellona
16
0 / 10 / 6
10,052
387
3,594
21,931
14,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
HesOneHit
Fenrir
20
6 / 9 / 6
13,297
511
12,333
31,062
29,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
LizTheRose
Cthulhu
15
1 / 14 / 6
10,099
388
10,457
23,975
21,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
ShaeCalmine
Hachiman
18
8 / 10 / 5
12,649
487
13,648
16,775
6,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 8 / 7
11,936
459
15,684
15,183
6,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Astriqx
Bakasura
20
8 / 6 / 10
14,256
548
14,679
21,565
13,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
IPlaySmute
Fenrir
20
18 / 4 / 15
16,313
627
22,348
28,735
31,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
Migtoru
Cernunnos
20
15 / 3 / 16
15,438
594
24,948
18,685
10,096
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nike
SCWTEMA
Nike
19
2 / 1 / 21
13,181
507
12,762
19,365
20,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
felimb
Chang'e
19
8 / 6 / 4
13,273
511
15,848
22,766
9,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
117
19
Kills
51
51
Deaths
20
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Astriqx
Bakasura
8
6
10
2.17
L
Bellona
Ellorene
Bellona
0
10
6
0.3
L
Fenrir
HesOneHit
Fenrir
6
9
6
1
W
Fenrir
IPlaySmute
Fenrir
18
4
15
6.38
L
Cthulhu
LizTheRose
Cthulhu
1
14
6
0.29
W
Cernunnos
Migtoru
Cernunnos
15
3
16
7.67
W
Nike
SCWTEMA
Nike
2
1
21
12.5
L
Hachiman
ShaeCalmine
Hachiman
8
10
5
1.05
L
4
8
7
0.94
W
Chang'e
felimb
Chang'e
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,716
Damage
90,585
108,926
Taken
111,116
77,983
Mitigated
84,728
8,177
Healing
36,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Astriqx
Bakasura
14,679
10,968
0
7,859
21,565
13,219
2,617
4,433
15,886
0
102,823
L
Bellona
Ellorene
Bellona
3,594
1,138
0
486
21,931
14,620
0
4,998
16,464
0
40,913
L
Fenrir
HesOneHit
Fenrir
12,333
3,609
219
5,800
31,062
29,727
2
4,649
25,188
0
70,194
W
Fenrir
IPlaySmute
Fenrir
22,348
6,136
0
7,826
28,735
31,320
2,224
5,944
22,627
2,151
67,388
L
Cthulhu
LizTheRose
Cthulhu
10,457
520
129
1,065
23,975
21,441
459
2,709
21,036
45,206
0
W
Cernunnos
Migtoru
Cernunnos
24,948
15,841
0
1,980
18,685
10,096
178
6,137
12,340
0
111,598
W
Nike
SCWTEMA
Nike
12,762
1,000
0
5,976
19,365
20,110
1,585
5,408
13,801
12,087
63,517
L
Hachiman
ShaeCalmine
Hachiman
13,648
6,241
0
0
16,775
6,008
693
3,196
13,505
0
46,933
L
15,684
1,171
288
190
15,183
6,187
180
3,164
11,771
67,296
0
W
Chang'e
felimb
Chang'e
15,848
1,916
3,321
9,361
22,766
9,983
679
6,269
16,131
77,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,033
Gold Earned
72,461
430
Minions Killed
597
0
Camps Cleared
0
2,194,339
Distance Traveled
2,440,141
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,256
548
170
7
0
585,841
1
L
Bellona
10,052
387
69
3
0
409,117
0
L
Fenrir
13,297
511
108
4
0
464,041
5
W
Fenrir
16,313
627
46
2
0
510,037
2
L
Cthulhu
10,099
388
65
3
0
427,400
4
W
Cernunnos
15,438
594
145
6
0
457,310
0
W
Nike
13,181
507
109
4
0
503,966
3
L
Hachiman
12,649
487
67
3
0
434,975
6
L
Merlin
11,936
459
121
5
0
458,806
0
W
Chang'e
13,273
511
127
5
0
382,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role