Player Matchup

Erlang Shen
Erlang Shen
GirdiSirinwingui
Erlang Shen
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 9L
1,602 Elo+
Party 1
Geb
Geb
are_you_ok_man
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 140L
1,385 Elo+
Solo
Danzaburou
Danzaburou
lukypoli
Danzaburou
Level 18
God Stats
21W - 12L
1,490 SR
Queue Stats
114W - 85L
1,411 Elo+
Party 1
Skadi
Skadi
notvidela
Skadi
Level 29
God Stats
33W - 29L
1,506 SR
Queue Stats
170W - 195L
1,415 Elo+
Solo
Ra
Ra
pacmandavida
Ra
Level 4
God Stats
2W - 1L
1,563 SR
Queue Stats
3W - 2L
1,483 Elo+
Solo
Team Averages
Level 22
1,512 SR
1,459 Elo+

VS

Team Averages
Level 19
1,542 SR
1,519 Elo+
Ra
Ra
PandoraFlyz
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,483 Elo+
Party 2
Izanami
Izanami
Zy Psc0tico
Izanami
Level 29
God Stats
24W - 41L
1,413 SR
Queue Stats
82W - 109L
1,407 Elo+
Party 2
Bellona
Bellona
nachooue
Bellona
Level 26
God Stats
7W - 3L
1,796 SR
Queue Stats
523W - 519L
1,534 Elo+
Solo
Arachne
Arachne
sephirotgyn
Arachne
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,672 Elo+
Solo
Cthulhu
Cthulhu
temp-252701
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GirdiSirinwingui
Erlang Shen
9
4 / 0 / 1
5,381
769
2,309
3,952
1,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 1 / 1
4,107
587
1,124
3,964
1,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
lukypoli
Danzaburou
7
1 / 3 / 1
4,079
583
1,876
4,374
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Skadi
notvidela
Skadi
8
2 / 2 / 1
4,751
679
2,697
4,403
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 3
4,005
572
1,972
2,322
536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 4
4,229
604
2,338
3,749
1,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Zy Psc0tico
Izanami
7
3 / 2 / 1
4,331
619
3,070
4,247
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
nachooue
Bellona
7
1 / 2 / 1
4,334
619
2,707
4,963
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
sephirotgyn
Arachne
6
2 / 0 / 0
4,196
599
550
2,655
945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
temp-252701
Cthulhu
3
0 / 2 / 0
3,130
447
710
2,042
915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
7
8
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
GirdiSirinwingui
Erlang Shen
4
0
1
4.5
L
1
2
4
1.5
L
Izanami
Zy Psc0tico
Izanami
3
2
1
1.75
W
1
1
1
1.5
W
Danzaburou
lukypoli
Danzaburou
1
3
1
0.5
L
Bellona
nachooue
Bellona
1
2
1
0.75
W
Skadi
notvidela
Skadi
2
2
1
1.25
W
0
2
3
0.75
L
Arachne
sephirotgyn
Arachne
2
0
0
2
L
Cthulhu
temp-252701
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,978
Damage
9,375
19,015
Taken
17,656
5,126
Mitigated
6,607
3,766
Healing
5,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
GirdiSirinwingui
Erlang Shen
2,309
1,584
0
883
3,952
1,458
0
453
3,449
0
28,964
L
2,338
423
67
1,214
3,749
1,095
0
1,752
1,997
15,578
0
L
Izanami
Zy Psc0tico
Izanami
3,070
2,239
0
1,105
4,247
1,056
0
1,194
3,053
0
18,453
W
1,124
203
0
0
3,964
1,061
0
320
3,644
11,675
0
W
Danzaburou
lukypoli
Danzaburou
1,876
740
0
1,433
4,374
996
0
581
3,793
0
13,204
L
Bellona
nachooue
Bellona
2,707
1,087
0
1,948
4,963
2,596
0
0
4,963
0
17,788
W
Skadi
notvidela
Skadi
2,697
1,697
0
1,164
4,403
1,075
124
437
3,891
0
21,827
W
1,972
299
59
227
2,322
536
305
1,132
1,190
12,601
0
L
Arachne
sephirotgyn
Arachne
550
393
0
1,020
2,655
945
28
34
2,621
0
17,592
L
Cthulhu
temp-252701
Cthulhu
710
167
0
108
2,042
915
0
116
1,926
2,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,323
Gold Earned
20,220
181
Minions Killed
152
0
Camps Cleared
0
651,275
Distance Traveled
610,955
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,381
769
72
10
0
145,050
2
L
Ra
4,229
604
19
3
0
130,348
2
L
Izanami
4,331
619
44
6
0
118,578
1
W
Geb
4,107
587
16
2
0
146,128
1
W
Danzaburou
4,079
583
17
2
0
123,269
0
L
Bellona
4,334
619
46
7
0
111,660
0
W
Skadi
4,751
679
53
8
0
112,163
0
W
Ra
4,005
572
23
3
0
124,665
2
L
Arachne
4,196
599
40
6
0
138,512
0
L
Cthulhu
3,130
447
3
0
0
111,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role